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Artemise Rynnuria, of the Kaamil

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Artemise Rynnuria, of the Kaamil

Post by Artemise on Thu Nov 10, 2016 2:38 am

Personality and the Basics


Name: Artemise Rynnuria
Gender: Female
Type: Western Dragon
Species: Hyosetsu Fuyu - Western dragons that were originally part of the Nihon clan, which consists of dragons that originate from this faraway place called Japan. These types of western dragons are known for their ability to manipulate ice and snow and withstand subzero temperatures.
Age: 440
Date of Birth: April 13
Personality: Artemise has a tendency to rush into things in a headstrong manner, which often gives others an impression of bad-tempered bull who others stay away from, but she is actually a pleasant dragoness to hang out with, though she can get whiny or sulky at times. She is outgoing, unafraid to approach others for help, and is enthusiastic and friendly, albeit a bit too playful or rough at times. She welcomes new ideas different from her own, and won't get all snarky and sarcastic just because she wants to have her way. Unafraid to state her opinion, she speaks with the confidence one will get from years of fearlessly chatting up anyone they see, and she doesn't fear negative comments from anybody. This is because she had been so rudely remarked about when she was younger that insults seem to bounce off her. Unlike most ice dragons, who are known for being coolheaded, she has an extremely hot temper that is easily triggered, and often she lets her emotions get the best of her. Even the smallest of things can trigger her annoyance, but her temper can die down as quickly as it flares. She doesn't forgive easily, though, and will hold grudges, but it actually depends on how badly she has been offended. She is rather vengeful as well, and will never forget a grudge until revenge has been taken, but she never turns down an apology.

Artemise is the type of dragoness who will stand up for what she believes is right, even if she's going to get punished for it. She feels that as long as she's standing up for the right thing, any punishment she receives is okay, because it's worth it. Tending to be rather defiant as well, she will purposely go against someone's orders if she dislikes them. And while she might seem to be full of never-ending positive energy, she can get sarcastic or cold when she wants to. She's sarcastic to snobbish dragons, elders who demand respect...generally to every dragon she dislikes, or if she starts in a really bad mood. Artemise, however, can act immature when she's irritated, but it's usually when she's feeling sulky after being told off.

Hobbies:
- Reading fantasy novels
- Flying - more specifically, performing complicating aerial maneuvers and impressing everyone. She loves attention.
- Drawing other dragons/made-up ones, or painting sceneries.
- Sparring with others to sharpen her fighting skills/practicing knife throwing to improve her aim/carrying out activities to improve her reaction speed
- Exploring other territories
- Hunting down animals, especially if they're the speedy type
Likes:
- Aerial combat.
- Being praised.
- Seeing the good result of something awesome she's done.
- Eating fish, especially if they're cooked
- Making and admiring art.
- Performing impressive aerial maneuvers.
Dislikes:
- Rude/Arrogant/Selfish dragons/Show-offs.
- Damp places.
- Dragons who are constantly criticising her.
- Conflicts.
Fears:
- Night dragons - or dark-scaled dragons in general.
- Losing someone close to her.


Origin, Culture, and Family


Place of Origin: The Iceilo Region
Tribe: Kaamil Tribe
Position: Huin, formerly Morai
Language: Fluent Kenarun, Urisa and Universal, taught by her parents who were rogues
Home: Icelio Region
Parents: Vyllinia and Aeolus were her parents; however, they were killed by a mad rogue when Artemise was 3, leaving her to fend for herself.
Siblings: Artemise was the only child that her parents had.
Relatives: No! Stop asking!
Mate: She's currently looking for one~
Offspring: ;-;
History: It'll be revealed through RP because I'm too lazy to write it out now

Physical Appearance and Accessories


[Art credits go to Neru~]

Height: 85 feet
Length: 180 feet
Wingspan: 223 feet
Scale/Fur/Feathers: Diamond-shaped scales that are sky blue in colour. They interlock so well that they're invisible unless one looks at it really closely.
Eyes: Midnight blue


Accessories: None.
Armor: None.
Horns/Spikes: Two white horns protruding from the back of her head, and midnight blue spines starting from her neck and ending at her tail.
Overall Appearance: Located above each of her eyes is an eye ridge, which acts like an eyebrow. The eye ridge, unlike the curling pattern and her eyes, is white in colour, with decorative lines running vertically down it. Another facial feature of hers is a special, curling pattern which decorates both sides of her face. The patterns are perfectly identical, and they are of the same colour of her eyes: a deep midnight blue. The pattern starts with a swirl a few centimetres away from her nose, and ends by branching into two lines. One line will go towards the small, tiny area between the base of her horn and the top part of her ear, where it will suddenly curl down and vanish; the other line is shorter, and ends a few centimetres away from the base of her ruff.

