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[4] Dragon Tribe Information
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[4] Dragon Tribe Information
Scattered across Nuira and its continents are Tribes, in which dragons of similar characteristics or ideologies gather. Refer to the posts made by Tribe Leaders below for more information on their respective Tribes to assist you in your roleplaying and/or character creation.
Clicking on a Tribe name will scroll you down to its respective post.
Kaamil
The Ki'Sha
Lakara
Stormcallers
Valeterrene
Vuari
Xoya
Clicking on a Tribe name will scroll you down to its respective post.
Kaamil
The Ki'Sha
Lakara
Stormcallers
Valeterrene
Vuari
Xoya
Last edited by Az on Tue Nov 30, 2021 10:00 pm; edited 5 times in total
Az- Status :
Online Offline
Posts : 95
Join date : 2016-11-15
Location : Xoyan Palace.
Rank : General of Defence
Tribe : Xøya
Re: [4] Dragon Tribe Information
The Kaamil
Location:
Location:
Icello Region
The region in which the Kaamil inhabits is a small (in relation to the size of the region) tundra sparsely covered with tall spindly trees and tough mosses and lichen, much of the remaining landmass is desolate, cold desert.
Language: Kenarun, Urisa(Mostly High ranks know this language), Universal( Mostly High ranks)
Kenarun
The main language of the Kaamil. Many of its words sound similar to words in Universal, however, Kenarun was created way before Universal.
Urisa
Urisa is the spoken code of the Kaamil, it is the most complicated language to learn due to its double meaning words and phrases.
Ex: Furshunken cain Lori Alors Anug yur Nactmag! = Greetings my new friend among us! /Or it could mean = Beware of the enemy among us friend!
Calendar
Newbirth (January-feburary), Rirsird (March-April), Vendes (May), Highsun (June-July), Ardorcrest (August), Snowclose (August-September), Icebellow (October), Frosthelm (November-December)
Common Dragoniformes: Western Dragons, Eastern Dragons, Wyrms, Wyverns.
Requirements
Cold magic and/or Cold resistance.
Some sort of fur or feathers to protect from cold temps.(Can have scales still)
Able to use magic
Alliances
Ki'sha- UnFriendly
Stormcallers-Neutral
The Lakara-Neutral
The Vuari-Friendly
Valeterrene-Friendly
Xoya-Neutral
Although it is against the law to kill a thunderbird or its offspring. If one found to violate this law, they are given to Krakareen to deal with.
Trading
The Kaamil exports food (mainly mushrooms cultivated in their tunnels), art, crafts and written scrolls to other tribes. Dragons under any ranks of articulture in Kaamil may get commissioned by anyone including the other tribes to create a specified piece of artwork for them and expected to be paid.(:Kyanites writing) They do not trade with any tribe they are Unfriendly with.Government
The Kaamil are ruled by three dragons, the Kainura, the Fiunuri, and the Icein. The Kainura, or "Learned One" is the highest in rank of the Kaamil, and rules with the Fiunuri, "Wise Healer", and the Icein, "High Mage". The Kainura is the overall ruler, while the Icein takes care of anything magic related, and the Fiunuri is the healer of the tribe. When the Fiunuri dies, its apprentice, the Fiosi, shall take on the role of Fiunuri, the same is with the Icein, when he/she dies its apprentice, the Inira shall take over. When the Kainura dies however, its oldest relative in the tribe becomes the Kainura, if the Kainura does not have any relatives, the new Kainura is chosen by the Thunder Bird, Krakareen, the Krakareen is only seen when a Kainura must be by chosen.
