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Tsidia, the mind player

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Tsidia, the mind player

Post by Tsidia, the mind player on Fri Feb 10, 2017 8:46 am

Personality and the Basics


  Name: Tsidia
  Gender: Female
  Type: Something between a feline, serpent and a western dragon
  Species: Changed and engineered to a point defying classification
  Age: Adult, details unknown
  Date of Birth: Celebrates on 18th may
  Personality: Tsidia is half-wild. Her instincts decide what she wants in every situation. It is up to her conscious mind on how to go and get it. She has a specific smile. It's a threat to predators. An offer of help to weaklings. An invitation to play for friends and her many lovers.

When Tsidia is comfortable she keeps her tail half-raised. Not straight up exposing, but enough to catch a glimpse. Tsidia has a long, serpentine tongue. She brushes it over everything and everyone in reach. She loves marking with her scent, feeling it in everything. As such, every object she possesses is either waterproof or broken. It is normal for her to give tongue-baths everyone she talks with at the moment. Tsidia keeps her neck low when she is in danger and only exposes it as a sign of very strong trust towards someone. Licking or touching it is reserved for most trust-worthy and her mates.

Her mood swings are unbearable. She can go from "I want to kill you literally" to "please have my hatchlings" in a minute or less. Tsidia is a very open dragon. She's never afraid of strangers. Sees nothing wrong with walking up and starting to cuddle with someone she has never seen before. her favourite technique of meeting is sitting down and staring into stranger's eyes. If they react well she raises her head, asking for pets and later snuggling. Otherwise, she runs away.

Despite her looks, Tsidia wouldn't hurt a fly unless her family and friends are on the line. It gets tricky since everyone she comes across becomes either her friend or an enemy. Her attention span is very short unless it's related to her beauty or mating rituals. The ness gets bored quickly and stays away from physical work. That is not a problem since most dragons tend to fight for being at her service. In exchange, she offers her thankfulness, often in physical form.

The dragoness is very tactile and cuddly. Combine that with absolute open personality and lack of fear towards strangers. Now you have a cat who is a queen of her (and many other's) worlds!

  Hobbies:
-  Playing with others
- Hunting
- Sleeping
- Water, open air, moving at high speeds
- Intensive, adrenaline-inducing, dangerous acrivites of any kind
Likes:
- art
- meeting up
- helping others
- small friendly gestures
- being centre of attention
  Dislikes:
- lies
- manipulation
- hurting innocent
  Fears:
- death
- isolation
- currently fighting claustrophobia
- loosing those close to her

 
Origin, Culture, and Family


  Place of Origin: Other, similar timeline (explained in rp)
  Tribe: Stormcaller
  Position: Scholar
  Language: Universal
  Home: A small cave inside a mountain on Layran
  Parents: Unknown
  Siblings: N/A
  Relatives: N/A
  Mate: In many open relationships
  Offspring: N/A
  History: Revealed in rp


 
Physical Appearance and Accessories


  Height:  10 feet
  Length: 42 feet with tail
  Wingspan: 20 feet
  Scale/Fur/Feathers: purple and pink with patterns (see overall appearence)
  Eyes: Tsidia's eyes seem dark purple from afar, but up close they are light pink. A light aura surrounds them at all times, which handles the deep tone.
  Accessories: N/A
  Armor: Hates any form of it
  Horns/Spikes: Two stripped horns facing opposite to the face. Look lean and royal
  Overall Appearance:
Tsidia's long tail gives an illusion of a serpent body during slithering. Yet when she jumps back to her feet many feline lines emerge. She never closes her wings, leaving them half-open on the ground. Simple patterns on her membranes are cast into her shadow. It is easy to see different shades of pink and purple, dancing together across her body.Two striped horns adore the top of her head, facing opposite to her snout. Tsidia's eyes seem dark purple from afar, but up close they are collapsing into light pink. An aura surrounds them, which handles the deep tone. Tsidia's claws are sharp like scalpels, a contrast to her teeth, suited for other tasks. Her every move cancels each other out, like a cat stalking its prey. Moving down, her posture becomes something between a feline and serpent, ending in a long tail. Said tail is the main feature of her body.