Protruding from the back of her head is a set of two horns, with an ear covering some of each horn's base. Both are, similar to her eye ridges, white in colour. They are straight, but they curve upwards slightly at the tips. Located below each horn is a ruff. The ruff, with some of its base covered by her ear, are formed by four thin spikes, each coloured with a midnight blue similar to her eyes'. An icy blue membrane connects her ruff spikes; unfortunately the membrane is soft and velvety and is easy to pierce through. There are also some spikes that start below the last, and bottommost, spike of her ruff, and they line her neck, body, and tail, and eventually ends somewhere in the middle of her tail. Again, it has the same shade of midnight blue as her eyes, ruff, etc. The spikes can flare and stand straight to form a line of long, stiff spikes, or semi-flare, which is to say, her spikes can be neither standing stiffly upright nor laying flat against each other. They can also lay flat against each other. Her spikes are usually in the semi-flare position (refer to picture), and they are rarely seen standing straight up.

There is another pattern decorating the left side of her neck. It is shaped like some kind of lightning, and it starts at the bottom of her jaw and ends right next to her left shoulder. Artemise's body is slim and catlike, with a length of 180 feet. She is also very flexible, and is able to bend her body with more ease compared to the average dragon's. Add that to her silent tread, and you get an oversized, wrongly coloured cat with wings. Her wings are like the larger version of her ruff, with a wingspan of 223 feet. Her legs are long and graceful, similar to a dancer's. Blue at the top, it eventually darkens to midnight blue at her paws, giving them her paws the appearance of having socks on. And lastly, her tail. Her tail is rather long, and whiplike, with spikes decorating its tip. The longer ones are at the back, and they become shorter and shorter as they near the tip of her tail. They are exactly like the spikes lining her back, with the same colouring and ability to flare or lay flat against each other, which will make a pointy spear.




Abilities and Strengths



Abilities:
- Snow and ice manipulation
She can float snow around, or melt it into water - if it's water she can't control it, but she can turn it into snow again - and same for ice. Combined with her ice shards manipulation, this otherwise useless ability can become useful as she can crumble an ice dagger into water and quickly form it into a dagger again; she also can harden or soften ice and snow, so ice can become soft, and snow can become as hard as ice.
- Ice shards manipulation
Artemise can control sharp daggers/shards of ice without touching them, moving them around with just a thought. She also can use ice or snow (floating them from their original places) to form an object, like a tiny statue. Nothing much to say, really.
Strengths:
- Skilled at aerial combat and hunting.
- Has a pretty good memory.
- A strong instinct for survival.
Weaknesses:
- She is very stubborn and rarely listens to advice. This often leads her into rather difficult situations.
- She has a hot temper, and often lets her anger control her actions.
- Her scales have no resistance against fire. After consistent exposure to fire for one post, her scales will melt into liquid slush, and her tender pink skin will be exposed. Or if they dry and reform on wrong parts of her body, it makes her uncomfortable as well. She will need a week to regrow her scales, which will push off the melted scales, if there are any.
- Bad balance. She might be able to fly well, but a single bump against her can cause her to lose balance and even plummet to the ground. As for being on the ground, Artemise has her claws firmly stuck into the ground (not really), so she isn't that easy to knock down. But making her stand on unsteady places will also be a disadvantage for her.
Fighting Style: Artemise moves surprisingly quickly for a dragoness her size, but is even faster in combat. She will repeatedly strike at the opponent if it's hand-to-hand combat, aiming to disable first then kill as cleanly as possible. She has good reflexes, enabling her to react to most attacks in time, and her deadly accuracy allows her to hit her target 99% of the time. She is also able to adapt to the opponent and change her fighting style if necessary, and can even imitate others' fighting styles and make them her own if she wants to, making her a tough opponent to defeat. Usually she prefers long ranged attacks and ambushes to weaken her enemy, before going in for the kill. Artemise does play dirty in a fight; she does all she can to win.
Magic:
~ Creation
Artemise can also conjure up stuff related to snow, such as:

- Ice Armour
»The ice armour is exactly like the normal armour, with the same resistance as the normal armour against elemental attacks and physical attacks, but it is cold, providing the ice dragon wearer with more comfort. She can conjure up any shape and size of the ice armour, with any type of designs she wants. The ice armour she conjures, however, is easily melted, by consistent exposure to fire for more than half a post.
- Mini ice sculpture (maximum height: 10 feet tall)
- An ice shard
- An ice sword
»The ice sword she conjures is the exact same thing as a normal sword, but only with cold radiating off it, like the ice armour she conjures. Like the ice armour, Artemise can conjure up ice swords of any shapes, sizes and designs.
- Ice daggers/knives

