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Tsidia, the mind player

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Tsidia, the mind player

Post by Tsidia, the mind player on Fri Feb 10, 2017 8:46 am

Personality and the Basics


   Name: Tsidia (In stories and legends many refer to her as "The Voidcaller")
   Gender: Female
   Type: Wester dragon
   Species: Original name lost in translation over centuries. Currently known as "awoken".
   Age: Unknown (about 150)
   Date of Birth: 18 march
   Personality: I like freedom. I make friends easily and trust them expecting equal. I'm painfully honest, and don't tolerate lies. I'm playful and get bored quickly. I don't mind sudden temperature drops like jumping into cold water. I never take anything except others of my kind seriously. I always go with the flow. I never take the easy way out, and like to look for alternative solutions. I highly prefer direct mind contact exchanging thoughts and feelings over casual conversations, but I understand if it makes you feel uncomfortable. Nobody reads this anyway, so I'll say that Tsidia is bisexual in case you wondered. I try to avoid using force, but I won't hesitate to fight back if anyone dares to attack me. I'm an expert with my tail, and use it for everything from expressing emotions, through moving objects and casting spells, to [redacted]. I'm usually the one engaging in physical contact, and controling it, but I like it greatly when you take over. My favourite spots are 3 small parts of my tail (ones in which it usally bends),  line of scales on my spine, and delicately following my wing patterns. If you can find and press them all you can do anything you want with me. I also tend to scream while in ecstasy/euphoria. Tsidia hates manipulation, but unconsciousnessly does it all the time on a very small scale.

   Hobbies:
-  Playing with others
- Studying magic and teaching it to others
- Dreaming inside others dreams
- Flying at high speed
- Hunting
 Likes:
- wind
- speed
-open space and fresh air
- art
- swimming
- understanding feelings
- helping others
- small friendly gestures
   Dislikes:
- wasting time
- dishonesty
- Manipulation <--- hates that for real
   Fears:
- death
- isolation
- currently fighting with claustrophobia

   
Origin, Culture, and Family


   Place of Origin: Other, similar timeline (explained in rp)
   Tribe: Stormcaller
   Position: Magic scholar
   Language: universal language
   Home: A small cave inside a mountain on Layran
   Parents: Unknown
   Siblings: N/A (although it's speculated that Harry is her brother, which might technically be true)
   Relatives: "Any other family we should know about?" - nope
   Mate: Work In Progress
   Offspring: N/A (may change in the future)
   History: Explanied in rp, some part can be found in Harry's lore


   
Physical Appearance and Accessories


   Height:   53 feet
  Length: 112 feet + 130 feet tail
   Wingspan: 140 feet
   Scale/Fur/Feathers: Light purple scales with patterns around claws and wings
   Eyes: Light purple. Get darker when feeling hard, and blueish when using any form of magic
   Accessories: Very rarely wears anything.
Usually carries Harry's stuff in AntiVoid.
   Armor: Although she has a wonderfully crafted body armor she genuinely hates it, and prefers fighting without it.
   Horns/Spikes: Striped, white double horn facing opposite to the face
   Overall Appearance:



Stuff that is not in the picture because I didn't drew it, but it's not copyrighted and is pretty close:

- Her neck is a little injured, marked. It has to be cleaned regularly to avoid infection. {Might be outdated by the time you read this}
- Her tail is long. I mean really long. It's 2.5 times her size. Imagine it right now. Three spots are visible whiter than the rest. These are very sensitive spots.
- Her claws are dangerously sharp.
- Scale patterns, especially on her wing membranes, which are almost completely transparent and can cast the patterns on the ground when light goes through them]
   
Abilities and Strengths


   Abilities:

Utility:
Manual mode: Tsidia can take over, and freely go around with her body functions. I mean complete control over your body. Redirecting heat, Shutting down and restarting systems (digestion system for example), deciding which chemicals and hormones to produce, and which not to. Applying and removing paralysis, all that kind of stuff. This however does not work with critical processes needed for survival (like breathing). An attempt of alternating these shuts down consciousness, putting her to sleep instantaneously. This requires a lot of concentration. If the concentration is broken, body responds with shock (how strong it is, depends on the current level of exhaustion) and reverses back to "default"
AntiVoid stash: She is able to transport objects directly to AntiVoid, making them disappear. Then she can call for them anywhere anytime. (Although they might not be present, their combined weight is still impacting their owner, as if he/she was casually carrying all of it with him/her) (Unfortunately that works only for items Tsidia actively possesses, and she can't store items that doesn't belong to her, or someone who agreed to store them). Can hold up to 850 lbs, and 25 m3 of space
Deep purring: When Tsidia is relaxed and happy she can move close to someone's ears and purr deeply, directly into their brain, making them feel and act like a happy, lazy, catnip driven cat. This skill can be used to calm someone down, but will not work in battle.
Combat:
Stringmasters Smoke: Breaths out dense, black gas in a cone radius. Anyone affected by it enters half-conscious state, that opens up loop-holes in victims thought process. Triggers additional side effects dependent on victims mental resistance. (for example hallucinations). Blockable by a speelshield. Gas travels very slowly and can be easily dodged. It's Tsidias back-up plan. Depending on the wind it can travel from 10 feet, up to 30.