It's two-toned with darker scales on the upper side and lighter under that. There are three spots. They are whiter than the rest of her tail, are rather close to each other and very soft in touch. At the base, it's very thick and slow. She uses that part to stabilise her position, get a strong grip on someone or use it as a pillow. It's an object she can lean against. Her scales are soft, but more so on the tail. It's the foundation, everything is structured on. That part slowly gets thinner, allowing a wider range of movements. Her scales also get softer as her tail gets thinner, encouraging to brush or stroke from thick to thin. Not in reverse! After getting halfway the midsection begins. From that point, the thickness almost doesn't change until the tip. This is her main base of operations. She can use this part to do anything. disarm dragons, lift herself up and hang down from objects, dance, cast spells, -redacted-. Anything! It waves to the sides when she is happy and wiggles around when she focuses. She's so used to it she does most tasks subconscious, making it seem to have a mind of its own.

Tsidia has a long, serpentine tongue and razor-sharp claws. Her scent is very specific too. It's sharp but gets sweet with exposure. The smell carries animal traits, mainly of a cat, snake and an eagle. All are coated with the strong fragrance of a dragoness in heat, even when she's not in one. It also has a fruity afterglow. Males seem to like it a lot. Her scent is dominating, overpowering. The dragoness giggled many times, seeing alphas blushing hard when they couldn't smell their own scent through a layer of Tsidia's saliva. It's very persistent too.


Abilities and Strengths


  Abilities:

Stringmasters Smoke: Breaths out dense, black gas in a cone radius. The smoke makes it gradually harder for the victim to think. They start feeling like long and complicated thoughts are unnecessary. Simple logic makes more sense. The idea of not having to produce complex thoughts starts to feel good. Same goes for mixtures of emotions, dragged down to their elemental parts. Triggers additional side effects dependent on victim's mental resistance. (for example hallucinations). Blockable by a spell shield. Gas travels very slowly and can be easily dodged. It's Tsidias backup plan. Depending on the wind it can travel from 10 feet, up to 30.

Riftwalker: Tsidia can step into the void to teleport. Teleportation has two phases. Charge and discharge. During charge, her body gets covered entirely in a dense, purple substance. In this state, she begins to rapidly lose energy. She has to suffer complete immobilization, vulnerable to any attack until she waited time that would have taken her to naturally get to her destination (If she could fly from A to B in 10 seconds, then to teleport from A to B she would have to stay in the charge state for 10 seconds.) After that time discharge happens and the substance (along with her body) are disintegrated and appear at the destination point. The void surrounding her body evaporates in about a second. During that second she restores her movement. The total amount of energy lost is equal to the amount of energy needed to get to the destination point naturally, the quicker the charge time the more energy is required. Riftwalker cannot be used to move through locations Tsidia couldn't cross naturally. If Tsidia takes damage during charge she will be teleported instantly to a point where she would have been after charge time that already passed, however, she will suffer the energy cost of getting to the destination. During long-range shots, this is extremely dangerous and can easily be fatal. In dire situations, Tsidia will have problems with staying focused on charging for more than 3 posts. She can jump few steps with a fraction of a second charge and without a major impact on energy levels.
  Strengths:
- Very fast and slippery, possessing quick reaction time
  Weaknesses:
-  Fragile
- Trusts easily
- Overestimates her skills
- Frequent manual actions dimmed out survival instincts leaving her vulnerable to surprise attacks
- Has very weak spots (wings, tail spots)
  Fighting Style: Prefers aerial combat. She will use all of her resources, hitting against enemies with her body and her mind, using all her limbs and tail to deal damage, teleporting all around and hitting from all sides. First few minutes of battle are true nightmare, but after that Tsidia will have no more power to go on. She will become slow and exhausted, easy to hit and take down.
  Magic:
Even though Tsidia doesn't possess any magical energy herself she's very good at manipulating and changing cast spells and abilities around her. However, interacting with magic to change it requires external connection (ex. Harry's strings)


Last edited by Tsidia, the mind player on Thu Feb 01, 2018 12:05 pm; edited 28 times in total
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Re: Tsidia, the mind player

Post by Artemise on Sat Feb 11, 2017 12:38 am

In my opinion, Tsidia needs more weaknesses, and toning down of abilities. Bump when you've edited everything I asked you to in Skype, and if you need help, pm me ^^

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Re: Tsidia, the mind player

Post by Tsidia, the mind player on Sat Feb 11, 2017 2:01 am

Wait wait wait wait wait. Sorry forgot to add work in progress
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Re: Tsidia, the mind player

Post by Tsidia, the mind player on Sat Feb 11, 2017 3:11 am

Bump
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Re: Tsidia, the mind player