The Kaamil are ruled by three dragons, the Kainura, the Fiunuri, and the Icein. The Kainura, or "Learned One" is the highest in rank of the Kaamil, and rules with the Fiunuri, "Wise Healer", and the Icein, "High Mage". The Kainura is the overall ruler, while the Icein takes care of anything magic related, and the Fiunuri is the healer of the tribe. When the Fiunuri dies, its apprentice, the Fiosi, shall take on the role of Fiunuri, the same is with the Icein, when he/she dies its apprentice, the Inira shall take over. When the Kainura dies however, its oldest relative in the tribe becomes the Kainura, if the Kainura does not have any relatives, the new Kainura is chosen by the Thunder Bird, Krakareen, the Krakareen is only seen when a Kainura must be by chosen.
High Ranks
Kainura
Kainura
The main Leader of the tribe, treated like the king/queen of the tribe. Their word is the law, all orders must be followed. The Kainura is also the one of the only dragons allowed to call upon the Parliament for a Court. As leader, the Kainura treats each citizen as their own, and must make choices guided by a democratically appointed committee of Advisors.
Kainura pass down their title to their children and/or youngest relative. If the current Kainura has no young, or does not wish their title to go to their relative, then they may designate a Ward to take the title, treating them as their own child.
Fiunuri
Fiunuri
The Fiunuri is the Healer of the tribe, it is one of the Parliament and normaly has an apprentice. The Fiunuri is the second ruler, they must follow the Kainura's orders and he is also allowed to call upon Parliament for a Court. The Fiunuri controls anything related to herbs and/or healing supplies.
Fiosi
The apprentice to the Fiunuri. The Fiunuri only has one or two apprentices at the time. The oldest becomes Fiunuri when it dies. The Fiosi is the healer in training and learns about healing, for one to become a Fiosi they have to have a skill in healing magics and/or have the ability to remember things easily to become a Fiosi.(Fiosi is considered a high rank. But they cannot call a court with the Parliament)
Icien
The Icien is oldest of all the magic users and the strongest magic user in the tribe, the Icien controls anything related to magic and/or magical items. The Icien has three to four apprentices at a time, the oldest becomes the next Icien when it dies. The Icien is part of the Parliament and can call for a court.
Inira
The apprentice to the Icien. There is only two to four Inira's at a time. They learn about multiple types of magics and magical items, and learn how to enchant things. They cannot call a court with the Parliament.
Nemara
The Nemara is the head hunter, and deals with anything related with the hunters and gathers. The Nemara is chosen by the tribe. They are part of the Parliament, but only are called in for low-ranking issues or talks. Very rarely they will be sent out on diplomatic missions, mainly regarding trade of gathered or hunted produce.
Fiosi
The apprentice to the Fiunuri. The Fiunuri only has one or two apprentices at the time. The oldest becomes Fiunuri when it dies. The Fiosi is the healer in training and learns about healing, for one to become a Fiosi they have to have a skill in healing magics and/or have the ability to remember things easily to become a Fiosi.(Fiosi is considered a high rank. But they cannot call a court with the Parliament)
Icien
The Icien is oldest of all the magic users and the strongest magic user in the tribe, the Icien controls anything related to magic and/or magical items. The Icien has three to four apprentices at a time, the oldest becomes the next Icien when it dies. The Icien is part of the Parliament and can call for a court.
Inira
The apprentice to the Icien. There is only two to four Inira's at a time. They learn about multiple types of magics and magical items, and learn how to enchant things. They cannot call a court with the Parliament.
Nemara
The Nemara is the head hunter, and deals with anything related with the hunters and gathers. The Nemara is chosen by the tribe. They are part of the Parliament, but only are called in for low-ranking issues or talks. Very rarely they will be sent out on diplomatic missions, mainly regarding trade of gathered or hunted produce.
Advisors
Appointed collectively by the tribe, Advisors take great care to learn of the plights of the Kaamil. They advise the Kainura on their choices and decisions, and are a part of Parliament.
Director
The head of the secret research conducted in the Kaamil underground. They have full control of the research, and can call upon scouts or Researchers to make expeditions into the Mirror Tomb to collect relics.
