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Damocles

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Damocles Empty Damocles

Post by NanoVega Sat May 30, 2020 7:42 pm

Personality and the Basics


Name: Damocles
Pronunciation: Dah-moe-kleez
Gender: Male
Type: Hydra
Species: Hydra
Age: 256 years.
Date of Birth: March 11
Personality: The general attitude of Damocles Largely Depends on which of his seven heads you are speaking to. Each’s personality varies from the other. Their hostility appears to be on a scale, the head furthest their left is calm and gentle, friendly, but logical. While the head furthest to the right may be more hateful and volatile. As likely to bite your head off as he is to converse normally with you(In the figurative sense. All heads tend to avoid actual violence.) The three heads closest to the ground are also actually shorter, and their very literal down to earth-ness appears to affect their personality, as they are more humble. The four heads highest up, and longer, are very prideful. That said, the left top head is nice and prideful, and comes off as congenial, if a bit full of himself. The top head furthest right considers you entirely beneath his notice. Until it’s time to fight, that is, at which point they all agree to destroy their target in as good teamwork as physically possible.
Hobbies: Damocles tends to debate with himself between his seven heads. On topics about everything from humanitarian concerns to economical ones. Battle Strategy to fine art. It’s a wonder how they ever agree to move in one direction or the other… But they all appear to be of one mind in combat.
Likes:
Another contentious topic, the lower heads like quiet and reading, the upper heads prefer theater, music, and the like. But they all definitely love to argue. To the point where they are usually a cacophony best ignored.
They prefer their meat raw, or very rare, one of the few things all the heads can agree on.
Exercise! 7 Heads are ravenous, and at least one head is thinking about getting a bite to eat at all times. As a result, they keep themselves in shape by constantly exorcising, they all enjoy it.
Dislikes:
Getting heads cut off… Means more idiots to argue with.
Louds sounds make them all agree to destroy whatever is doing the noise immediately. They hate agreeing with each other.
Frankly, most other dragons… Damocles spends so much time talking to me, myself, I, us, we, and them that they are practically in sync. Other dragons seem strange and out of touch to them.
Fears: All heads are afraid of dying, or being crippled. They also fear having more than one head cut off at once… Two new idiots to educate and get up to speed is fine… But four would drive everyone involved insane.
Quote:
“Good Day!” “What do you mean?” “What?” “Do you wish a good day upon us?” “Or do you mean it is a good day?” “Or a day to be good on?” “Or that the day is good whether I agree or not?” - One of Each Of Damocles’ heads chiming in over the silliest little thing.


Origin, Culture, and Family


Place of Origin: Some random Ravine within Xoya land. Damocles hatched alone… Hardly managing to survive. They never have and never will seek their parents.
Tribe: Preferably a citizen of Xoya.
Position: Citizen
Language: Xoyan, Vlow, Universal, Vuarish, Aquatic
Home: Grasslands.
Parents: Random Rogue Hydras
Siblings: None Known. They count each other as brothers, though.
Relatives: None.
Mate: None. (Too Insufferable.)
Offspring: None.
History: Was born in Xoya lands so they chose to be a citizen, they look forward to working as a Schützen, either as the sub-type Schützen or Polizei.


Physical Appearance and Accessories


Height: Capable of Reaching their heads up as tall as 125 feet.
Length: Longest Head Reaches as far as 165 feet from tip to snout.
Wingspan: No Wings.
Scale/Fur/Feathers: Forest-ish green. They look like armor for the most part, made to deflect physical attacks, much like a snake.
Eyes: (What color are their eyes?) Orange, looks red in low light.
Accessories: They rarely, if ever, have a satchel hung on the middle neck.
Horns/Spikes: Damocles’ heads have fins surrounding the back of their skull where their neck starts.
Overall Appearance:
I unfortunately can't find the original artist anywhere... Too many others have posted it for google to help and they left no signature.
https://media.discordapp.net/attachments/544370478429634573/716481896800059562/Possible_Hydra.jpg?width=519&height=671



Abilities and Strengths


Abilities: Damocles’ heads mix up a variety of powers. The lower three heads are venomous, but can not perform magic. The upper four can use magic, but have no venom.

Each of the four heads can only use one magic. And they all draw on the same “mana” pool of energy. So once one is out of magic, all of them are. Their spells are at the bottom.

The Venom that the lower heads possess can not be fatal. And only weakens those envenomed with it over time until they can no longer fight. Takes around a day to fully weaken any dragon of any size, no matter how many times bitten. Can be very easily shaken off by dragons with venom resistance. The venom's effect would be described as steadily making one's body feel heavier and heavier until one could no longer move over the course of an entire day. Dragons need simply rest for a short time, a night or even simply a nap of a few(3 or 4) hours would suffice. And can be healed by relatively weak magic, or weak herbs and such quite easily. It's purpose is simply to put a timer on fights with dragons that like to stay out of his range and dive bomb him. So they either eventually have to land, or leave to recuperate their strength so Damocles can go on with his life as well.