Post by Artemise on Sat Feb 11, 2017 5:31 am

1/2 Approved~

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Re: Tsidia, the mind player

Post by Oculus on Sat Feb 11, 2017 11:29 am

@Tsidia, the mind player wrote:
Personality and the Basics


   Name: Tsidia (In stories and legends many refer to her as "The string master")
   Gender: Female
   Type: Wester dragon
   Species: IceWing crossed with NightWing There are no IceWing or Night Wings, recheck the current tribes.  Kaamil and Xoya
   Age: Unknown (about 150)
   Date of Birth: 18 march
   Personality: I like freedom. I make friends easily and trust them expecting equal. I'm painfully honest, and don't tolerate lies. I'm playful and get bored quickly. I don't mind sudden temperature drops like jumping into cold water. I never take anything except others of my kind seriously. I always go with the flow. I never take the easy way out, and like to look for alternative solutions. I highly prefer direct mind contact exchanging thoughts and feelings over casual conversations, but I understand if it makes you feel uncomfortable. I try to avoid using force, but I won't hesitate to fight back if anyone dares to attack me.

   Hobbies:
-  Playing with others
- Studying magic and teaching it to others
- Dreaming inside others dreams
- Flying at high speed
- Hunting
 Likes:
- wind
- speed
-open space and fresh air
- art
- swimming
- understanding feelings
- small friendly gestures
   Dislikes:
- wasting time
- dishonesty
- Manipulation <--- hates that for real
   Fears:
- death
- isolation
- currently fighting with claustrophobia

   
Origin, Culture, and Family


   Place of Origin: Other, similar timeline (explained in rp)
   Tribe: Stormacaller Stormcaller
   Position: Magic scholar looking for students
   Language: Communicates directly, exchanging thoughts; universal language Keep that bit in abilities
   Home: A small cave inside a mountain on the island of Verula
   Parents: Unknown
   Siblings: N/A (although it's speculated that Harry is her brother)
   Relatives: "Any other family we should know about?" - nope
   Mate: Work In Progress
   Offspring: N/A (may change in the future)
   History: Explanied in rp


   
Physical Appearance and Accessories


   Height:   53 feet
 Length: 112 feet + tail
   Wingspan: 120 feet
   Scale/Fur/Feathers: Light purple scales with patterns around claws, and wings
   Eyes: Light purple. Get darker when feeling hard, and blueish when using any form of magic
   Accessories: Sometimes can be seen with some sort of fancy hat.
   Armor: Although she has a wonderfully crafted body armor she geniuenly hates it, and prefers fighting without it.
   Horns/Spikes: Striped, white double horn facing opposite to the face
   Overall Appearance:



   
Abilities and Strengths


   Abilities:
Utility:
Manual mode: Tsidia can take over, and freely go around with her body functions. This however does not work with critical processes needed for survival (like breathing). An attempt of alternating these shuts down consciousness, putting her to sleep instantaneously. This requires a lot of concentration. If the concentration is broken, body responds with shock (how strong it is, depends on the current level of exhaustion) and reverses back to "default"  What do you mean she takes over and freely go around with her body functions?
AntiVoid stash: She is able to transport objects directly to AntiVoid, making them dissapear. Then she can call for them anywhere anytime. (Although they might not be present, their combined weight is still impacting their owner, as if he/she was casually carrying all of it with him/her) (Unfortunately that works only for items Tsidia actively possesses, and she can't store items that doesn't belong to her) How much can she carry?  What size of objects can be put away?
Riftwalker: Any kind of fast travel/teleportation/body exiting, or any other kind relocation does not implicit any side effects on Tsidia. (It's not a teleportation, I'm just saying that if any kind of "unusual movement" is occurring (like being outside of body, travelling at very high speed etc.) Tsidia doesn't experience any side effects related to that.  This is still teleporting, in or out of body.  Remove completey considering other abilities.
Combat:
Stringmasters Smoke: Breaths out dense, black gas in a cone radius. Anyone affected by it enters half-conscious state, that opens up loop-holes in victims thought process. Triggers additional side effects dependent on victims mental resistance. (for example hallucinations). Blockable by a speelshield. Gas travels very slowly and can be easily dodged. It's Tsidias back-up plan.  Range?

