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Tinuviel the Sarieth *Needs to be Approved* Empty Tinuviel the Sarieth *Needs to be Approved*

Post by Whispering Soul on Fri Oct 12, 2018 6:59 pm

Personality and the Basics




Name:Tinuviel Kageye Bartholomeus Calitharette
Pronunciation:Tin-U-Veil
Gender:Female
Type: Bipedal Western
Species: Sarieth Mirror (Multi-soul Mirror)
Age: 167 (16-18 hooman age)
Date of Birth: December
Personality: Tinuviel is emotionally delicate and weak of mind. She's terrified of letting her emotions free, as they empower her sometimes unpredictable abilities. She doesn't show her negative emotions much to other dragons most of the time. Tinuviel tends to be self-loathing and self-punishing when she is alone, getting emotionally unstable at times due to loneliness. She loves learning about new skills, and is fascinated by all the strange and wonderful things that are new to her. Tinuviel obsessively hides her extremely powerful and uncontrollable abilities from every dragon she meets, for fear that she might hurt them. Despite all this, she is constantly trying to improve herself. She likes to show her best side to others, and dislikes getting angry or upset around others.
Hobbies: Learn about modern culture, doodle, practice magic, learn new languages.
Likes: Art, soft rain, learning, phisolophical texts. 
Dislikes: Hurting others, deep bodies of water, dragons that treat her like a hatchling
Fears: Death, Blood Razers, falling asleep (Somniphobia), flying (Pteromerhanophobia), and eyes (Ommatophobia)




Origin, Culture, and Family




Place of Origin: Mirror Tomb
Tribe: Staying in the Kaamil tribe, but not part of it (Rogue for now)
Position: Wanderer
Language: Okay-is Universal, Katysesin (Extinct language), decent Aquatic.
Home: Temporarily in the Kaamil tribe
Parents: Talresen, Malishare.
Siblings: Hareen, Barune, Shigane, Juneosiren.
Relatives: no
Mate: naw
Offspring: nAW
History: Tinuviel likes to keep her past a secret, she will talk about it occasionally.




Physical Appearance and Accessories




Height: 34ft
Length: 52ft
Wingspan: 84ft
Scale/Fur/Feathers: Smoke colored scales, with Mauve stripes and gradients that change color. Dark grey stripes and orca-like patterns crisscrossing her wings and legs.
Eyes: Deep Crimson
Accessories: Leather gloves, emerald leather boots, Emerald aviator coat, her fathers Emerald brimmer, and a hand-crafted gold infused wood bow.
Armor: Gold Steampunk wings (Helps her fly steadier and faster, and protects them)
Horns/Spikes: Tinuviel doesn't have any horns or spikes.
Overall Appearance: Temporary reference image from FlightRising.
Tinuviel the Sarieth *Needs to be Approved* 45566301_350




Abilities and Strengths




Abilities: 


Energy Absorb:
Tinuviel can absorb the magic/energy from attacks or spells casted around her (30-40ft range). Area of effect spells have half the energy aimed at her absorbed. Spells that are aimed at her are taken in her eye sight, spells that are aimed at her from behind are unaffected unless they are area's of effect. Magic attacks that manifest in a physical form are unaffected, and she does not need to concentrate on this ability to absorb magic energy, unless the spell is particularly strong or powerful. Minor spells, such as magic bolts or minor healing, are completely diffused and have their magic stolen, stronger, medium spells like major healing spells or spells that affect environments are only half diffuse and stolen from, and strong, powerful magics only have a third taken.
The more damaging magics/attacks she absorbs the magic from, the stronger her abilities get, too about two times stronger. The energy lasts about an hour, (4-5 posts) before being released if not used. Her Ward, and Psychokinesis abilities get slightly stronger when she takes in magic.
This ability doesn't work if she is not awake or conscious.



Ward
When doing this aspect of her abillites, any damage or spells casted at Tinuviel gets blocked or reflected. The ward cracks as it takes more damage, ten or twelve ranged or melee magic attacks can break the shield temporarily (one post/ five minutes). Four or five physical attacks can break the shield for a long time (four posts/ one hour). It the shield is taken down before breaking, it can be immediately set up with some damage repaired. The "shield" is completely invisible, and can cover either her front or back, but not both at the same time. After a few attacks, or even one or two strong attacks before shattering. Physical attacks damage the shield more than magic or breath attacks, as the energy and magic of the spell is stolen by her psychokinetic powers. It takes ten minutes (two-three posts) for the shield to recover completely from damage.






