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Kenma

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Kenma Empty Kenma

Post by Ken Sat Feb 18, 2017 9:13 pm

Personality and the Basics


Name: Kozume Kenma
Gender: Male
Type: Western dragon
Species: Snowsinger Dragon
Age: 932
Date of Birth: October 16
Personality: Kenma would be what you call a "chill" dragon; he has a very relaxed and laid back personality, and hardly ever loses his cool. He usually never gets excited or fired up about anything, giving others the impression of a calm, composed dragon. He is quiet and reserved and does not often voice his opinions, since he is afraid of what others might think of him, and has a tendency to bluntly state something, sometimes losing friends because of this. Kenma is not very approachable (as he's kinda awkward, and he also prefers to be alone) and doesn't make friends easily. He rarely shows emotions; as such, he usually ends up giving a cold impression to others. His manner of speaking tends to be shy and can respond to another dragon's attempt to start up a conversation with one-word answers. Kenma is loyal though. Very loyal. Betrayal is not in his nature, and surprisingly, he's a bit gullible, tending to believe another dragon's every word. He doesn't really see the bad side of people, often focusing on the good parts of them. Kenma, underneath all that 'coldness', is actually a really nice dragon, showing his affection and care for others in small, simple gestures that most would have dismissed as nothing. He's patient, able to sit down and listen calmly while someone vented to him. He often has trouble expressing himself though, and others tend to misinterpret his words.
Hobbies:
- Observing dragons from afar, and trying to determine their personality. He often spends his day doing this, somehow finding it fun. Either that or:
- Playing with snow. Or...
- Practicing the fine art of healing. Or collecting special-looking flowers just for the fun of it.
Likes:
- Pretty flowers
- Snow
- Apple pie!!
- Playing around with his magic abilities, like freezing an item and melting the ice repeatedly.
- While he might not be the biggest conversationalist, he likes having someone to spend time with, whether it be sitting next to each other in silence, or exploring.
- Oddly enough, he likes playing with hatchlings, and caring for them.
Dislikes:
- Being in large crowds
- Judgmental dragons
- Standing out
- Getting tired
- Being made fun of
Fears:
- Losing his magic abilities - both temporarily and permanently
- Earthquakes
- Thunderstorms
- That he is destined to be friendless forever and ever, and can only watch while others become friendlier with each other.


Origin, Culture, and Family


Place of Origin: Iceilo Region
Tribe: Kaamil
Position: Icien
Language: Fluent Kenarun, Urisa and Universal. A bit of Vuarish, taught by his father.
Home: A cave at the base of one of the mountains in the Kaamil territory
Parents: NPC Kaamil Huins
Siblings: A younger sister named Tundra, a Tracker living with their parents.
Relatives: None.
Mate: Soon to be Katyusha.
Offspring: None.
History: Nothing special, really.


Physical Appearance and Accessories


Height: 34 feet
Length: 97 feet
Wingspan: 103 feet for each wing, totaling up to 206 feet.
Scale/Fur/Feathers: White / silver feathers.
Eyes: Yellow, with slitted pupils similar to a cat's.
Accessories: None.
Armor: None.
Horns/Spikes: Refer to image.
Overall Appearance:

Kenma E4859582e2a8550a

Creds: Jianre-M on DA

Abilities and Strengths


Abilities: Only magic.
Strengths:
Mental:
- Kenma has a very strong will and mind. It is hard to possess him, or use abilities/cast any spells on him that try to 'invade' his privacy, like seeing through his eyes, walking into his dreams, etc. Illusions also rarely work on him.
Physical:
- Kenma is very observant. The tiniest of things usually are noticed by him, and he uses this to his advantage, piecing together a pattern that his opponent uses, then aiming to get around it.
- He makes a tough opponent as he has fast reflexes as well, and good accuracy.
Weaknesses:
- Kenma's stamina is very, very low and he gets tired easily.
- Kenma might be an all-rounder when it comes to moving fast - both in the air and on the ground - but he has a weakness when in the air. He can move quickly, but he's considerably more clumsy, and loses his balance easily, which means that strong gusts or wings or being crashed into can cause him to fall.
- If Kenma's attention is divided, so is the strength of his attacks.
- Some of Kenma's magic abilities have a huge weakness to fire. Self-explanatory.
- His scales cannot be melted by fire, but he is still vulnerable to fire as he's sensitive to it. Exposure to fire hurts twice as much as it should. The heat (at least 35°C) affects the strength of his magic abilities, reducing its strength by 30%.
- Kenma's wing membranes are easily shredded. Like his scales, they're very delicate and sensitive, hurting when stabbed or exposed to fire.
Fighting Style: Kenma typically fights with magic. He prefers to strike from far away using long-ranged magic, but if engaged in hand-to-hand combat, he will use short-ranged magic, or as a last resort, with his katana.
Magic: Mostly ice magic.