Riftwalker: Tsidia can step through the void to teleport. Teleportation has two phases. Charge and discharge. During charge her body gets covered entirely in the void substance, usually described as "weird, kinda purple, but not really thing" (takes about a second). In this state she begins to rapidly loose energy. She has to suffer complete immobilization, vulnerable to any attack until she waited time that would have taken her to naturally get to her destination (If she could fly from A to B in 10 seconds, then to teleport from A to B she would have to stay in the charge state for 10 seconds.) After that time discharge happens and the void substance (along with her body) are disintegrated and appear at the destination point. The void surrounding her body evaporates in about a second. During that second she restores all her movement. The total amount of energy lost is equal to the amount of energy needed to get to the destination point naturally, the quicker the charge time the more energy is required. Riftwalker cannot be used to move through locations Tsidia couldn't cross naturally. (She can't teleport through closed door until she has a key.) If Tsidia takes damage during charge she will be teleported instantly to a point where she would have been after charge time that already passed, however she will suffer the energy cost of getting to the destination without the interruption. During long-range shots this is extremely dangerous and can easily be fatal. In dire situations Tsidia will have problems with staying focused on charging for more than 3 posts (20ft distance.) Without much worry she can freely jump about one meter forward without major impact on her energy levels.
   Strengths:
- Very fast and slippery, possessing quick reaction time
- Powerful, resistant soul
   Weaknesses:
-  Fragile
- Trusts easily
- Overestimates her skills
- Frequent manual actions dimmed out survival instincts leaving her vulnerable to surprise attacks
- Right combination of words and circumstances may trigger flood of memories from her past throwing her -in involuntary movements- on the ground with hysteria
- Has many weak spots (wings, tail, and all the points, where limbs connect to the rest of the body
- When she is snuggled enough to be moving involuntary on whoever she's currently laying on, (mainly when all her favourite spots are pleasured) she stops caring about pretty much everything and will tell you her deepest secrets and won't resist any actions towards her.
- Tsidia is binded to worlds of magic, and feels any manipulation of energy (physical and magical), creating fatal weakness in her defenses. Her magic is like her health bar. The less she has it, the more physically and mentally tired and hurt she gets. Her reaction time lowers. It's hard for her to move,
and all things related to exhaustion are present
   Fighting Style: Prefers aerial combat. She will use all of her resources, hitting against enemies with her body and her mind, using all her limbs and tail to deal damage, teleporting all around and hitting from all sides. First few minutes of battle are true nightmare, but after that Tsidia will have no more power to go on. She will become slow and exhausted, more of a punching bag than actual enemy.
   Magic:
- Projection (Exchanging thoughts and feelings with other creatures at will) (requires targets permission.)
Even though Tsidia doesn't posses any magical energy herself she's very good at manipulating and changing casted spells and abilities around her. However interacting with magic to change it requires external connection (Ex. Harry's strings would do it)


Last edited by Tsidia, the mind player on Sun Jul 16, 2017 3:26 pm; edited 23 times in total
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Re: Tsidia, the mind player

Post by Artemise on Sat Feb 11, 2017 12:38 am

In my opinion, Tsidia needs more weaknesses, and toning down of abilities. Bump when you've edited everything I asked you to in Skype, and if you need help, pm me ^^

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Re: Tsidia, the mind player

Post by Tsidia, the mind player on Sat Feb 11, 2017 2:01 am

Wait wait wait wait wait. Sorry forgot to add work in progress
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Re: Tsidia, the mind player

Post by Tsidia, the mind player on Sat Feb 11, 2017 3:11 am

Bump
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Re: Tsidia, the mind player

