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Andromeda, the Champion of Ki'sha

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Andromeda, the Champion of Ki'sha Empty Andromeda, the Champion of Ki'sha

Post by Andromeda Fri Apr 06, 2018 4:23 am

Personality and the Basics


Name: Andromeda
Gender: Female
Type: Western dragon/wyvern hybrid
Species: Ice dragon/wyvern hybrid
Age: 100
Date of Birth: 31 October
Personality:

Andromeda is perhaps a manifestation of what anyone would describe an unruly and rebellious dragon who is not afraid to do things her way - even if it meant breaking the rules. Not even the rules or laws of dragons that were set in place since the first dragons could contain her. As such, she is a huge troublemaker, prankster, thief, and an aggressive 'bandit' who also enjoys bending the rules by looking for loopholes around them and claiming that she has been living under their 'guidelines'. Due to her personality, she is often described as a typical stereotype of rogues that may have plagued certain parts of many tribes, since she abides under very minimal rules and is not afraid to grab infamous attention from all leaders.

Much like her mother, Andromeda prefer instructions to be given directly and right at the point. She is a little 'hyper' so to speak and gets bored easily, no matter how the speaker tries to sugar coat their build-up to the point. She also despise any verbal confrontation or settling matters through use of mind and words, partly because she is not as smart as any of those 'fat brained' dragons that are so good at boring her. Instead, she rather solves all her problems via physical force. And that mostly includes picking fights. When that happens, she is extremely competitive and will relentlessly beat down her opponents, no matter how strong or now they outnumber her. She will fight until she is too beat up to continue.

If anyone is willing to overlook her building flaws of her character, Andromeda can prove to be a very worthwhile friend. Not only she can be a guardian of sorts, but she is quite an optimist, and tends to break any tension with a lip of how bored she is. Her choice of words can sound like a motion for aggression, but she knows when to give her friends a leg-up if needed.

Hobbies: Andromeda is very fond of wrecking anything she sees in her wake, including blocks or built snow dragons. But if there was nothing else to wreck, she would be a trickster and prank others.

Likes:

- Breaking stuff. Literally she finds some excitement in seeing things crumble before her.
- Physical activities. Anything to keep her blood moving, since she is almost on one end of hyper in a spectrum.
- Fighting. Like her mother, she is very competitive and takes in the thrill of battle.

Dislikes:

- Following the rules. They are more like 'guidelines' to her.
- Hot climates for obvious reasons.
- Meetings, debates or arguments. They bore her very easily and she will look for something else to do.

Fears:

- Fear of becoming crippled for the rest of her years due to illness or broken bone.
- Fear of fire, since her abilities are weak against it.


Origin, Culture, and Family


Place of Origin: Cashra's Lake
Tribe: Ki'Sha
Position: Ugaan
Language: Universal Language, Kishin
Home: Ki'Sha tribe
Parents: Athena (Mother); Nebula (Father)
Siblings: N/A
Relatives: N/A
Mate: N/A
Offspring: N/A
History:

- Andromeda hatched around Cashra's Lake under rogue parents.
- Lived with her family until they all parted ways
- Andromeda stuck with following her mother's footsteps
- Trained within the arctic climates and survived in the wild while searching for her
- Also lived off in attacking trading dragons and stealing their produce for herself. As such, she is a marked criminal rogue.
- Tracks Athena to the Ki'Sha tribe, and is set to make her formal appearance.


Physical Appearance and Accessories


Height: 100ft
Length: 130ft
Wingspan: 263ft
Scale/Fur/Feathers: Blue scales with light blue icicle-like bristles jutting from her shoulders, elbows, thighs and along her spine
Eyes: Dark blue
Accessories: N/A
Armor: N/A
Horns/Spikes: Only a pair of blue horns on the back of her head.
Overall Appearance: Her wings are also translucent blue, reminiscent of a bright day over the snowlands when anyone looks through them.


Abilities and Strengths


Abilities:

Comet Claws
Andromeda concentrates her energy into all four of her claws, causing them to emit an icy cold and visibly blue aura around them. At her will, she can condense these aura into the soles of her claws and cause them to explode, producing a huge ton of force against her limb and at whatever that limb was in contact with at the moment of impact. Therefore, if she had placed her claw on a surface prior to this, the explosion would either shoot the object forward (if it is small and loose, about the same size as her) or propel her at a general direction at blurring speeds. The explosion also causes whatever surface she touched to be caked in ice. In general, the only known uses for this was to propel herself off a surface or to deal a crippling impact blow against an enemy. Doing it against an enemy won't push them any further back than a standard claw thrust from an ordinary dragon of her size, but the impact damage it carries can crush the inner organs of bulkier foes, dealing a significant blow against them.

The aura on each claw lasts for up to 5 posts. And because she has 4 claws, she therefore has a total of 4 uses per cooldown.

Weakness: Her claws glow when this is active, which is a signal for those which she fought before or knew of her abilities to avoid them. Activating them not only projects her in a direction or deal a crippling blow, but a backwards force would also apply to her body, causing immense strain to her limbs over repeated use. Fire attacks against her claws will also nullify this ability. Additionally, this ability requires her to touch something before it can produce anything. If she activated it otherwise, then it does nothing.

Cooldown: 3 posts (after expending all 4 claws).

Cold wings

Andromeda cakes her wings in a thin film of glowing and hard ice before charging into her enemies. The ice strengthens her wings and getting hit by them would feel like getting hit by a thrown stone wall. This is useful in taking down light-weight enemies or a hoard of them.