The Raventhorn
The highest skilled, most capable, most intuitive young are chosen by the Kainura and the Eldest Kyion. They undergo many trials, hard training and tests of skills to be the best protective force for the Kainura. They are often subject too monitoring, to ensure their loyalties and to weed out any traitors. As of yet, there's been none.
Normal Ranks
Wyrm Watcher
Dedicated survivalists who are sent to keep track of the Balgorga inhabiting the wastes, they are tasked with leading the Wyrms away if they begin to wander to close to Kaamil outposts, trade routes, or civilization. How they choose to lead them away is up to them, with some opting to use themselves as bait, with others using the dangerous hook technique to ride the beasts and exhaust them.
Some brave Watchers even kill the younger Wyrms, selling their oddly sought for organs for quick coin.
Its a very well paid job, considering the mortality rate.
Dedicated survivalists who are sent to keep track of the Balgorga inhabiting the wastes, they are tasked with leading the Wyrms away if they begin to wander to close to Kaamil outposts, trade routes, or civilization. How they choose to lead them away is up to them, with some opting to use themselves as bait, with others using the dangerous hook technique to ride the beasts and exhaust them.
Some brave Watchers even kill the younger Wyrms, selling their oddly sought for organs for quick coin.
Its a very well paid job, considering the mortality rate.
Huin
The hunters and gathers of the Tribe. They hunt and gather food for the tribe and patrol the borders of the tribes land. They also gather herbs for the Fiunuri. Their skills are often used to locate missing dragons.
Huinare
Huin in training, Huinare helps the Huin track down prey. Their skills are often used to locate missing dragons.
Morai
The warriors of the Kaamil. Morai's have to go through three years of training to become one. Morai are the army of the Kaamil, and are commanded by the General.
Gyffredinarr
The general and commander of the Kaamil army. They are part of the Parliament. They has full control over the army (subject to the Kainura's whim), and is treated with high respect. The Gyffredinarr is chosen by the Parliament.
Kyion
Kyion in universal means Assassin. There are only a few dragons in the Kaamil tribe who could be assassins, for a certain skill-set and looks is required. Dark scales, feathers, or fur, willingness to kill without mercy, and are willing to follow direct orders. Although the Kaamil are mostly peaceful, they have a few troubling dragons who get exterminated. The Oldest Kyion is part of the Parliament.
The hunters and gathers of the Tribe. They hunt and gather food for the tribe and patrol the borders of the tribes land. They also gather herbs for the Fiunuri. Their skills are often used to locate missing dragons.
Huinare
Huin in training, Huinare helps the Huin track down prey. Their skills are often used to locate missing dragons.
Morai
The warriors of the Kaamil. Morai's have to go through three years of training to become one. Morai are the army of the Kaamil, and are commanded by the General.
Gyffredinarr
The general and commander of the Kaamil army. They are part of the Parliament. They has full control over the army (subject to the Kainura's whim), and is treated with high respect. The Gyffredinarr is chosen by the Parliament.
Kyion
Kyion in universal means Assassin. There are only a few dragons in the Kaamil tribe who could be assassins, for a certain skill-set and looks is required. Dark scales, feathers, or fur, willingness to kill without mercy, and are willing to follow direct orders. Although the Kaamil are mostly peaceful, they have a few troubling dragons who get exterminated. The Oldest Kyion is part of the Parliament.
Alca
Dragons who have extensive knowledge of the plant world. They can make poisons and potions from the plants from the Kaamil, and imported from other lands. They are commonly commissioned by Kyions to create powerful poisons, as their alchemical skills go unrivaled within the Kaamil.
They often work with the Dugai to craft specialized, frozen mercury armor and weapons for the Kyion and Kainura Guard.
Kailin
A Kailin is a normal Citizen of the Kaamil tribe.
Sai
The law enforcers of the Kaamil tribe. They report any suspicious activities and offenses.