In order to conjure up something, Artemise has to picture the thing she wants to conjure up, and then focus on bringing it into existence. If she succeeds, the object will materialise in front of her, at eye level, and drop to the ground. If she fails, nothing happens. She can also conjure up snow leopards. But in the case of the snow leopards, she can't just picture it in her mind. She has to carry out a series of steps. Artemise has to draw the snow leopards on the ground/any solid surface, then she will have to determine the skill of the leopard (if she wants to), by drawing snowflake(s) onto a certain part of the snow leopard's body. (Note that the snowflake that is used to determine the skill must be drawn by Artemise.) Example, if snowflakes were to land on all four of the snow leopard's paws, the snow leopard would be able to run quickly. A normal snow leopard will run at a maximum speed of 55MPH, but one with snowflakes on their paws will run at a speed of 50-70MPH, depending on a few things:

- The amount of energy it still has. If the snow leopard has been running for quite a while [2 posts minimum], of course it will be running at a slower speed.

- The wind, and where it's blowing. If the wind is blowing against the snow leopard, its speed will be slowed to 45MPH, but if the wind is blowing in the direction the snow leopard is heading, it will have a little boost and can run 1-5MPH faster, depending on how strong the wind is.

- What it's carrying. If the snow leopard is carrying something light, its speed will not be affected, but if it's something heavy [at least 3kg], its speed will decrease by 5MPH or more, depending on the item's weight.

- Wounds. If it has suffered numerous wounds, it would be weak and run slower.

If Artemise doesn't want the snow leopard to have any particular skill, she can just jump to the last step, and that is to freeze the drawing of the snow leopard with her frostbreath. Any normal dragon can do that, you say, but the snow leopard will come alive only if Artemise's frostbreath is used. Other frostbreath from other dragons will not affect the drawing. When the snow leopard comes to life, a fuzzy image will appear above the drawing, and as the fuzzy image becomes clearer, the drawing slowly vanishes.

All snow leopards conjured by Artemise are completely loyal to her, and they can communicate mentally with her, unless one of them is asleep, blocked by some kind of magic, or is too far away from each other (300 feet is the cut-off point; any more than 300 feet and the mental communication will not work).

There is a way to differentiate between a normal snow leopard and one made by Artemise. The normal snow leopard has a fur that is any colour but pure white - Artemise's snow leopards have pure white fur and black markings (the markings are similar to the normal snow leopard's), and brilliant blue eyes. Her snow leopards have slightly thicker fur as well, with sharper claws and a leaner body, almost resembling a cheetah's. But they still can't do much damage against dragons, so Artemise uses them mainly to carry letters.


Artemise's snow leopard:


A few abilities of empowered snow leopards:

- Faster speed (snowflakes on paws)
- Better eyesight (snowflakes on eyes); it will be able to see things that are at least 50 feet away and report it to her
- Slightly sharper claws/fangs to cut through stuff Arte's too lazy to cut through (snowflakes on fangs/claws); the snow leopard will be able to leave a deep scratch on dragons' scales, which it will not be able to do without sharper claws/fangs.
- Better balance, so it won't lose its balance and fall so easily (snowflakes on tail)
- Keener sense of smell (snowflakes on nose); the snow leopard will be able smell things that are 300 feet away.


Note that her snow leopards can only have a maximum of three abilities at one time. She can conjure up 5 five snow leopards at one time.


Last edited by Artemise on Fri Jul 07, 2017 7:37 am; edited 50 times in total
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Re: Artemise Rynnuria, of the Kaamil

Post by Neru on Thu Nov 10, 2016 11:22 pm

Hello! I'll be checking your app today. All corrections needed will be in red.

Misaki wrote:
Personality and the Basics


Name: Kozume Misaki [Goes by the name "Misaki"]
Gender: Female
Type: Western Dragon
Species: Somewhat rare snow dragon Does this Species have a name at all? Even a made-up one is just fine.
Age: 25 Just as a note, keep in mind that western dragons can live to 3500 years, if I remember correctly.
Date of Birth: 13th of April
Personality: Misaki tends to act recklessly and on impulse. She doesn't really strategise, preferring to just charge into a situation like a bull and hope for the best. Sometimes she succeeds, but the majority of her attempts to deal with situations by taking action without preparation are mostly failures. Though she is confident of herself when she does things, she loses all confidence and becomes a pessimist when she fails; she will become the polar opposite of her usual self, a rather depressing dragon to be around, but her so-called "mini-depression" is temporary and lasts for a really short while. Soon, she will be back to normal - and going off to tackle problems without a plan.