- Control of ice and snow
Kenma can control ice and snow, and has the ability to melt or freeze them (if the object is melted into water, he has no control over it, but can freeze it into ice or snow again) like how Artemise can, though he can freeze or melt a larger volume (up to a circle with a radius of 300 feet's worth of snow or ice) of it compared to her. He also can levitate small to medium sized objects (books, scrolls, flowers, chairs but most certainly not weapons, unless they're snow-weapons made by him) around (big objects include buildings, another dragon or animal, armour, etc. Use common sense.) but using snow or ice, he can not only levitate large amounts of them, but can also shape or melt them midair without holding it. He can also freeze his own wing with hard, dry ice to form an ice shield.

About the wing shield
It takes 1 post for ice to spread over his wing(s). The ice is pretty light, and it's a pretty solid shield. Its resistance against elemental attacks and whatever physical stuff is exactly the same as the average ice, only 2 times better. He can melt the ice on his wings whenever he likes. If his wing shield is smashed, though, his wing may get damaged as well, and in the worst case scenario, he can shatter his wing bones and be unable to fly for one whole week.

Like Artemise, he can also form ice weapons (6 at once), but while hers is limited to daggers, his can be formed into a small battering ram, a knife/dagger or Japanese swords, like:

- Katana (around 30 feet in length)
- Wakizashi (around 20 feet in length)
- Tachi (around 40 feet in length)

- Ice Vines
Kenma can make vines made of ice sprout from the ground - 5 at once - and wrap around an opponent. As it's ice, it's easily melted by fire, if it's exposed to it for more than 2 posts. The vines are long, able to reach 210 feet in length, and are full of thorns that can dig into the creature it's holding. He can make those vines sprout from the ground from as far as 305 feet.

- Snow animals
Kenma also can use his snow manipulation to make arctic foxes or wolves and animate them, and while they will not need food, water or oxygen, fire can melt it. A stab that cleaves it apart will also kill it, or decapitation, or stabbing its heart - a small orb of ice deep in its chest. Any other attack will wound it, but the wound will close up. There's no blood either but the fox or wolf can and will feel the pain. They will be controlled by Kenma's mind. He can animate a maximum of 6 foxes/wolves at once, and they're the same size as the normal animal, though they can walk on air. Water is their greatest weakness though, besides fire. The water can turn the snow to water itself, and the animal will cease to exist.


Last edited by Kenma on Tue Feb 21, 2017 4:27 am; edited 2 times in total

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Post by Ken Mon Feb 20, 2017 4:40 am

Bump.

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Kenma Empty Re: Kenma

Post by Oculus Wed Feb 22, 2017 10:34 am

You still haven't put your strength of doubling magic strength in strengths. I'll check rest of app after my pe class.
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Kenma Empty Re: Kenma

Post by Artemise Thu Feb 23, 2017 3:44 am

Bump.
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Kenma Empty Re: Kenma

Post by Oculus Thu Feb 23, 2017 9:50 pm

Kenma wrote:
Personality and the Basics


Name: Kozume Kenma
Gender: Male
Type: Western dragon
Species: Snowsinger Dragon
Age: 932
Date of Birth: October 16
Personality: Kenma would be what you call a "chill" dragon; he has a very relaxed and laid back personality, and hardly ever loses his cool. He usually never gets excited or fired up about anything, giving others the impression of a calm, compose day dragon. He is quiet and reserved and does not often voice his opinions, since he is afraid of what others might think of him, and has a tendency to bluntly state something, sometimes losing friends because of this. Kenma is not very approachable (as he's kinda awkward, and he also prefers to be alone) and doesn't make friends easily. He rarely shows emotions; as such, he usually ends up giving a cold impression to others. His manner of speaking tends to be shy and can respond to another dragon's attempt to start up a conversation with one-word answers. Kenma is loyal though. Very loyal. Betrayal is not in his nature, and surprisingly, he's a bit gullible, tending to believe another dragon's every word. He doesn't really see the bad side of people, often focusing on the good parts of them. Kenma, underneath all that 'coldness', is actually a really nice dragon, showing his affection and care for others in small, simple gestures that most would have dismissed as nothing. He's patient, able to sit down and listen calmly while someone vented to him. He often has trouble expressing himself though, and others tend to misinterpret his words.
Hobbies:
- Observing dragons from afar, and trying to determine their personality. He often spends his day doing this, somehow finding it fun. Either that or:
- Playing with snow. Or...
- Practicing the fine art of healing. Or collecting special-looking flowers just for the fun of it.
Likes:
- Pretty flowers
- Snow
- Apple pie!!
- Playing around with his magic abilities, like freezing an item and melting the ice repeatedly.
- While he might not be the biggest conversationalist, he likes having someone to spend time with, whether it be sitting next to each other in silence, or exploring.
- Oddly enough, he likes playing with hatchlings, and caring for them.
Dislikes:
- Being in large crowds
- Judgmental dragons
- Standing out
- Getting tired
- Being made fun of
Fears:
- Having his katana taken away from him
- Losing his magic abilities - both temporarily and permanently
- His katana taking full control of his body