Dugai (Blacksmith)
The Dugai is the dragon who makes all the armor and weapons of the Kaamil tribe, those who are magically gifted are called upon to craft the currency of the tribe. The Dugai rely on trade from the other tribes for a majority of raw resources, as the icy wasteland has provided little to no good mining ground. However, Mercury and coal is plentiful in mountainous deposits.
A Kailin is a normal Citizen of the Kaamil tribe.
Sai
The law enforcers of the Kaamil tribe. They report any suspicious activities and offenses.
Dugai (Blacksmith)
The Dugai is the dragon who makes all the armor and weapons of the Kaamil tribe, those who are magically gifted are called upon to craft the currency of the tribe. The Dugai rely on trade from the other tribes for a majority of raw resources, as the icy wasteland has provided little to no good mining ground. However, Mercury and coal is plentiful in mountainous deposits.
Iâgof (Miner/Ice harvester)
Acquires most of the special ice used in massive kaamilian constructions, and harvests the majority of coal and mercury that the smiths utilize.
Thea
Thea
Young warriors in training, generally under 100 years of age. At this stage they learn the skills that allow them to become Morai, Sai, or the elusive Kyions. The most promising are chosen for a trial of wits and skill. Those who succeed receive training to join the Shadowmanes/ the Raventhorn.
Thia
The builders of the tribe, they specialize in carving ice and building ice structures. They also dig tunnels for the Farmers to plant food that can grow underground.
Farmer
The Farmer grows food underground for the tribe in large specialized tunnels fit for the growth of large, sustaining mushrooms and thick, nutrient rich cave roots.
The builders of the tribe, they specialize in carving ice and building ice structures. They also dig tunnels for the Farmers to plant food that can grow underground.
Farmer
The Farmer grows food underground for the tribe in large specialized tunnels fit for the growth of large, sustaining mushrooms and thick, nutrient rich cave roots.
Researcher
The very intelligent dragons who research and pull from the endless amounts of relics and tomes from the Mirror Tomb, they are rewarded well for their efforts.
The very intelligent dragons who research and pull from the endless amounts of relics and tomes from the Mirror Tomb, they are rewarded well for their efforts.
Authors
Also known as writers, they write a series of stories, facts and their opinions on a scroll. They are 4 types of text an Author could be known for writing:
-Fictional stories: It can be based off from the Mythology or it is the Author's imagination writing in any shape or form.
-Historical text (Non-fiction): Factual text recorded on paper by an Author because it had to be written down or summarized by someone you know? Text can vary from historical events, politics, languages or science related laws.
-Theorists: Most things in life are aren't explained at all. Theorists can write down what the ideal they think it might be the answer to an unanswered question, sometimes backing it up with some 'proof' that may whenever supports the theory or not.
-Journalists: Though the most common for those who aren't actually Authors to become a journalist. A journalist delicate their time to obverse the environment around them, regardless of what matter they are observing. Some observations can raise questions to the Theorists.
~Artists
Probably the most common types of articulture ranks. They illustrate a picture using any known form of medium on scroll, cavnas or even on the wall and window! The artworks they create often is in a form of a narration mainly relating to the Kaamil Mythology.
~Artisan
They are the master of sculptures! They can sculpt statues using a wide range of media, though ice and snow is the most common media due to available.(Keeping Some of Kyanites original ideas)
Important Structures
Ormasse (Inner City)
The safest city in the Tribe. It circles around the Palaces in a strange spiral. Most blacksmiths and crafters tend to live here, as it is sheltered from the cold and blizzards in the area. Crime tends to be rare in this part of the city, as there are plenty of law enforcement around. High ranking dragons as well as lower ranked dragons live in this part of the city. The gates to the Ice Palace of Uriel lie in the center of this segment of city. The housing is surprisingly affordable in Ormasse, and it's the luxurious gem of the Kaamil.