Despite her tendency to rush into things in a headstrong manner, she is actually a friendly, enthusiastic dragoness who seems to be forever filled with positive energy. She welcomes new ideas different from her own, and won't get all snarky and sarcastic just because she wants to have her way. Unafraid to state her opinion, she speaks with the confidence one will get from years of fearlessly chatting up anyone they see, and doesn't fear negative comments from anybody. This is because she had been so rudely remarked about when she was younger that insults seem to bounce off her. Unlike most ice dragons, who are known for being coolheaded, she has an extremely hot temper that marks her out as different, even unique. Even the smallest of things can trigger her annoyance, but her temper can die down as quickly as it flares. She doesn't forgive easily, though, and will hold grudges, but it actually depends on how badly she has been offended. She is rather vengeful as well, and will never forget a grudge until revenge has been taken.

Misaki has a surprisingly strong sense of justice, too. She will stand up for what she believes is right, even if she's going to get punished for it. She feels that as long as she's standing up for the right thing, any punishment she receives is okay, because it's "worth it". Tending to be rather defiant as well, she will purposely go against someone's orders if she dislikes them.

Although she seems to be rather happy, she can be extremely sarcastic if she wants to. She's sarcastic to snobbish dragons, elders who demand respect...generally to every dragon she dislikes. Misaki, however, can act immature and even childish when she's irritated, but it's usually when she's feeling sulky after being told off.

Hobbies:

~Flying

~Drawing/painting

~Sparring with others

~Exploring

~Observing nature

Likes:

~Aerial combat. Unnecessary violence she will try to avoid, but she does like the thrill of battle, something that is unmatched by any other type of thrill she feels. Combat, for her, is the best way to forget all negative thoughts. Whenever she's in a bad or depressed mood, she intentionally gets into fights, just to push all thoughts of negativity away. Misaki specialises in aerial combat, mainly because she likes the sky more than the ground. She feels that she has the freedom to do anything in the sky, whereas on the ground, she feels that her movements are "limited". She can't perform aerial maneuvers on the ground, can she? She can't exactly do loop-de-loops to confuse her opponent either. Besides that, the moment she makes a wrong move, she'll fall and immediately feel the impact of her body hitting the ground. Compared to the sky, where one has a chance to right themselves if they fall, fighting on the ground isn't exactly tempting to her. That's why she chose to specialise in aerial combat instead.

~Art. Compared to words, Misaki expresses herself better with art. She draws and paints well, though they are the only areas in art she specialises in. Her paintings are often filled with emotion, for she literally "pours" how she is feeling during painting into her artwork, by using colours to express her mood. One can also tell how she's feeling by looking at what she has painted. Sometimes it's just an object, like a random box, or sometimes it's a scene. By looking at a painting of a dark cave, one can tell that she's feeling depressed. By looking at painting of a dragon with blood leaking from his neck, one can tell that she's extremely angry and is feeling pretty violent. Sometimes, she may even just splatter colour onto her canvas, not painting anything in particular, and it's obvious that her mind's in a state of chaos. Misaki likes art not only because she can express herself better, it's also because of the way how a beautiful piece of art can be made by everyday objects, like some stones. It fascinates her how many grey and black stones placed together can portray a scene of, say, a cave.

~Exploring. Since she's only 25, she doesn't know much, and she explores not only to satisfy her curiousity, but also to gain more knowledge. She is one who is always eager to learn, but she prefers to experience and discover things by herself, not being taught. So she is often wandering off to find out new things for herself. Sometimes, if she's lucky enough, she comes across a piece of valuable information and she'll report it to her Leader. Her inquisitive nature often leads her to trouble, though, as she tends to unintentionally wander into other territory while exploring.

~Reading. Stories are written by different dragons, who have different opinions, point of views, and imaginations. It is interesting for Misaki to discover new characters, new personalities, and what she loves most: new worlds. Different imaginations means that there are fascinating worlds that authors bring into life in a book, or a scroll; she loves to read about them. She is often found in the library, reading something. Misaki likes the way how one can learn just by sitting down somewhere and reading, without having to move one's bum to experience it for oneself.

~Flying. One can travel somewhere without having to move too much; for example, take a dragoness with a strong wind blowing her towards her destination. All she has to do is to flap her wings every now and then, right? Then, after a while, lo and behold! She is at her destination! (This is Misaki's opinion xD) Misaki also likes the way how she can get an impressive view from the sky, and how she feels free in it, with the ability to perform some complicated aerial maneuver to impress, or do some loop-de-loops just for the fun of it.


Dislikes:

~Rude/Arrogant/Selfish dragons/Show-offs. She has almost zero tolerance for these types of dragons; chuck her in a room with one and the other dragon will definitely end up in a bad state. Boasting isn't something she can put up with very well. Rude or arrogant dragons just trigger extreme annoyance, and selfish dragons makes her feel like punching them hard.

~Damp places. She is fine with water, but dampness she's not fine with. Dampness makes her feel strangely wet, although there's no water on her, and she absolutely loathes the feeling.  

