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Harry, the awoken

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Harry, the awoken Empty Harry, the awoken

Post by Tsidia, the mind player Fri Mar 17, 2017 4:23 pm

Personality and the Basics


Name: Ishar, but goes by the name "Harry"
Gender: Male
Type: Western dragon
Species: Eqesticlibris, though that name got forgotten and he is the last one of his kind.
Age: Looks middle-aged, exact age unknown even to him
Date of Birth: Soon before what he calls "The Great Void Corruption"
Personality: Harry is an observer and a scientist. He usually stands in the background, taking notes and pushing his owns projects. The dragon always takes reason over emotion in his judgment. He refuses to make choices, or take action while emotional. He tries to stay neutral whenever possible and doesn't judge a story until he hears it from multiple perspectives. He likes to think outside of the box and use stereotypes to his advantage. The dragon's twisted morality doesn't bring him many friends, but for those that he has, he would sacrifice everything for. His sick curiosity will push him to sacrifice many, just to see the end results of actions. Harry enjoys sarcasm and dark humour. He is talkative in small groups but will remain silent in crowds. He tends to overvalue small things. Always goes with the flow and once he starts something, he doesn't hold back. When tired of life, Harry takes all that he owns and disappears to a place he enjoys for a long while. He's also addicted to his medication.
Hobbies:
- Spontaneous trips
- Organising protests and shifts of power just to see what happens
- Blaming others for misfortune events, lack of luck, and his magical inability
- Spending time with his reserach and books
- Braking the limits in all shapes and forms
- Fighting for a cause
Likes:
- Everything related to magic (especially portals)
- Good fights
- Stultifying senses
- Politics
- When others understand him without words
Dislikes:
- Time travel
- Talking about his addiction
- Braking the flow
- Being interrupted
- Following the rules and generally accepted behaviour
Fears:
- Loosing Tsidia
- Own past
- Amnesia
- Losing control in bad moments


Origin, Culture, and Family


Place of Origin: "The Void", he calls it. Details unknown
Tribe: Stormcaller, but usually identifies himself as rouge when doing things "off roads" to avoid bringing shame to his tribe
Position: Diplomat
Language: Speaks in Universal, knows basics of Kishin and a bit of Arretiz. Harry is fluent in silence.
Home: Wanders about, napping wherever he pleases. Can be usually found close to Tsidia
Parents: Unknown, considered dead
Siblings: Biologically no, though he treats Tsidia like a sister.
Relatives: N/A
Mate: dead inside
Offspring: N/A
History: revealed in rp. Most say he just appeared one day and they got used to him.


Physical Appearance and Accessories


Height: 10ft
Length: 14ft
Wingspan: 12ft
Scale/Fur/Feathers:Scales in few dark shades, mixing and combing into exotic patterns.
Eyes: The dragon's eyes are red, purple, blue and dark green at
times. Rarely they phase to an orange, but never further. His gaze is observant, but disattached. He's watching like through a fog. The
dragon's eyes are showing change, evolution. They hold dread and
passion. Curious apathy. They have interest and wit, but never pride.
Blood hungry red when he can't control himself.
Accessories: Carries a purple bracelet with the word "remember" curved on it in his cave. He has a bright mark on the inner side of his left claw. A dragon in flight, locked in a circle and shining with light.
Armor: If he knows a big fight is coming, he wears light battle armour. It offers protection of his weak points, while not reducing dexterity. It isn't very durable.
Horns/Spikes: Harry has spike pattern, running down his tail
Overall Appearance: A dark-scaled anthro with a focused gaze and destructive smile. His claws are sharp, but allow good grip. His posture is too good to be natural.

Abilities and Strengths


Abilities:
- Awake: Harry can consciously regulate every process inside his own body. It won't stop dangerous chemical from harming him but will tone down effects of confusion-related spells. He has strong self-discipline and control.
- Unmaking: Breathes out dense, dark-orange gas. It's a complex chemical structure, that massively speeds up decomposition processes (Things that would be decomposed in a year, in exposure to this gas can do it in a minute). The mixture is alkaline to most creatures. The smoke is dense, it quickly falls down to the ground. Due to its disintegrating properties, it erases itself 15 seconds after being created (that's one-post-long). On destruction, it turns into harmless amounts of nearly all elements of the periodic table. Due to high-density, smoke created in this way won't move more than 7 ft. before falling to the ground.

