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Tsidia, the mind player

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Tsidia, the mind player - Page 2 Empty Tsidia, the mind player

Post by Tsidia, the mind player Fri Feb 10, 2017 8:46 am

First topic message reminder :

Personality and the Basics


  Name: Tsidia
  Gender: Female
  Type: Something between a feline, serpent and a western dragon
  Species: Changed and engineered to a point defying classification
  Age: Adult, details unknown
  Date of Birth: Celebrates on 18th may
  Personality: Tsidia is half-wild. Her instincts decide what she wants in every situation. It is up to her conscious mind on how to go and get it. She has a specific smile. It's a threat to predators. An offer of help to weaklings. An invitation to play for friends and her many lovers.

When Tsidia is comfortable she keeps her tail half-raised. Not straight up exposing, but enough to catch a glimpse. Tsidia has a long, serpentine tongue. She brushes it over everything and everyone in reach. She loves marking with her scent, feeling it in everything. As such, every object she possesses is either waterproof or broken. It is normal for her to give tongue-baths everyone she talks with at the moment. Tsidia keeps her neck low when she is in danger and only exposes it as a sign of very strong trust towards someone. Licking or touching it is reserved for most trust-worthy and her mates.

Her mood swings are unbearable. She can go from "I want to kill you literally" to "please have my hatchlings" in a minute or less. Tsidia is a very open dragon. She's never afraid of strangers. Sees nothing wrong with walking up and starting to cuddle with someone she has never seen before. her favourite technique of meeting is sitting down and staring into stranger's eyes. If they react well she raises her head, asking for pets and later snuggling. Otherwise, she runs away.

Despite her looks, Tsidia wouldn't hurt a fly unless her family and friends are on the line. It gets tricky since everyone she comes across becomes either her friend or an enemy. Her attention span is very short unless it's related to her beauty or mating rituals. The ness gets bored quickly and stays away from physical work. That is not a problem since most dragons tend to fight for being at her service. In exchange, she offers her thankfulness, often in physical form.

The dragoness is very tactile and cuddly. Combine that with absolute open personality and lack of fear towards strangers. Now you have a cat who is a queen of her (and many other's) worlds!

  Hobbies:
-  Playing with others
- Hunting
- Sleeping
- Water, open air, moving at high speeds
- Intensive, adrenaline-inducing, dangerous acrivites of any kind
Likes:
- art
- meeting up
- helping others
- small friendly gestures
- being centre of attention
  Dislikes:
- lies
- manipulation
- hurting innocent
  Fears:
- death
- isolation
- currently fighting claustrophobia
- loosing those close to her

 
Origin, Culture, and Family


  Place of Origin: Other, similar timeline (explained in rp)
  Tribe: Stormcaller
  Position: Scholar
  Language: Universal
  Home: A small cave inside a mountain on Layran
  Parents: Unknown
  Siblings: N/A
  Relatives: N/A
  Mate: In many open relationships
  Offspring: N/A
  History: Revealed in rp


 
Physical Appearance and Accessories


  Height:  10 feet
  Length: 42 feet with tail
  Wingspan: 20 feet
  Scale/Fur/Feathers: purple and pink with patterns (see overall appearence)
  Eyes: Tsidia's eyes seem dark purple from afar, but up close they are light pink. A light aura surrounds them at all times, which handles the deep tone.
  Accessories: N/A
  Armor: Hates any form of it
  Horns/Spikes: Two stripped horns facing opposite to the face. Look lean and royal
  Overall Appearance:
Tsidia's long tail gives an illusion of a serpent body during slithering. Yet when she jumps back to her feet many feline lines emerge. She never closes her wings, leaving them half-open on the ground. Simple patterns on her membranes are cast into her shadow. It is easy to see different shades of pink and purple, dancing together across her body.Two striped horns adore the top of her head, facing opposite to her snout. Tsidia's eyes seem dark purple from afar, but up close they are collapsing into light pink. An aura surrounds them, which handles the deep tone. Tsidia's claws are sharp like scalpels, a contrast to her teeth, suited for other tasks. Her every move cancels each other out, like a cat stalking its prey. Moving down, her posture becomes something between a feline and serpent, ending in a long tail. Said tail is the main feature of her body.

It's two-toned with darker scales on the upper side and lighter under that. There are three spots. They are whiter than the rest of her tail, are rather close to each other and very soft in touch. At the base, it's very thick and slow. She uses that part to stabilise her position, get a strong grip on someone or use it as a pillow. It's an object she can lean against. Her scales are soft, but more so on the tail. It's the foundation, everything is structured on. That part slowly gets thinner, allowing a wider range of movements. Her scales also get softer as her tail gets thinner, encouraging to brush or stroke from thick to thin. Not in reverse! After getting halfway the midsection begins. From that point, the thickness almost doesn't change until the tip. This is her main base of operations. She can use this part to do anything. disarm dragons, lift herself up and hang down from objects, dance, cast spells, -redacted-. Anything! It waves to the sides when she is happy and wiggles around when she focuses. She's so used to it she does most tasks subconscious, making it seem to have a mind of its own.