~Dragons who just have to annoy or anger her. Why do they have to do it? If they're annoyed, then be annoyed! That doesn't mean that they can spread their annoyance to others. She considers these types of dragons selfish, and as stated before, she can't put up with selfish dragons.

~Conflicts. She often fears that relationships will be destroyed due to conflicts, and she doesn't wish for that. She wants everything to be peaceful.

Fears:

~Night dragons - or generally dark-scaled dragons. Though she doesn't try to show it, she has a secret fear of them. Despite the fact that they are often tens of feet shorter than her, she finds them mysterious. intimidating, and (somehow) unpredictable. She never feels at ease around a night dragon, constantly having the feeling that the night dragon is going to give her a stab in the back at any time.

~Losing someone close to her. She lost her parents already; she isn't willing to lose anything else.



Origin, Culture, and Family


Place of Origin: The Icelio Region
Tribe: Arctic Tribe
Position: Arctic Tribe's info not posted yet, so...
Language: Universal language used. This would include whatever the Arctic tribe's language would be. It's not up yet, though, so XD
Home: The Etcan Mountains. This is the location of the Vuari tribe. If she's part of the Arctic tribe, she wouldn't be there XD
Parents: Artemisa and Aeolus were her parents; however, they were killed by a mad rogue when Misaki was 3, leaving her to fend for herself.
Siblings: Misaki was the only child that her parents had.
Relatives: No! Stop asking!
Mate: She's currently looking for one.
Offspring: No mate = no hatchling.
History: It'll be revealed through RP, if it's allowed.

Physical Appearance and Accessories


lol, I realize that I'm the one that made that piece, but for future reference, all art needs a link to it's original source/artist.

Height: 90 feet
Length: 180 feet
Wingspan: 185 feet
Scale/Fur/Feathers: Diamond/rhombus shaped, with smooth edges. Misaki's scales are a shade lighter than the blue colour in the sky. However, her scales are not exactly visible, for some reason that even Misaki doesn't understand, and those who don't take a close look at her will mistake her as a non-scaled dragon, which is wrong.
Eyes: Midnight blue
Accessories: A silver necklace, joined by a shimmering silver snowflake, hangs around her neck.
Armor: No, she doesn't wear armour.
Horns/Spikes: Explained in overall appearance.
Overall Appearance: Placed above each of her eyes is an eye ridge, which acts like an eyebrow. The eye ridge, unlike the curling pattern and her eyes, is white in colour, with decorative lines running vertically down it. Another facial feature of hers is a special, curling pattern which decorates both sides of her face. The patterns are perfectly identical, and they are of the same colour of her eyes: a deep midnight blue. The pattern not only gives her eyes a thick lining, making her eyes appear wider and clearer, but starts with a swirl a few centimetres away from her nose, and ends by branching into two lines. One line will go towards the small, tiny area between the base of her horn and the top part of her ear, where it will suddenly curl down and vanish; the other line is shorter, and ends a few centimetres away from the base of her ruff.

Protruding from the back of her head is a set of two horns, with an ear covering some of each horn's base. Both are, similar to her eye ridges, white in colour. They are straight, but they curve upwards slightly at the tips. Below each horn is a ruff. The ruff, with some of its base covered by her ear, are formed by four thin spikes, each coloured with a midnight blue similar to her eyes' and curling patterns'. Between each of the spikes, there is an icy blue membrane, which is soft and velvety and unfortunately easy to pierce through. There are also some spikes that start below the last, and bottommost, spike of her ruff, and they line her neck, body, and tail, and eventually ends somewhere in the middle of her tail. Again, it has the same shade of midnight blue as her eyes, ruff, etc. The spikes can flare and stand straight to form a line of long, stiff spikes, or semi-flare, which is to say, her spikes can be neither standing stiffly upright nor laying flat against each other. They can also lay flat against each other. Her spikes are usually in the semi-flare position (refer to picture), and they are rarely seen standing straight up.

There is another pattern decorating the left side of her neck. It is shaped like some kind of lightning, and it starts at the bottom of her jaw and ends right next to her left shoulder. From the picture at the very top of the app, one can hopefully guess which part of "next to her left shoulder" the lightning pattern ends at. Once again, it has the same hue of midnight blue, like her eyes, ruff, etc.

Misaki's body is slim and catlike, with a length of 180 feet. She is also very flexible, and is able to bend her body with more ease compared to the average dragon's. Add that to her silent tread, and you get an oversized, wrongly coloured cat with wings. Her wings are like the larger version of her ruff, with a wingspan of 185 feet. Her legs are long and graceful, similar to a dancer's. Blue at the top, it eventually darkens to midnight blue at her paws, giving them her paws the appearance of having socks on. And lastly, her tail. Her tail is rather long, and whiplike, with spikes decorating its top. The longer ones are at the back, and they become shorter and shorter as they near the tip of her tail. They are exactly like the spikes lining her back, with the same colouring and ability to flare or lay flat against each other, which will make a useful, pointy spear.