Psychokinesis:
Tinuviel can move things, freeze things in place, and move other creatures without psychically touching them. The range is as far she can see, but it only has half to a third of its power 60 to 80 feet away from her, and is only a fourth as strong at 200 to 300ft away. This ability grows stronger depending on her emotions, as her Psychokinesis is powered by it. Due to this, she holds her emotions down until they (usually) violently erupt when they cant be held down any longer. Normally, she can lift things up to four times her weight, and two times her size.
When she's angry or enraged, her abilities become violent, and self harming. She can tear things (Generally objects as creatures are harder to manipulate) apart with ease, throw things that are at least two times her weight and size at most, but she can move things that are four times her weight and size with much difficulty, and cannot throw them . Creatures can escape the hold of her abilities by breaking her concentration, distracting her, or managing to slip out of the invisible grip as if it was a normal grapple or dragon holding them. If she tries to injury them while in her psychic grasp, they will definitely feel it. When she's enraged, she will attempt to damage herself more than others.







Advanced Pyrokinesis:
Tinuviel's abilities allow her to set things on fire without touching them, up to 30 ft away from her, she can create powerful blazes. The closer the object or creature is to her, (5 ft or 10ft) the fires become weaker and smaller. If it is 100 ft away, the fire is also small and burns low. This ability is difficult for her to do on other creatures, and is quite taxing. She waits a while (5-8 posts) between setting things on fire to give herself a small cool down. She can set things on fire by willing it. If she has absorbed magical energy/spells from other dragons/sources, she can make a powerful huge vortex of fire explode out of her that lasts a few seconds, and is about 20-30 feet wide, but can't use the ability effectively on creatures or large objects for a few hours to days, Tinuviel can even set water on fire, through a confusing reaction that makes the water flammable.
She can also set dragons and flammable materials on fire. This fire acts as normal fire, and can be put out.




Invisibility:
Tinuviel can turn completely invisible by creating a sort of magical field that blocks photons from giving others visual information of where she is (ScienceY!) but, when she is invisible, she cannot see and is essentially blind. Also, her shadow is still visible.
She can make it so she can see while invisible, but her eyes give away her position, as they show when she does this ability in this certain way. This can be done indefinitely.




Strengths: 


Agile:
Due to being small and lithe, she is extremely agile.


Detective Mind:
Tinuviel is great at piecing together puzzles and mysteries, and is excellent at knowing if a dragon is lying or not.


Creative:
Tinuviel is extremely creative, and is good at coming up with exotic plans and ideas to solve situations.




Weaknesses: 




Weak Poison Defense: Tinuviel is affected more than normal dragons by poisons, and their effects last longer.


Radiant Magic
Radiant and light based magic can stun and paralyze Tinuviel and damages her more. (stun/paralyze lasts 1-4 posts)




Tiny Stamina: Tinuviel can't run or fly for very long(Unless she has her metal wings on), or do any physical abilities for very long and she tires quickly, especially in flight. The metal wings tend to hurt her wing membrane, as the blades of the metal wing are sharp and causes cuts and tears in it over time. 



Physically Weak: Tinuviel isn't physically strong either, she can't lift things physically or really move anything heavier or even not heavier than her, and tends to dislike using her abilities to do everything physical for herself.


Cursed:
Tinuviel's abilities coming from demonic origin mean they are destructive. If she uses her abilities too much, or falls unconscious while using them, they will attack anything within her range, and destroy the environment around her. Her power tends to lash out at allies when she's like this, as they are the dragons/ creatures she knows best, and for an unknown reason, it is easier for her to target them unwillingly. Tinuviel gets hurt by her own abilities when this happens, and sometimes cannot use her psychokinetic abilities for days, maybe weeks afterwards.