Origin, Culture, and Family


Place of Origin: Iceilo Region
Tribe: Kaamil
Position: Icien
Language: Fluent Kenarun, Urisa and Universal. A bit of Vuarish, taught by his father.
Home: A cave at the base of one of the mountains in the Kaamil territory
Parents: NPC Kaamil Huins
Siblings: A younger sister named Tundra, a Tracker living with their parents.
Relatives: None.
Mate: None.
Offspring: None.
History: Nothing special, really.


Physical Appearance and Accessories


Height: 49 feet
Length: 108 feet
Wingspan: 117 feet
Scale/Fur/Feathers: Mostly silver/grey scales (white at his underbelly), darkening to grey at his right hindleg and turning black at his paw. Same goes for his tail, whose scales change from silver to grey at the middle, eventually darkening to black at the tip.
Eyes: Yellow
Accessories: A katana, in its saya (refer to picture), hangs on his back, between his wings. The saya is made of tough black wood with a thick silver line in the middle. It is wrapped in black leather straps (his 'harness') - starting from the front, wrapping and crisscrossing till the end - which hang around the base of his neck like necklaces. The weapon itself has a black-and-gold hilt, and a long silver blade.

Kenma 79689_1185777519_large

The sword's name is Torigai Akechira, and oddly enough, it has a will of its own, mostly because of the spirit trapped in it. The spirit can never be released, but it controls the blade, allowing to speak, to influence Kenma's emotions and magic abilities or even heal his minor injuries, but it can never move by itself. However, it is powerless when it is in the saya, which has a magic spell on it cast by Kenma himself, preventing the sword from doing anything when in the pouch. Since this sword (a cold, ruthless thing with no mercy or compassion of any sort) is capable of influencing Kenma - making him feel bloodlust and excitement at shedding blood, or feeling anger twice as intensely as he should be -, he rarely ever uses it. It can enhance the strength of his magic abilities by 2x though, but it takes up twice as much energy.
Armor: None.
Horns/Spikes: Refer to image.
Overall Appearance:

Kenma 484d566aca3dbcc825d52e1dca7b1de1

His claws are usually not visible as they're 'retracted', but he can 'unsheathe' them.


Abilities and Strengths


Abilities: Only magic.
Strengths:
Mental:
- Kenma has a very strong will and mind. It is hard to possess him, or use abilities/cast any spells on him that try to 'invade' his privacy, like seeing through his eyes, walking into his dreams, etc. Illusions also rarely work on him.
Physical:
- Kenma is hard to catch, because he's fast, reaching a speed of 110MPH if pushed (though he can't maintain at that speed for long) and he's nimble and agile. Flying or running.
- Kenma is very observant. The tiniest of things usually are noticed by him, and he uses this to his advantage, piecing together a pattern that his opponent uses, then aiming to get around it.
- He makes a tough opponent as he has fast reflexes as well, and good accuracy.
- With his sword out, his magic abilities can be twice as strong. While it takes up twice as much energy, he doesn't feel it until the sword is back into its saya.
Weaknesses:
- Kenma's stamina is very, very low and he gets tired easily.
- His reflexes, agility, and swiftness decreases when he's tired or wounded. How much? Depending on how tired or wounded he is.This is not a weakness, this is common sense
- Kenma has a fear of his katana being activated by his opponent.  If the opponent has the katana is in the hands, the katana might submit to it, depending on the strength of its 'new master'. Anyway, threatening him by somehow managing to remove his saya (with the katana in it) from his harness will make him incredibly desperate to get the sword back - fearing something bad would happen - and usually he's willing to do anything to get it back. This is a fear, not a weakness
- If Kenma's attention is divided, so is the strength of his attacks.
- Some of Kenma's magic abilities have a huge weakness to fire. Self-explanatory.
- Kenma has light and hollow bones, like a bird's, and are easily crushed.
- His scales canmot be melted by fire, but he is still vulnerable to fire as he's sensitive to it. Exposure to fire hurts twice as much as it should.
- Heat. The heat (at least 35°C) affects the strength of his magic abilities, reducing its strength by 30%. List fire once as a weakness and put all fire related things under it.
- Kenma's wing membranes are easily shredded. Like his scales, they're very delicate and sensitive, hurting when stabbed or exposed to fire.
[b]Fighting Style:
Kenma typically fights with magic. He prefers to strike from far away using long-ranged magic, but if engaged in hand-to-hand combat, he will use short-ranged magic, or as a last resort, with his katana.
Magic: Mostly ice magic.