Abilities and Strengths


Abilities:

~Frostbreath
She can exhale frostbreath, which has a temperature similar to that of dry ice's. Her frostbreath is so cold that it can be considered as icy fire; it burns. Literally. When the frostbreath comes in contact with a (e.g) dragon, the dragon will feel as if they are being burned, but in a cold way. Then the area that is touched by Misaki's frostbreath will turn black, and the dragon will suffer pretty low body temperature, a lot of trembling, and cold body wherever he/she goes, even to a warm place. The effects will go on and on until 3 hour have passed/until some venom is spread on the victim: Any type of venom, like snake venom, is fine. Just as long as it's not some kind of modified venom. Somehow, venom will increase the victim's body temperature, and soon the victim will be back to normal (within 2 hours). But there are aftereffects, and they are loss of appetite, sluggish movements and trembling that also lasts for 2 hours. By itself, this can be a bit too powerful. So add a weakness here or something. How much of this ice breathe needs to hit for it to cause these affects?

Waiting for 3 hours (not counting in the post where the victim comes in contact with her frostbreath) is NOT recommended. The victim, on the 3rd hour, will feel as if there are shards poking around in his/her body, and he/she will be constantly vomiting.

~Orbs of Ice
She can form ice orbs and shoot them from her maw; first, she has to "gather" her frostbreath in her mouth, and after a minute, the frostbreath will eventually become a ball (size ranges from 5 feet of circumference to 10 feet), which Misaki shoots from her maw. The orbs don't track or do anything special; they just shoot forward at a speed equivalent to a baseball being thrown. To break it, just let it smash into a solid wall, or bat it away with a tail, but if too much force is used to bat away the orb, it will shatter, and ice shards will fly everywhere.

Strengths:

~Aerial combat. With years of practice, aerial combat has become natural to her; dodging and striking are like second nature. Besides, with the ability to partly control the weather, she has a small advantage over the opponent; she has trained herself to fight in such weather conditions, and combined with the weather hindering the opponent (hopefully), she has a higher chance of winning.

~Good memory. Memorising is nothing to her, and she can easily do it without breaking a sweat. She can remember things very clearly as if it had just happened to her a few seconds ago, and once she has made a mental note, she will never forget it unless she's under pressure, or has many things on her mind.

~A will of iron. Once she's set her mind to something, she will work towards it, stubbornly persevering despite any difficulties that may come her way.

~A strong instinct for survival. With both her parents dead, she had to grow up by herself, and it wasn't easy; while other hatchlings her age led an easy life with parents to raise them and provide love, shelter and guidance, she led a difficult one, and grew up alone. It was years before she finally decided to join the Arctic Tribe; before that, she had to self-learn a lot of things through harsh experience, and living alone helped her develop a strong instinct for survival, thus enabling her to live through most situations and live to tell the tale.

Weaknesses:

~She is built for speed, not resistance. She is more prone to being disabled or wounded severely by power-packed/heavy attacks.

~She is very stubborn and rarely listens to advice. This often leads her into rather difficult situations.

~Has a hot temper. She is easily provoked by the opponent; once provoked, she will get mad and charge blindly without bothering to consider the situation, which can cause her to fall into traps. You need one more weakness than your total number of strengths, so you need another 2 weaknesses here.

Fighting Style:

In the air: Misaki will perform complicated aerial maneuvers, confusing the opponent (hopefully). Then, she will suddenly rush towards her opponent, usually making herself as thin as a spear, to ram her head/snout against the opponent and make him/her lose his/her balance.

On the ground: She will use her whip-thin tail to her advantage and attack the opponent's legs, trying to make walking or running impossible.

Magic:

~Conjuring
Misaki can also conjure up stuff related to snow, such as:

~Ice Armour
»The ice armour is exactly like the normal armour, with the same resistance as the normal armour against elemental attacks and physical attacks, but it is cold, providing the ice dragon wearer with more comfort. She can conjure up any shape and size of the ice armour, with any type of designs she wants.
~Mini ice sculpture
~An ice shard
~An ice sword
»The ice sword she conjures is the exact same thing as a normal sword, but only with cold radiating off it, like the ice armour she conjures. Like the ice armour, Misaki can conjure up ice swords of any shapes, sizes and designs.
~Ice daggers/knives How strong is this armor? It can't be too strong, or it's unfair.