Strengths: To be quite literal. Physical strength is Damocles’ bread and butter. Most dragons have wings. Which usually means hollow bones. Hollow bones means a lighter body so they can fly further and faster, as well as even get off the ground. Damocles has no wings. So he should match, if not entirely overpower, almost every winged dragon in a test of pure strength. There are lots of exceptions, of course. But he is huge. And Landborn. So he’s built like a fortress.

His bones are rock solid, and appear near unbreakable. There are exceptions, of course, tossing him off a cliff or sending him tumbling down a sheer rockface would surely result in some broken and fractured bones, so anything that can match that level of force could also damage him.

As a dragon typing stuck to the ground, Damocles quickly realized he was at a disadvantage. So to counter it, he developed his magic.

Weaknesses:
Landborn. Can’t fly at all. This affects how long it takes him to get around, and also how he can fight. If a dragon simply flies out of his physical and magical range, he will never get them. So it is difficult to lose a fight against him in the wild. They can always get away. (His venom counters this for food. As he can weaken it and collect dinner at night time when it can hardly move.)

Limited Magic. The below stated magics all have their limits. And once he’s out of magic, he can’t touch anyone who can stay out of his range. They can pepper him with attacks and guerrilla tactics and cause him a death of one thousand cuts.

Weak Magic. Because His magic types are so varied. They are also very weak. The weakest of their kind, with the exception of the photon beam, which renders him unable to use magic for 24 hours after use. In a test of pure magical might, he will always lose.

Cauterizing Wounds. Damage done by flame based attacks will take a long time to heal. Slashing or managing to rip off one of Damocles’ heads can be cauterized with fire so he can’t grow two new ones from the stump.

Fighting Style: Depending on the enemy he is fighting, a dragon as large as him probably won’t be able to use incredibly complex maneuvers in the air, so if they want to fight him, they can either come down, or risk being shot down. If they try to swipe by, a Taser Bite will most likely ground them for the moment. If and whenever he catches an opponent either with his jaws or claws, Damocles will leverage superior strength and weight to either tear them apart or crush them. If he can not kill them with his pure strength, but has at least pinned them down, one of his heads will charge it’s Photon Beam attack if possible. A magic that takes forever to use, and can only be used once. But will almost definitely punch through anything he’s targeting with it.

Against a small opponent, he will actually play it more safe. Seeking cover so they can’t continually dive bomb him into submission. But he will be watching the entire time as they attack. If they stay too close for just a second too long. He’ll strike like a cobra, hitting them with his venom to ensure they will eventually have to stop flying, or outright slamming them against nearby walls and the floor.

To be clear. These are best possible scenarios. Damocles has very little combat experience, and should lose almost every fight he’s in without support. It is more than easy to avoid or withstand most of his magic, and his venom is mostly useless. His strength doesn’t guarantee victory because he has little experience. It makes him seem like he’s throwing his weight around rather than actually fighting. He is mostly a scholar, not a soldier, but would love to rectify that.

Magic: Each upper head can only use 1 type of magic. Listed below from Left to Right:

Post Rounds = Personal posts, and not consecutively.

Icicles: capable of generating a hail of small, mostly annoying icicles that only bother anything of similar size to Damocles and do nothing more. The smaller Damocles’ opponent, the more dangerous these icicles are. To a thirty feet long dragon, these appear similar to giant lances of ice raining down. Can keep up a barrage for roughly 4 straight post rounds. Only 1 one or two post rounds if the other heads are also using magic. The icicles are generated from his mouth and fired in a straight line. If fired straight up, they generally reach a maximum altitude of 100 feet higher than the mouth shooting it, so generally, 225 feet maximum reach straight up. If fired horizontally, they tend to experience the effect of gravity and arc towards the ground, landing at a maximum distance of 75 feet. They are dumb fire projectiles, no targeting or anything. After his magic is drained, all magic must take 24 hours to regenerate.

Electricity: A short range taser type ability, this lightning eats a lot of mana quickly, only usable for a post at a time, generally tends to be described only after a bite is secured, with little indication. The shocking can occur for a post or two, maximum if all the heads are doing different magics simultaneously, so this is usually only activated for a very short time, and at very close range. Tends to hurt like hell to even other dragons of Damocles’ size, and can cause temporary paralysis in dragons smaller than Damocles. This ability is so short range that this mouth is essentially covering it's teeth in electricity and doing an "Electric Bite" sort of deal. So other dragons literally have to be within biting range for this to be used. At most, the paralysis should be shaken off in a post or two, but probably not before a dragon hits the ground, if Damocles has managed to catch this with them mid air, because that would mean they're only 100 ish feet off the ground. After his magic is drained, all magic must take 24 hours to regenerate.