Illusion:(the shadow master technique): Creates controllable illusion of yourself, that by default will mimic its creator. Clone only exists in victims mind and dissapears in the moment of realization of it's faulty, but until that moment it can inflict any damage, as if it was real.  If it can inflict physical damage its not an illusion.

   Strengths:
- Very fast and slippery, possessing quick reaction time
- Powerful, resistant soul
   Weaknesses:
-  Fragile
- Trusts easily
- Overestimates her skills
- Frequent manual actions dimmed out survival instincts leaving her vulnerable to surprise attacks
- Right combination of words and circumstances may trigger flood of memories from her past throwing her -in involuntary movements- on the ground with hysteria
- Has many weak spots (wings, tail, and all the points, where limbs connect to the rest of the body
- Tsidia is binded to worlds of magic, and feels any manipulation of energy (physical and magical), creating fatal weakness in her defences. Her magic is like her health bar. The less she has it, the more physically and mentally tired and hurt she gets. Her reaction time lowers. It's hard for her to move,
and all things related to exhaustion are present
   Fighting Style: Prefers aerial combat. Tries to keep enemy away, playing with their mind, until they are weak enough to be taken down with a single blow.
   Magic:
basic in:
- She can make bubbles :3. Sadly not too many :^( Like a bathtub full of bubbles.
- Telekinesis (Moving objects with the power of your mind) (Only very light objects, and only short distances) Weight and range?
Moderate in:
- Enerkinesis (manipulation of raw unspecified magic energy) (creates a blob of pure magic energy, that slowly burns out and moves in desired direction. It can receive commands from it's creator to cast spells, using energy given to it, until it burns out)  What sort of spells?  Duration?
- Healing (uses TONS of energy to the point where it makes no sense to use it in battle) (Can heal medium wounds like deep cuts)  Define TONS of energy.  Like half your energy?  All your energy?  A droplet of energy?
Mistress of:
- Aerokinesis (manipulation of the air element) (Manipulating wind, moving air to create pressure differences, lifting small creatures in the air, speeding up, and slowing down movement, pushing small things)
- Projection (Exchanging thoughts and feelings with other creatures at will) (requires targets permission)
Tsidia is a mistress of magical powers. She is binded to magic of the worlds, and freely manipulates it in many ways. She can work with any kind of magic from ancient to eternal.


Overall you have a lot of abilities and magic.  Please go through the edits and I'll reassess the abilities/magic.  Also, might want to do a spell check, as there are minor errors.
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Re: Tsidia, the mind player

Post by Oculus on Sat Feb 11, 2017 3:44 pm

please nerf bubbles

Add tail length and number of clones/victims to special, and I think it all good
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Re: Tsidia, the mind player

Post by Artemise on Sat Feb 11, 2017 6:14 pm

Leave the bubbles there ;w;

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Re: Tsidia, the mind player

Post by Tsidia, the mind player on Sat Feb 11, 2017 7:56 pm

Bump
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Re: Tsidia, the mind player

Post by Oculus on Sat Feb 11, 2017 11:06 pm

~2/2 Approved~
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Re: Tsidia, the mind player

Post by Artemise on Sat Apr 29, 2017 7:34 pm

Out for edits~

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Post by Tsidia, the mind player on Sun Apr 30, 2017 7:17 am

Changelog:
- A few new, important sentences in personality
- changed 'Stringmaster' to 'voidcaller'
Harry is the Stringmaster, and Tsidia is the voidcaller. Sorry for messing that up earlier
- General appearance expansion
- It played out so well that I decided to add "Deep Purring" as an official ability
- Added new weakness for the sake of balance
- I threw in a small easter egg. Don't bother looking for it
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Re: Tsidia, the mind player

Post by Artemise on Sun Apr 30, 2017 7:48 pm

-- Approved. ^^

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Re: Tsidia, the mind player

Post by Oculus on Sun Jul 16, 2017 1:38 pm

~Out for edits~

Please bump when done with changes listed <3
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Post by Tsidia, the mind player on Sun Jul 16, 2017 2:41 pm

Changelog:
- Explanied manipulation better in personality
- Run a quick spell check
- Fixed a lot of wrong and outdated infromation
- Added Riftwalker ability
- Removed illusion (It's more of Harry's style ability)
- Removed Etherkinesis to balance out Riftwalker.
- Removed telekinesis to balance out Riftwalker.
- Removed airokinesis to balance out Riftwalker.
- Removed healing to balance out Riftwalker.
- Removed bubbles (are you happy now Oculus?)
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