- Strings: This skill will activate only if it is vocally summoned (Harry has to literally say "Strings" in order to use it). When activated, he will find himself with 5 threads tied to his claws. The strings can lengthen and shorten, but won't be longer than 33ft. Strings can wrap around and tie up victims.

The blue string is left-most one on his claws.If it hits the brain area, a connection will be made to the target's mind. If the giving party is willing to share information (or don't know that they can refuse) and the receiving end wants to receive it (or don't know that they can refuse), information will be exchanged. This string carries raw data. It can't transport any emotion, or any format containing it. This process disallows memory-sharing by definition. The blue string makes drawn out artful moves and has good manoeuvring. Anyone can take over control of the string and turn it against its master.

The green string works similar to blue one, connecting when the brain is hit. It can only carry emotional values between parties. The feelings blend and interact with each other on the line. The green string can interact with blue one, allowing full perception exchange. It moves slow, but often wiggles. The green strings hops and bounces around.

The red string induces pain. Horrible, physical pain. It doesn't do any actual damage, but the sensation can put sensitive dragons to tears.

The purple string is energy transfer. Harry uses this one to interact with magic artefacts, spells, or mechanisms. The energy loss increases with distance and it's only useful when Harry's in touch-proximity. Both parties have to be willing to execute energy transfer. The purple string can interact with magic around it, or living creatures.

The black string is a personal hell. This is how victims usually describe it:
"It was horrifying.  My every fear compressed into one. Every moment I regret, my every bad decision. It was there. I could see myself making mistakes, seeing all the pain and suffering I caused. It was now all calling to me."

When the green string is connected at the same time as red/black one, Harry will feel everything he's causing, severely damaging himself and the strings.


If a string is unused for 5 seconds it fades, until vanishing. Strings can be dispelled without any cost, but only if they are unused at the time.

Many beings can cooperate to use the same string at the same time, combining their mental strength. Harry is so used to the strings that he uses them subconsciously

Strengths:
- intelligent
- Learns quickly
- high mental resistance
Weaknesses:
- mentally unstable (unpredictable and illogical actions creating dangerous situations and social conflicts)
- If outsmarted, he's a very easy target
- Is susceptible to his own attacks
- Rather stationary in combat
- When he starts talking, he usually gets so deeply into it, that he forgets about his current situation; being vulnerable and giving his enemies tons of time to react
- His black scales easily absorb heat
Fighting Style: Stays at backline, trying to outsmart the enemy, using environmental damage, turning enemies against each other, and trying to deflect their attacks back to them. Uses strings to take down and zombify opponents and use them against their allies.
Magic: Harry is magically crippled and most status effects and spells wash off him. He wouldn't cast the most simple spark of fire. He uses his strings and Tsidia to interact with anything of the like


Last edited by Tsidia, the mind player on Sat Feb 03, 2018 4:08 am; edited 30 times in total
Tsidia, the mind player
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Harry, the awoken Empty Re: Harry, the awoken

Post by Artemise Sat Mar 18, 2017 9:00 pm

History: I recommend breaking it into paragraphs and summarising it....

Abilities: *rubs temples* ooookay, you have a lot of weird abilities....hang on, give me a moment to bully my brain into reading this. ><

- Awake: So basically any traps and confusion-based attacks don't work on him? May I stamp down a big no on this; change all to something like "there's a 50-50 chance of it not working" or something like that.

- Beast mode: Firstly, what do you mean by "his senses narrow"? How much more 'mobile and quick' is he in this form? And in this form, is he stronger in physical strength (because you stated 'He's VERY good at doing harm at close range')? If so, how much? 10%? 20%?

- Voidcaller: So in this form, he can carry out the other two abilities stated below? Change minutes to number of posts, and does his body change when he 'becomes one with the existence itself?' Just needed to clarify.

- Riftwalker: change seconds to number of posts. Define 'size of average dragon'. How many dragons can be transported at once? Is there a way to shut down the portal, by other dragons? How big exactly is half a tribe? What happens if the portal becomes unstable? How long does it take for the dragon to travel across? How many dragons can pass through at once? Yes, details are needed.

- Disintegration: ha ha ha no. Even if you say "beings with a strong will to survive", there are some dragons who don't. And it most definitely won't the fun for the person if they find their weak-willed dragon disintegrated suddenly. Change this ability.

Weaknesses:

Did you mean susceptible...? And what do you mean by 'susceptible (I'm assuming that was what you were trying to spell) to anything'? How are being destructive and addicted to medication weaknesses?

Magic:

Define projection. Details. Please.