Post by Artemise on Sat Feb 11, 2017 5:31 am

1/2 Approved~

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Re: Tsidia, the mind player

Post by Oculus on Sat Feb 11, 2017 11:29 am

@Tsidia, the mind player wrote:
Personality and the Basics


   Name: Tsidia (In stories and legends many refer to her as "The string master")
   Gender: Female
   Type: Wester dragon
   Species: IceWing crossed with NightWing There are no IceWing or Night Wings, recheck the current tribes.  Kaamil and Xoya
   Age: Unknown (about 150)
   Date of Birth: 18 march
   Personality: I like freedom. I make friends easily and trust them expecting equal. I'm painfully honest, and don't tolerate lies. I'm playful and get bored quickly. I don't mind sudden temperature drops like jumping into cold water. I never take anything except others of my kind seriously. I always go with the flow. I never take the easy way out, and like to look for alternative solutions. I highly prefer direct mind contact exchanging thoughts and feelings over casual conversations, but I understand if it makes you feel uncomfortable. I try to avoid using force, but I won't hesitate to fight back if anyone dares to attack me.

   Hobbies:
-  Playing with others
- Studying magic and teaching it to others
- Dreaming inside others dreams
- Flying at high speed
- Hunting
 Likes:
- wind
- speed
-open space and fresh air
- art
- swimming
- understanding feelings
- small friendly gestures
   Dislikes:
- wasting time
- dishonesty
- Manipulation <--- hates that for real
   Fears:
- death
- isolation
- currently fighting with claustrophobia

   
Origin, Culture, and Family


   Place of Origin: Other, similar timeline (explained in rp)
   Tribe: Stormacaller Stormcaller
   Position: Magic scholar looking for students
   Language: Communicates directly, exchanging thoughts; universal language Keep that bit in abilities
   Home: A small cave inside a mountain on the island of Verula
   Parents: Unknown
   Siblings: N/A (although it's speculated that Harry is her brother)
   Relatives: "Any other family we should know about?" - nope
   Mate: Work In Progress
   Offspring: N/A (may change in the future)
   History: Explanied in rp


   
Physical Appearance and Accessories


   Height:   53 feet
 Length: 112 feet + tail
   Wingspan: 120 feet
   Scale/Fur/Feathers: Light purple scales with patterns around claws, and wings
   Eyes: Light purple. Get darker when feeling hard, and blueish when using any form of magic
   Accessories: Sometimes can be seen with some sort of fancy hat.
   Armor: Although she has a wonderfully crafted body armor she geniuenly hates it, and prefers fighting without it.
   Horns/Spikes: Striped, white double horn facing opposite to the face
   Overall Appearance:



   
Abilities and Strengths


   Abilities:
Utility:
Manual mode: Tsidia can take over, and freely go around with her body functions. This however does not work with critical processes needed for survival (like breathing). An attempt of alternating these shuts down consciousness, putting her to sleep instantaneously. This requires a lot of concentration. If the concentration is broken, body responds with shock (how strong it is, depends on the current level of exhaustion) and reverses back to "default"  What do you mean she takes over and freely go around with her body functions?
AntiVoid stash: She is able to transport objects directly to AntiVoid, making them dissapear. Then she can call for them anywhere anytime. (Although they might not be present, their combined weight is still impacting their owner, as if he/she was casually carrying all of it with him/her) (Unfortunately that works only for items Tsidia actively possesses, and she can't store items that doesn't belong to her) How much can she carry?  What size of objects can be put away?
Riftwalker: Any kind of fast travel/teleportation/body exiting, or any other kind relocation does not implicit any side effects on Tsidia. (It's not a teleportation, I'm just saying that if any kind of "unusual movement" is occurring (like being outside of body, travelling at very high speed etc.) Tsidia doesn't experience any side effects related to that.  This is still teleporting, in or out of body.  Remove completey considering other abilities.
Combat:
Stringmasters Smoke: Breaths out dense, black gas in a cone radius. Anyone affected by it enters half-conscious state, that opens up loop-holes in victims thought process. Triggers additional side effects dependent on victims mental resistance. (for example hallucinations). Blockable by a speelshield. Gas travels very slowly and can be easily dodged. It's Tsidias back-up plan.  Range?

Illusion:(the shadow master technique): Creates controllable illusion of yourself, that by default will mimic its creator. Clone only exists in victims mind and dissapears in the moment of realization of it's faulty, but until that moment it can inflict any damage, as if it was real.  If it can inflict physical damage its not an illusion.