Close-Cut Concentration: If Tinuviel's concentration on her abilities is broken at any time, she can severely harm herself. Being hit with magic spells or physical attacks can damage her concentration, but it takes a couple of hits to completely break it. Her concentration is also broken if she is severely injured. When her concentration is broken, her abilities either go rampant, or reflect their damaging force at herself. Depending on what she is doing, the reflected force could break bones, deal powerful blunt blows, and even cause lacerations. 






Fighting Style: 
Tinuviel is a very cunning, devious, and destructive fighter, but she prefers to just be defensive and escape.
Magic:


Abjuration Magic








Frost Ward
This spell creates a protective magic force around Tinuviel, manifesting as a spectral frost the covers her form. Any creature or object that hits her, physically, or via projectiles from a distance during the duration (1 hour, around 3-5 posts), will be hit by a shock of freezing force, manifesting in sharp ice shards against creatures, and as a fast-freeze to objects, making them frozen solid. If the creature is 30ft away, they are unaffected. She still takes half damage from attacks with this ward.


Dark Tendril
Invoking her abilities to summon dark magic tendrils that batter away all beings within 10 feet of Tinuviel. The Tendrils also drain some life energy from whatever they hit. This spell can cause Tinuviel's abillites to go a bit weird and do things on its own. The spell lasts a minute, and vanishes as quick as it is casted. (Can only be casted twice a topic)


Fear
Tinuviel can reach out to a creatures morality, and cause them to become suddenly afraid of her, by causing them to see a much scarier version of herself. This spell struggles with making dragons and draconic creatures afraid, and doesn't always work. The illusion lasts three minutes (1-3 posts) It can't be casted continuously, and gets less effective the more it is cast, it has a cool down of five to ten minutes. ( 3 times every four posts)


Counterspell
Tinuviel can interrupt the casting process of a spell. This spell can only cancel weak and slow casting spells, and disrupts some of the damage or effect of higher strength spells.


Arcane Lock
By tracing a locking rune with charcoal on a door, window, gate, chest, or other entryway, Tinuviel can lock the entrance until it is dispelled. The locked object can be opened by Tinuviel and other creatures she designates when she cast the spell, or with a password that when spoken within 5 feet of the object, suppresses the spell for 1 minute. Otherwise, it is impassable unless the object is broken, or the spell is dispelled or suppressed.


Last edited by Whispering Soul on Thu May 02, 2019 4:40 pm; edited 6 times in total
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Post by Whispering Soul on Mon Jan 21, 2019 10:42 pm

bump?
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Post by Oculus on Sat Feb 02, 2019 3:13 pm

Main problems I have with this is psychokinesis and pyrokinesis.
Psycho: She can basically forcibly hold everyone down and rip them apart with little to no effort at all, with no ability to counteract this. It's too powerful to be able to just lift anyone you so please and shred them apart if you feel angry.
Pyro: Somewhat same as above, if you can just randomly decide dragons ignite on fire and cannot be put out, its overpowered.

Bump with edits!
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Post by Whispering Soul on Tue Feb 05, 2019 6:35 pm

Bump
Added that it is possible to escape the psychokinesis (Sorry about not specifying before)
And added that the pyrokinesis fire can be put out.
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Post by Oculus on Sat Feb 09, 2019 3:06 pm

~1/2 Approved~
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Post by Savan on Tue Feb 26, 2019 8:59 am

INVISIBILITY

Is there a cooldown/duration for this? It seems she can do this indefinitely.

Creative:
Tinuviel is extremely creative, and is good at coming up

I think you forgot to finish this, just putting this here to make sure you see.



I think... that's it for now. Everything seems balanced one way or another in my thoughts.
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Post by Whispering Soul on Sun Mar 03, 2019 10:12 pm

fixed dem Things
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Post by Savan on Tue Mar 12, 2019 12:59 pm

1/2 approved. (Sorry about the wait ;-Wink
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Post by Azreyus on Fri Mar 15, 2019 3:56 am

Abilities

Energy absorb
-> Regarding this, how much energy does she take in - all, or only some, and if so, how much? Half, more than that, less? And wouldn't absorbing magic from magic spells that rely on magic to be made weaken them...?
-> "can absorb the magic/energy from attacks or spells casted around her." What's the range that 'around' encompasses?