Weakness: Freezing her wings removes her ability to use them for flight. Therefore, she either needs to be significantly above the ground before using it and gliding towards her foes, or find another means on the ground to charge into enemies with. Additionally, this ability does poorly against bulky and heavier dragons, and using it against them will most likely send her flinging off to the side like a disk and bruise her wings.

Cooldown: 2 posts.

Ice armour

Andromeda has natural resistance to cold. Additionally, she can lower her inner body temperature up to -42 degree Celcius. This will cause the moisture around her to freeze and form a thin layer of ice around her body, armouring her from attacks. The armour can block most normal physical blows from dragons, but magic and powered blows will shatter the ice.

Weakness: Andromeda has increased sensitivity to heat. When she lowers her body temperature, she has reduced speed, down to where her top speed is only the 'jogging speed' of other dragons of her size. Armour won't protect against fire attacks and will just melt in its presence. This armour also needs time to build up as she lowers her inner body's temperature, requiring one post of charging before it can be used.

Cooldown: 2 posts.

Diamond Shield

Andromeda rears on her hinds and slams her front claws down, hard, and forces a ring of giant transparent icicles to spring out around her or around allies that can fit in a circle of 130ft radius and 500ft tall. These icicles can withstand 1 post of constant beating before they will shatter in the next attack after, after losing their early durability that was built into Andromeda's energy.

Weakness: Attacks from above or below are not protected against. Only one shield can be erect at any one time. Fire attacks will severely weaken the shield, taking no more than 2 strong fire abilities or 3 strong fire attacks to shatter within the first post. Tough objects taller than the shield and thrown at significant speeds (e.g. a huge boulder) can instantly shatter the shield. Additionally, the shield becomes as fragile as glass after standing for 1 post.

Cooldown: 3 posts.

Deadly Heal

Andromeda is rather unique in that she possessed a vampiric-like ability. Lowering her body temperature to -42 degrees Celcius, not only is she forming a shield around her, but also condenses vapours into needle-like icicles within a 200ft radius around her. She can then launch these special needles forward. Thanks to their thinness, they are very difficult to see. Once they slice into flesh and tasted blood, the needles dissolve itself and the blood into glowing blue energy, which is absorbed into Andromeda, healing her wounds equal in proportion to the cut produced, as well as blood absorbed.

Weakness: Because she is required to lower her body temperature, this ability also has a significant charge time of 1 post. And even once she achieves this, her speed is still reduced to 'jogging speed'. The icicles may be thin and encompasses the entire area, but because of that, it will fail to produce any lethal wounds at all, doing wounds similar to a razor or papercut. And because of this, the healing is rather insignificant per icicle. Scrapes from narrowly missed claw strikes will be healed by a handful of icicles, but even shallow cuts will require hundreds to hit, and a severe attack almost all the icicles to heal up.

Cooldown: 6 posts.

Strengths:

Brute Strength: This is where Andromeda shines the most. Her slender frame is rather deceptive of her actual muscle strength, which allows her to break an average dragon bone if she tries really hard to. Having been left alone to fend for herself in the wilds and competing against predators have gave her much needed stamina and endurance, allowing her to fight over an extended period of time, ward off against multiple predators and even take a lot of painful blows and fight on like it was nothing.

Adaptability: Andromeda is an extremely witty dragon, which compensates for her average intelligence. As such, she can quickly adapt to any environment (except hot environments) and situation after experiencing the full blast of its consequences for the first time before learning from it. However, the more complex or subtle it is, the longer it will take for her to understand, and therefore she may take more direct hits enough to weaken her by the time she can figure it out. Therefore, pulling similar strategies against her may not always work, and can instead lead to her countering and using it against her opponents.

Weaknesses:

Cocky: More often than not, Andromeda finds she has greater tendency to underestimate her opponents very early into a fight. In situations where the early phase decides to course of a battle, this can prove to be extremely devastating for her.

Very limited ranged attacks: Andromeda is almost purely melee, saved for her Deadly Heal which does not even do any significant damage to foes at all despite how deceptively huge it was. Fighting her from a range is a key strategy against her, although do not rely too much on it. Ranged attacks can whittle her down while opponents come up with a strategy to deal a significant blow against her.

Fire: Andromeda has a general weakness against fire attacks. Her scales are sensitive to fire. And many of her abilities have a weakness to fire. Basically what will probably be a normal fire attack will hurt her more severely.

Somewhat predictable pattern: Two of Andromeda's abilities rely on her to reduce her body temperature, and therefore cut down on her speed. Speedy opponents can attempt to use this to their advantage and strike where she left herself open and bail before she can counter. Additionally, if she is not armoured and her body temperature is 'normal', then spells and abilities is a way to go, forcing her to focus her speed on dodging or blocking until she leaves herself open.

Fighting Style:

Andromeda is a very simple fighter who likes to fight on simple terms only. She is a melee fighter, with a solid balance between aerial and ground combat. Getting in close range with Andromeda is extremely devastating, as not only will she tear into her opponents with clawing, ramming and biting, but her strikes carry significant impact, which bulkiness will not protect from. Despite her hardy nature, Andromeda does realise the emphasis on dodging attacks to conserve her energy, therefore melee fighting is her absolute specialty.

Magic: N/A
Andromeda
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Post by Artemise Fri Apr 06, 2018 6:57 pm

1/2 Approved.
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Post by Vortex Fri Apr 06, 2018 7:22 pm

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