Flamethrower - A laughable facsimile of a breath attack compared to dragons who actually use it as their main source of damage. Only about as hot as the average campfire at around 600 Degrees Fahrenheit, but able to be used for quite a long time. Damocles can blast fire at a target for 10 straight post rounds before running out of magic alone, or for half that time if the other heads are using magically. Mostly harmless to any dragons with resilience to heat, though. Maximum range of 50 feet, and less affected by gravity. After his magic is drained, all magic must take 24 hours to regenerate.

Photon Cannon - By far Damocles’ strongest magical attack. A beam of pure energy designed to annihilate anything it is fired at. The catch is, it takes a massive time to charge, two post rounds, during which Damocles can be interrupted since the head needs to focus, so much as a wack over the head with a tail can suffice interruption, and various other attacks as well, such as slaps or clawing at the head, even sufficiently distracting movements can manage it. And it can only be used once per day. As it consumes all of Damocles’ mana to fire it. If any other head uses any amount of magic at all that day this magic can NOT be used. To be more accurate, the beam is a 9 foot wide expulsion of force, light, and energy. This would be Damocles' only attack that approaches the 2,200 degree limit if it stays on one location for it's 1 post duration. If his quarry is moving around too much, it might not even work. Even when successful, it may not necessarily kill it's quarry, just leave a hole in them roughly 9 feet across. Maximum reach of 200 feet before dispersal of the energies to the point of uselessness. This is a dumb fire ability as well, meaning it will not automatically follow any target. And it needs to be maintained on it's target for the entire time it is being used to achieve its desired effect.


Damocles Possib10


Last edited by NanoVega on Thu Jun 04, 2020 9:36 am; edited 6 times in total
NanoVega
NanoVega

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Damocles Empty Re: Damocles

Post by Az Mon Jun 01, 2020 12:40 am

Height: Your character is stated to be 130ft, but the tallest a hydra can grow to is 125ft. Please change this.

Abilities: How, exactly, does your hydra's venom weaken others? Do those afflicted by his venom only get physically weaker, or do they also get fatigued more easily, or can't run as fast as usual? How long would the dragon have to sleep for the venom to no longer be effect? Would a nap suffice? Assuming that by "healed easily" you're referring to the dragon's immunse system, how long would it take for the venom to be healed, on average? Or are you referring to herbs?

Strengths: Seems to me that your first paragraph contains two strengths: physical strength and tough bones. Just to ensure that we're on the same page here. Also, your second paragraph doesn't really seem to be a strength to me; "He tends to hold off on the magic until he’s sure an enemy will make a mistake he can exploit" sounds like it would better belong in Fighting Style, but it's up to you.

Magic:
Icicles - What's the range of this ability? As in, what's the maximum distance he can generate these icicles at before he simply can't? I'm assuming he casts this at a distance, since having the icicles rain on himself would be rather impractical. Also, do the icicles rain down within a certain area, and stay there, or do they track the dragon? If it's the former, how large is this area? If it's the latter, is there a limit to its tracking? What's the cooldown?

Electricity - "At very close range." Specify this range. What's the cooldown? How long does the paralysis last?

Flamethrower - Again, what's the range, and the cooldown?

Photon Cannon - Annihilating everything will be a no from me. Instant kills aren't allowed on this site - unless you're saying the photon cannon leaves the target with very severe injuries, in which case, please specify. What is its range? How can it be "interrupted"?

One thing to note: It's hard to accurately gauge how many minutes have passed in a post, so I'd advise using posts instead - so, for example, Damocles can sustain a particular attack for one post before he tires out.

-

Bump when edited, or DM me if you have any questions / have anything to clarify.
Az
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Damocles Empty Re: Damocles

Post by NanoVega Mon Jun 01, 2020 8:07 am

Bump

- Clarified Venom
- Parsed Strengths
- Clarified durations, ranges, and cooldown on magic
- Clarified Photon Beam Counterplay and size, as well as kill potential.
- Updated durations as post lengths for the most part rather than minute or second durations.
NanoVega
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Damocles Empty Re: Damocles

Post by Az Thu Jun 04, 2020 6:06 am

1/2 Approved
Az
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Damocles Empty Re: Damocles

Post by EmriTheUnstoppable Thu Jun 04, 2020 5:54 pm

~2/2 Approved~
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