In order to conjure up something, Misaki has to picture the thing she wants to conjure up, and then focus on bringing it into existence. If she succeeds, the object will materialise in front of her, at eye level, and drop to the ground. If she fails, nothing happens. Conjuring, unlike bringing forth snow and others, doesn't require too much effort.
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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Thu Nov 10, 2016 11:40 pm

Bump. Here are some changes that are part of a massive load of words. This way you won't have to squint at all the nonsense I threw in here.

Special Abilities:

~Frostbreath.
What I added:

The effects, which requires contact with her frostbreath for more than 5 seconds in order to start affecting the victim, will go on and on until 3 hours have passed/until some venom is spread on the victim: Any type of venom, like snake venom, is fine.

To be honest I have no idea whether 5 seconds is okay or not.

Magical Abilities:

~Ability to conjure stuff - the ice armour part.
What I added:

The ice armour she conjures, however, is easily melted, by consistent exposure to fire for more than 15 minutes; it is also thinner and weaker than the normal iron armour, as it's focused on allowing the user to move with ease and providing them with some protection at the same time.


And others:

~Species of dragon
~Age
~Her home
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Re: Artemise Rynnuria, of the Kaamil

Post by Neru on Fri Nov 11, 2016 2:03 pm

Maybe try 5 seconds, or 1 full post, so that people can properly understand the time frame you're talking about. It'll help avoid any possible arguments! :3

15 minutes is a bit long. After all, she'd never stay in one place that long, would she?

All the other stuff is fine.
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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Fri Nov 11, 2016 4:26 pm

Bump, 15 minutes has been changed to 15 seconds and the frostbreath thing to one full post.

There's one thing I'd like to ask, though. If 1 full post is required for her frostbreath's effects to take place, isn't it impossible? She'd have to chase the dragon around?

Also, here's a suggestion. Her frostbreath, if it comes in contact with a dragon, even for 1 second, causes them to feel cold at the area where her frostbreath has come in contact with their skin.

The effects will be depending on the amount of time the dragon's in contact with the frostbreath.

What do you think about my suggestion?

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Re: Artemise Rynnuria, of the Kaamil

Post by Neru on Fri Nov 11, 2016 5:33 pm

I think that suggestion is fine ^>^ I said 1 post simply because time is so fluid when it comes to RP. Fights often get started over how much time passed in a post. Therefore, if it hits in a post, and the dragon, in their reply, fails to dodge (as, if the battle is fair, no dragon would dodge every attack) then those conditions would apply. Does that make sense?

Everything as far as I see is just fine, but I'll hold off approval just in case you were looking to change the frostbreath once more based on that suggestion you made.
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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Fri Nov 11, 2016 9:07 pm

I see, thanks for explaining. And I've added in my suggestion, so you could give this app its first approval now, I suppose ^^

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Re: Artemise Rynnuria, of the Kaamil

Post by Neru on Fri Nov 11, 2016 10:16 pm

Approval 1/2 Given
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Re: Artemise Rynnuria, of the Kaamil

Post by Oculus on Fri Nov 11, 2016 10:56 pm

Credit the artist of the picture!!! Razz

Abilities:
Frostbreath: So assuming you wait three hours, on the third hour, you begin vomiting. how long does this symptom last? What comes after it?

Bumpies when done Razz
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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Sat Nov 12, 2016 4:15 pm

Bump.

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Re: Artemise Rynnuria, of the Kaamil

Post by Oculus on Sat Nov 12, 2016 4:55 pm

~2/2 Approved~
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Re: Artemise Rynnuria, of the Kaamil

Post by Oculus on Tue Nov 15, 2016 10:50 pm

out for edits
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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Sat Nov 19, 2016 9:33 pm

Bump. Changes:

~The name, obviously Razz
~A bit of her personality has been edited, but it's pretty much the same
~In her abilities, I changed number of hours to number of posts.
~Added in ability to conjure up Snow Leopards
~Changed name of Tribe, and rank

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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Wed Nov 23, 2016 11:30 pm

Bump .3.

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Re: Artemise Rynnuria, of the Kaamil

Post by Neru on Thu Nov 24, 2016 9:48 pm

Artemise wrote:
[size=27][u][font=Times New Roman]
~Conjuring
Artemise can also conjure up stuff related to snow, such as:

~Ice Armour
»The ice armour is exactly like the normal armour, with the same resistance as the normal armour against elemental attacks and physical attacks, but it is cold, providing the ice dragon wearer with more comfort. She can conjure up any shape and size of the ice armour, with any type of designs she wants.
~Mini ice sculpture
~An ice shard
~An ice sword
»The ice sword she conjures is the exact same thing as a normal sword, but only with cold radiating off it, like the ice armour she conjures. Like the ice armour, Artemise can conjure up ice swords of any shapes, sizes and designs. The ice armour she conjures, however, is easily melted, by consistent exposure to fire for more than 15 seconds; it is also thinner and weaker than the normal iron armour, as it's focused on allowing the user to move with ease and providing them with some protection at the same time. How much force would it take to break the ice items without fire?
~Ice daggers/knives

In order to conjure up something, Artemise has to picture the thing she wants to conjure up, and then focus on bringing it into existence. If she succeeds, the object will materialise in front of her, at eye level, and drop to the ground. If she fails, nothing happens.