Tsidia has a long, serpentine tongue and razor-sharp claws. Her scent is very specific too. It's sharp but gets sweet with exposure. The smell carries animal traits, mainly of a cat, snake and an eagle. All are coated with the strong fragrance of a dragoness in heat, even when she's not in one. It also has a fruity afterglow. Males seem to like it a lot. Her scent is dominating, overpowering. The dragoness giggled many times, seeing alphas blushing hard when they couldn't smell their own scent through a layer of Tsidia's saliva. It's very persistent too.


Abilities and Strengths


  Abilities:

Stringmasters Smoke: Breaths out dense, black gas in a cone radius. The smoke makes it gradually harder for the victim to think. They start feeling like long and complicated thoughts are unnecessary. Simple logic makes more sense. The idea of not having to produce complex thoughts starts to feel good. Same goes for mixtures of emotions, dragged down to their elemental parts. Triggers additional side effects dependent on victim's mental resistance. (for example hallucinations). Blockable by a spell shield. Gas travels very slowly and can be easily dodged. It's Tsidias backup plan. Depending on the wind it can travel from 10 feet, up to 30.

Riftwalker: Tsidia can step into the void to teleport. Teleportation has two phases. Charge and discharge. During charge, her body gets covered entirely in a dense, purple substance. In this state, she begins to rapidly lose energy. She has to suffer complete immobilization, vulnerable to any attack until she waited time that would have taken her to naturally get to her destination (If she could fly from A to B in 10 seconds, then to teleport from A to B she would have to stay in the charge state for 10 seconds.) After that time discharge happens and the substance (along with her body) are disintegrated and appear at the destination point. The void surrounding her body evaporates in about a second. During that second she restores her movement. The total amount of energy lost is equal to the amount of energy needed to get to the destination point naturally, the quicker the charge time the more energy is required. Riftwalker cannot be used to move through locations Tsidia couldn't cross naturally. If Tsidia takes damage during charge she will be teleported instantly to a point where she would have been after charge time that already passed, however, she will suffer the energy cost of getting to the destination. During long-range shots, this is extremely dangerous and can easily be fatal. In dire situations, Tsidia will have problems with staying focused on charging for more than 3 posts. She can jump few steps with a fraction of a second charge and without a major impact on energy levels.
  Strengths:
- Very fast and slippery, possessing quick reaction time
  Weaknesses:
-  Fragile
- Trusts easily
- Overestimates her skills
- Frequent manual actions dimmed out survival instincts leaving her vulnerable to surprise attacks
- Has very weak spots (wings, tail spots)
  Fighting Style: Prefers aerial combat. She will use all of her resources, hitting against enemies with her body and her mind, using all her limbs and tail to deal damage, teleporting all around and hitting from all sides. First few minutes of battle are true nightmare, but after that Tsidia will have no more power to go on. She will become slow and exhausted, easy to hit and take down.
  Magic:
Even though Tsidia doesn't possess any magical energy herself she's very good at manipulating and changing cast spells and abilities around her. However, interacting with magic to change it requires external connection (ex. Harry's strings)


Last edited by Tsidia, the mind player on Thu Feb 01, 2018 12:05 pm; edited 28 times in total
Tsidia, the mind player
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Tsidia, the mind player - Page 2 Empty Re: Tsidia, the mind player

Post by Vortex Sun Jul 16, 2017 3:00 pm

Please add actual numerical limits to "Riftwalker". Other than a typo or two and that I think it looks alright.
Bump when fixed.
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Post by Tsidia, the mind player Sun Jul 16, 2017 3:24 pm

Changelog:
- My pathetic attempt at numbers can be found at the end of Riftwalker's description
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Post by Vortex Sun Jul 16, 2017 5:24 pm

Erm, is there any limit to the time between teleports?
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Post by Tsidia, the mind player Sun Jul 16, 2017 10:28 pm

One second for charge and one for discharge, so that's at least two seconds between teleports
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Post by Vortex Mon Jul 17, 2017 4:13 am

Approved~
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Post by Oculus Tue Jan 30, 2018 12:54 pm

~Out for edits~
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Post by Tsidia, the mind player Wed Jan 31, 2018 7:47 am

Changelog:
Most part of every single section.
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Post by Oculus Wed Jan 31, 2018 11:50 pm

Can you specify what you mean by openning up holes in her stringsmaster smoke? Or was that the additional side effects?
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Post by Tsidia, the mind player Thu Feb 01, 2018 12:03 pm

The smoke makes it gradually harder for the victim to think. They start feeling like long and complicated thoughts are unnecessary. Simple logic makes more sense. The idea of not having to produce complex thoughts starts to feel good. Same goes for mixtures of emotions, dragged down to their elemental parts.

I'll add that to ability description
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Post by Oculus Thu Feb 01, 2018 7:02 pm

So it’s like making them drunk in a sense XD

~1/2 Approved~
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Post by Scortia Fri Feb 02, 2018 7:24 am

2/2 approved
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