=

Bump when edited.
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Post by Tsidia, the mind player Sun Mar 19, 2017 7:47 am

Change log:
- Added details to ability descriptions
- Moved addiction and destructive behaviour to personality. Added new weakness as a replacement.
- History is now in paragraphs
- Added numbers to everything (God, I hate numbers)
- Clarified projection description
- Fixed any found typos
- "So in this form, he can carry out the other two abilities stated below?" - yes
- Disintegration now completely avoids any life forms. Is that okay now?
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Post by Artemise Tue Mar 21, 2017 1:07 am

I'm declining your Riftwalker and Disintegration abilities, please change them. For the rest, Skype.
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Post by Tsidia, the mind player Fri Mar 24, 2017 9:09 am

Change log:
- Bonus sentence to personality
- Changed strengths and weaknesses
- full ability rework
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Post by Artemise Sat Mar 25, 2017 10:02 pm

History: Not sure if humans in this forum are that technologically advanced already... Check with Oculus or Zolt.

Abilities:

- Unmaking: 'Things that would be decomposed in a year, in exposure to this gas can do it in 10 seconds'

No. Just no. Please change this. And, regarding septic shock:

'Introduced in high density into the blood stream will trigger septic shock, unless a victim is highly resistant against bio-chemical damage, or it's body structure somehow doesn't need oxygen to function properly'

You need to define high density. Also, septic shock is too strong an effect, especially if the victim will immediately suffer from septic shock the moment the gas is 'introduced in high density into the bloodstream'. So change it. Are there ways to prevent this?

The way you worded it makes it seem like all dragons are vulnerable to this. Not many dragons are 'highly resistant against bio-chemical damage' or 'their body structure somehow doesn't need oxygen to function properly' (do you see people going around and adding those into their apps?). So tone it down, and change those I've bolded.

- String: Personally, I feel that this is a cool ability! But please break it up into paragraphs so it's easier to read ^^; No one likes staring at a huge bunch of words just to understand something. The only problem I see with this is:

'Strings can freely wrap around victims, moving their limbs, paralysing them etc.'

'If physical force is used to move the strings, they won't move as long as that physical force is smaller than mental strength of the one/s using that string'

So are you saying Harry has more physical force than his mental strength? Does this mean he can not only use his mind to manipulate strings, but his own body as well, to paralyse others and also force mental encounter?

Magic:

- Projection: 'They cover entire consciousness, although if one is missing certain ideas, or ways of thinking, then holes may appear.'

What do you mean, missing certain ideas or ways of thinking?

'Resistances can be broken by either brute forcing them, damaging them with intense emotions and destructive ideas until breaking point, or by finding a vulnerability and exploiting it to slip under the radar and just disable them.'

'Exploiting it to slip under the radar and just disabling them'?

'If both sides agree, then they can manually lower their defences to allow flow contact in which thoughts and feelings move around freely between minds, making them somewhat one. When inside attacker can disable victims consciousness putting them to sleep.'

When they lower their defences, can Harry read all of the other dragon's thoughts? Can he access their memories, their knowledge? What do you mean by moving around freely between minds? And, is Harry the only one who can disable victim's consciousness? Can the victim do this as well? How long are they asleep? How can they prevent this?
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Post by Tsidia, the mind player Sun Mar 26, 2017 5:15 am

Changelog:
- Applied everything discussed on skype
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Post by Artemise Wed Mar 29, 2017 4:35 am

-- 1/2 Approved! :D

finally lol


Last edited by Artemise on Wed Jun 07, 2017 7:30 pm; edited 1 time in total
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Post by Oculus Thu Mar 30, 2017 12:27 am

Still need to do what was talked about on skype.
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Post by Oculus Fri Mar 31, 2017 12:03 am

Your strings abilities has issues. How can it be pushed and moved yet still pass through physical objects?
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Post by Tsidia, the mind player Fri Mar 31, 2017 3:44 am

Changelog:
- Removed transparence nonsense
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Post by Oculus Sat Apr 01, 2017 8:06 pm

Approved for now Razz
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Post by Oculus Mon Apr 17, 2017 1:09 pm

Out for edits.

Please list the changes you make to simplify regrading! ^.^
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Post by Tsidia, the mind player Tue Apr 18, 2017 2:38 am

Changlog:
- Full history rework
- Changed StringMaster to Stringmaster for better looks and more logic
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Post by Oculus Wed Apr 19, 2017 1:42 pm

~Approved~
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