She can also conjure up snow leopards. But in the case of the snow leopards, she can't just picture it in her mind. She has to carry out a series of steps. First, she has to draw the snow leopards on the ground/any solid surface. Next, she will have to determine the skill of the leopard (if she wants to), by letting snowflake(s) touch a certain part of the snow leopard's body. (Note that the snowflake that is used to determine the skill must be untouched by dragon paws.) Example, if snowflakes were to land on all four of the snow leopard's paws, the snow leopard would be able to run quickly. A normal snow leopard will run at a maximum speed of 55MPH, but one with snowflakes on their paws will run at a speed of 50-70MPH, depending on a few things:

-The amount of energy it still has. If the snow leopard has been running for quite a while, of course it will be running at a slower speed. How long is "a while"? How much slower will it be running.

-The wind, and where it's blowing. If the wind is blowing against the snow leopard, it will be slowed, but if the wind is blowing in the direction the snow leopard is heading, it will have a little boost and run slightly faster. How much slower will it be running against a headwind/ how much faster running with the wind?

-What it's carrying. If the snow leopard is carrying something light, its speed will not be affected, but if it's something heavy, it will run slower. Define "Heavy". How big is an item to consider it too heavy for this creature? How much slower will it be running?

-Wounds. If it has suffered quite a lot of wounds, it would be weak and run slower.

If Artemise doesn't want the snow leopard to have any particular skill, she can just jump to the last step, and that is to freeze the drawing of the snow leopard with her frostbreath. Any normal dragon can do that, you say, but the snow leopard will come alive only if Artemise's frostbreath is used. Other frostbreath from other dragons will not affect the drawing. When the snow leopard comes to life, a fuzzy image will appear above the drawing, and as the fuzzy image becomes clearer, the drawing slowly vanishes.

All snow leopards conjured by Artemise are completely loyal to her, and they can communicate mentally with her, unless one of them is asleep, blocked by some kind of magic, or is too far away from each other (300 feet is the cut-off point; any more than 300 feet and the mental communication will not work).

There is a way to differentiate between a normal snow leopard and one made by Artemise. The normal snow leopard has a fur that is any colour but pure white - Artemise's snow leopards have pure white fur and black markings (the markings are similar to the normal snow leopard's), and brilliant blue eyes. Her snow leopards have slightly thicker fur as well, with sharper claws and a leaner body, almost resembling a cheetah's. But they still can't do much damage against dragons, so Artemise uses them mainly to carry letters.


Artemise's snow leopard:



A few abilities of empowered snow leopards:

~Faster speed (snowflakes on paws)
~Better eyesight (snowflakes on eyes) How much better is the eyesight?
~Slightly sharper claws/fangs to cut through stuff Arte's too lazy to cut through (snowflakes on fangs/claws) What kind of things can they cut through?
~Better balance (snowflakes on tail)
~Keener sense of smell (snowflakes on nose)
How much farther away to their senses reach?

Note that her snow leopards can only have a maximum of three abilities at one time. How many can she conjure at once?
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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Fri Nov 25, 2016 12:55 am

Bump.

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Re: Artemise Rynnuria, of the Kaamil

Post by Neru on Fri Nov 25, 2016 3:52 pm

Approval 1/2 Given.
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Re: Artemise Rynnuria, of the Kaamil

Post by Oculus on Fri Nov 25, 2016 6:24 pm

~2/2 Approved~
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Re: Artemise Rynnuria, of the Kaamil

Post by Oculus on Wed Jan 04, 2017 8:21 am

~out for edits~

Please bump and list changes when done ^^
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Re: Artemise Rynnuria, of the Kaamil

Post by Scortia on Wed Jan 18, 2017 6:06 pm

Arty are u like done editing this

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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Thu Jan 19, 2017 3:22 am

Nope c:

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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Sat Feb 04, 2017 1:15 am

Bump. Edits:

- Personality, which had some parts deleted or rewritten.
- Rank and language
- Abilities. The old ones - ice breath and orbs of ice - have been replaced with two new abilities.
- Strengths
- Fighting style, which was rewritten
- Weaknesses

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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Fri Feb 24, 2017 8:53 pm

Bump~

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Re: Artemise Rynnuria, of the Kaamil

Post by Oculus on Sat Feb 25, 2017 11:52 am

~Approved~
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Re: Artemise Rynnuria, of the Kaamil

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