Ward
-> 'Certain point' is very vague, please define it, and state how long this ability lasts when remaining unbroken by attacks.
-> "Physical attacks damage the shield more than magic or breath attacks, as they get absorbed by her odd abilities." As you stated in energy absorb, there are physical magic attacks as well, so by 'physical' do you literally mean just brute force, or does it include physical magic attacks? Or am I misunderstanding? Also, please define 'absorbed' - do the impact of these abilities literally get sucked into her shield and shatter it from within, or do you mean something else entirely...?
-> What odd abilities?

Psychokinesis
-> What is the range of this ability? (Include how far she can move other objects.)
-> How does she tear apart others?
-> How can others "escape the hold of her abilities"?
-> No, ten times is much too strong, considering what she can do with this ability. She would literally be able to crash a 340ft dragon into a large tree or dump them into a deep lake.

Advanced Pyrokinesis:
-> Range?
-> Does she do this simply by willing it? How can this be prevented / is there a cooldown / both? (Because imagine having your character being set on fire once every three seconds.)

Invisibility:
-> Can her shadow still be seen?

Weaknesses
Weak Psychic defense
Just saying, but mind-controlling abilities here aren't accepted.

Psychically Weak
-> This is rendered void by her psychokinesis ability, isn't it?

Cursed:
-> Doesn't this apply to everyone? Magical stamina isn't endless. Also, her powers running rampant seems to be more a disadvantage for the enemy, rather than herself.

Magic:
Frost ward:
-> Just to clarify - "Any creature or object that hits her during the duration" - physically, or via projectiles from a distance?
-> "freezing force." - As in, extremely cold, or with the capacity to literally freeze?

Fear
-> Does this have a 100% working rate?
-> How long does this illusion of her 'scarier' version last?


---


Your app is, overall, rather unclear on the details. If there's anything you would like to clarify with me / correct me on / discuss with me, feel free to shoot me a message on Discord.

Bump when edited.

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Post by Whispering Soul on Tue Mar 26, 2019 5:43 pm

Bump!

Thanks for all the suggestions, can't believe I missed all of those inconsistencies and made the app so unclear >.<

Sorry!
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Post by Azreyus on Fri Mar 29, 2019 7:57 am

It's fine.

Abilities:

Energy Absorb:
-> "Magic attacks that manifest in a psychical form" Did you mean to type physical, or do you really mean psychical? I'm considering this a sort of limitation, but it'll be void if you meant the latter since there are very few mind-affecting abilities here.
-> What is the range of this ability?
-> Since this ability seems to be something that's automatically triggered unless the spell is a strong one, can she do this while unconscious?
-> How much stronger do her abilities get? (I recommend 2x.)

Psychokinesis:
-> Six times? No, please. She'll be able to throw every single dragon on DH (as we will not measure size or weight, and so I'm using height as a very general guide.)
-> Will the dragon feel a pulling sensation as she tries to 'tear' them apart?

Advanced Pyrokinesis
-> What is the range of the vortex of fire, and how long can she keep this up?

Weaknesses

Weak psychic defense:
-> Keep in mind that there are very few - probably none, but there's no guarantee - characters here that have approved abilities that allow them to attack the mind. The closest we have to this would be illusions, which are quite rare as well, so unless you mean abilities that affect the mind... Yeah. Try making this weakness more general so it can actually be of use to other dragons.

Tiny Stamina:
-> This ability is rendered void by the metal wings. Unless you say that the metal wings have their drawbacks as well, and that she prefers not to wear them, or something along those lines; otherwise, she can easily wear them all the time, and this weakness will be nonexistent.

Psychically weak:
-> Assuming that you meant to type 'physically', this ability is void because of her psychokinesis.

Cursed:
-> "bad for her allies" void because if someone is fighting her, they're clearly not an ally.

Magic:

Frost ward:
-> Is there any way to get around this? She's pretty much immune for 3-5 posts.

-

Overall, you need more general weaknesses.

DM me if you have questions and bump when edited.

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Post by Whispering Soul on Sat Apr 06, 2019 7:31 pm

Kaboop
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Post by Azreyus on Thu May 02, 2019 11:28 pm

2/2 Approved.

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