- Control of ice and snow
Kenma can control ice and snow, and has the ability to melt or freeze them (if the object is melted into water, he has no control over it, but can freeze it into ice or snow again) like how Artemise can, though he can freeze or melt a larger volume (up to a circle with a radius of 300 feet's worth of snow or ice) of it compared to her. He also can levitate small objects (books, scrolls, flowers but most certainly not weapons, unless they're snow-weapons made by him) around, but using snow or ice, he can not only levitate large amounts of them, but can also shape or melt them midair without holding it. He can also freeze his own wing with hard, dry ice to form an ice shield. What is considered big and what is considered small..

About the wing shield
It takes 1 post for ice to spread over his wing(s). The ice is pretty light, and it's a pretty solid shield. Its resistance against elemental attacks and whatever physical stuff is exactly the same as the average ice, only 2 times better. He can melt the ice on his wings whenever he likes. If his wing shield is smashed, though, his wing may get damaged as well, and in the worst case scenario, he can shatter his wing bones and be unable to fly for one whole week.

Like Artemise, he can also form ice weapons (6 at once), but while hers is limited to daggers, his can be formed into a small battering ram, a knife/dagger or Japanese swords, like:

- Katana (around 30 feet in length)
- Wakizashi (around 20 feet in length)
- Tachi (around 40 feet in length)

- Ice Vines
Kenma can make vines made of ice sprout from the ground - 5 at once - and wrap around an opponent. As it's ice, it's easily melted by fire, if it's exposed to it for more than 2 posts. The vines are long, able to reach 210 feet in length, and are full of thorns that can dig into the creature it's holding. He can make those vines sprout from the ground from as far as 305 feet.

- Snow animals
Kenma also can, if his katana is unsheathed, use his snow manipulation to make arctic foxes or wolves and animate them, and while they will not need food, water or oxygen, fire can melt it. A stab that cleaves it apart will also kill it, or decapitation, or stabbing its heart - a small orb of ice deep in its chest. Any other attack will wound it, but the wound will close up. There's no blood either but the fox or wolf can and will feel the pain. They will be controlled by Kenma's mind. He can animate a maximum of 6 foxes/wolves at once, and they're the same size as the normal animal, though they can walk on air. Water is their greatest weakness though, besides fire. The water can turn the snow to water itself, and the animal will cease to exist.


You should relook at all your abilities, strengths, and magics, and compare them to your weaknesses. Bump when editted
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Post by Artemise Fri Feb 24, 2017 9:16 pm

Bump. Removed his katana thing, along with all other weaknesses and strengths that are related to it.

Changed the katana weakness to:

'- Kenma might be an all-rounder when it comes to moving fast - both in the air and on the ground - but he has a weakness when in the air. He can move quickly, but he's considerably more clumsy, and loses his balance easily, which means that strong gusts or wings or being crashed into can cause him to fall.'

And yes, he's fast both in the air and on land.
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Post by Oculus Sat Feb 25, 2017 11:53 am

~1/2 Approved~
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Post by Artemise Sat Mar 04, 2017 8:31 pm

Bump...?
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Post by Haven Sat Mar 04, 2017 8:34 pm

Give artist credit
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Post by Artemise Sat Mar 04, 2017 8:49 pm

Done.
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Post by Haven Sat Mar 04, 2017 8:53 pm

So the ice veins, sprouting from 305 feet? Seems a bit long? How can he see the target? (of course he can see the target) BUT how does he know how much to produce? Or is this me just thinking way too much and too critical? If so;

2/2 approved
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Post by Artemise Sat Mar 04, 2017 8:56 pm

If he can envision the place, it's fine. It's also risky tho. He might accidentally strangle an innocent dragon. xD
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Post by Artemise Fri Jul 28, 2017 10:27 pm

Out for edits.
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Post by Ken Fri Jul 28, 2017 10:31 pm

Bump! Deleted one strength and one weaknesses, changed his fears... That's all really.

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Post by Scortia Fri Aug 04, 2017 4:10 pm

RE-APPROVED!
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