   Strengths:
- Very fast and slippery, possessing quick reaction time
- Powerful, resistant soul
   Weaknesses:
-  Fragile
- Trusts easily
- Overestimates her skills
- Frequent manual actions dimmed out survival instincts leaving her vulnerable to surprise attacks
- Right combination of words and circumstances may trigger flood of memories from her past throwing her -in involuntary movements- on the ground with hysteria
- Has many weak spots (wings, tail, and all the points, where limbs connect to the rest of the body
- Tsidia is binded to worlds of magic, and feels any manipulation of energy (physical and magical), creating fatal weakness in her defences. Her magic is like her health bar. The less she has it, the more physically and mentally tired and hurt she gets. Her reaction time lowers. It's hard for her to move,
and all things related to exhaustion are present
   Fighting Style: Prefers aerial combat. Tries to keep enemy away, playing with their mind, until they are weak enough to be taken down with a single blow.
   Magic:
basic in:
- She can make bubbles :3. Sadly not too many :^( Like a bathtub full of bubbles.
- Telekinesis (Moving objects with the power of your mind) (Only very light objects, and only short distances) Weight and range?
Moderate in:
- Enerkinesis (manipulation of raw unspecified magic energy) (creates a blob of pure magic energy, that slowly burns out and moves in desired direction. It can receive commands from it's creator to cast spells, using energy given to it, until it burns out)  What sort of spells?  Duration?
- Healing (uses TONS of energy to the point where it makes no sense to use it in battle) (Can heal medium wounds like deep cuts)  Define TONS of energy.  Like half your energy?  All your energy?  A droplet of energy?
Mistress of:
- Aerokinesis (manipulation of the air element) (Manipulating wind, moving air to create pressure differences, lifting small creatures in the air, speeding up, and slowing down movement, pushing small things)
- Projection (Exchanging thoughts and feelings with other creatures at will) (requires targets permission)
Tsidia is a mistress of magical powers. She is binded to magic of the worlds, and freely manipulates it in many ways. She can work with any kind of magic from ancient to eternal.


Overall you have a lot of abilities and magic.  Please go through the edits and I'll reassess the abilities/magic.  Also, might want to do a spell check, as there are minor errors.
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Re: Tsidia, the mind player

Post by Oculus on Sat Feb 11, 2017 3:44 pm

please nerf bubbles

Add tail length and number of clones/victims to special, and I think it all good
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Re: Tsidia, the mind player

Post by Artemise on Sat Feb 11, 2017 6:14 pm

Leave the bubbles there ;w;

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Re: Tsidia, the mind player

Post by Tsidia, the mind player on Sat Feb 11, 2017 7:56 pm

Bump
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Re: Tsidia, the mind player

Post by Oculus on Sat Feb 11, 2017 11:06 pm

~2/2 Approved~
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Re: Tsidia, the mind player

Post by Artemise on Sat Apr 29, 2017 7:34 pm

Out for edits~

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Post by Tsidia, the mind player on Sun Apr 30, 2017 7:17 am

Changelog:
- A few new, important sentences in personality
- changed 'Stringmaster' to 'voidcaller'
Harry is the Stringmaster, and Tsidia is the voidcaller. Sorry for messing that up earlier
- General appearance expansion
- It played out so well that I decided to add "Deep Purring" as an official ability
- Added new weakness for the sake of balance
- I threw in a small easter egg. Don't bother looking for it
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Re: Tsidia, the mind player

Post by Artemise on Sun Apr 30, 2017 7:48 pm

-- Approved. ^^

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Re: Tsidia, the mind player

Post by Oculus on Sun Jul 16, 2017 1:38 pm

~Out for edits~

Please bump when done with changes listed <3
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Post by Tsidia, the mind player on Sun Jul 16, 2017 2:41 pm

Changelog:
- Explanied manipulation better in personality
- Run a quick spell check
- Fixed a lot of wrong and outdated infromation
- Added Riftwalker ability
- Removed illusion (It's more of Harry's style ability)
- Removed Etherkinesis to balance out Riftwalker.
- Removed telekinesis to balance out Riftwalker.
- Removed airokinesis to balance out Riftwalker.
- Removed healing to balance out Riftwalker.
- Removed bubbles (are you happy now Oculus?)
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Re: Tsidia, the mind player

Post by Vortex on Sun Jul 16, 2017 3:00 pm

Please add actual numerical limits to "Riftwalker". Other than a typo or two and that I think it looks alright.
Bump when fixed.
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Post by Tsidia, the mind player on Sun Jul 16, 2017 3:24 pm

Changelog:
- My pathetic attempt at numbers can be found at the end of Riftwalker's description
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Re: Tsidia, the mind player

Post by Vortex on Sun Jul 16, 2017 5:24 pm

Erm, is there any limit to the time between teleports?
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Re: Tsidia, the mind player

Post by Tsidia, the mind player on Sun Jul 16, 2017 10:28 pm

One second for charge and one for discharge, so that's at least two seconds between teleports
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Re: Tsidia, the mind player

Post by Vortex on Mon Jul 17, 2017 4:13 am

Approved~
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