Avirgues, Leóledo, Snowfield, Ourevia
(Outer Cities)
The outer ring of cities around the Ice Palaces. Markets and housing is most common in this area, along with public structures and resources. Law enforcement is looser in this area, making small crimes more common. Large braziers dot the Outer cities, keeping the more populated areas warm even on the coldest nights.
The Ice Palace of Uriel
This was the home of the four founders of the Kaamil tribe, Uriel, Kyridin, Icela, and Ersi. This is were the Kainura, the Fiunuri, and the Icein live. In one of the giant chambers the parliament meets for court to discuss important matters, such as war, trade, ect.
There are six chambers in the Palace, the Main chamber, where the parliament meets, The Royal Chambers, where the Kainura, the Fiunuri, and the Icein live, Krakareens Chamber, where only the Kainura is allowed to enter, and Uriel's Library which is the oldest, and biggest library in the Kaamil tribe.
Kaliti's Tunnel
This is the Ancient tunnel that has survived for centuries, the tunnel goes through the Kaamil's territory and exits at the border of the Vuari. This is very useful for trade.
There are six chambers in the Palace, the Main chamber, where the parliament meets, The Royal Chambers, where the Kainura, the Fiunuri, and the Icein live, Krakareens Chamber, where only the Kainura is allowed to enter, and Uriel's Library which is the oldest, and biggest library in the Kaamil tribe.
Kaliti's Tunnel
This is the Ancient tunnel that has survived for centuries, the tunnel goes through the Kaamil's territory and exits at the border of the Vuari. This is very useful for trade.
Celestial/Hearth Stone
This stone lies in the center of the Kaamil tribe, it is rumored to be the reason Krakareen has lived far longer than any of her species. Every Spring there is a festival held by the stone, The Talar Valerce, due to crops beginning to grow plentifully again. It is held a lot like thanksgiving. With a large feast, music and dancing. The stone is rumored to be a connecting point between two planes of existence, as it spontaneously spouts wild uncontrollable magic into the surrounding tomb.
This stone lies in the center of the Kaamil tribe, it is rumored to be the reason Krakareen has lived far longer than any of her species. Every Spring there is a festival held by the stone, The Talar Valerce, due to crops beginning to grow plentifully again. It is held a lot like thanksgiving. With a large feast, music and dancing. The stone is rumored to be a connecting point between two planes of existence, as it spontaneously spouts wild uncontrollable magic into the surrounding tomb.
Mirror Tomb
An ancient tomb under the Ice Palaces that has stood longer than the Palaces themselves, no one knows where it came from, or what made it. It is filled with graves of dragons, seemingly a species that had died out. The Tomb is known to "rearrange itself" as it often changes, causing many to get lost, often for days. It is also the location of the Hearth Stone, a newly discovered large crystal in the center of the Tomb. It waves with untapped wild magic energy, so powerful that it can alter the attributes of dragons magics or hurt them. It is currently off limits.The Black Towers
Surrounding the outer perimeters of the Kaamil are six huge black towers with intense enchantments casted upon them. When activated, they gather electric energy in the air, and convert it into a massive electrical shield around the ice palaces, keeping any creature from getting inside( unless they are resistant to electric energy in some form). It can't stay on for more than a day, unless there are active thunderstorms in the area.
Culture/Traditions/etc
Currency
The kaamil use special enchanted square shaped coins made of crystal as their currency, which is produced and enchanted by the tribes blacksmiths.
An Emodo is the smallest bit of currency, and is silver colored with a Kaamilan symbol on either side. One-hundred Emodo's equals one Chrono. A Chrono is soft green, typically with an image of a Kaamil landmark on either side. Ten Chronos equals one Sredzal. A Sredzal (often called a Zal), is golden in color, and has the mark of the current Kainura upon its sides. A Zal is the biggest piece of currency, and is worth the most.
All Kaamilian coins are enchanted to grow or shrink to fit the size of the dragon holding them, and cannot be magically copied due to their (magic) crystalline nature.
Winter Gala
This is a festival that occurs on December the 31st (OOC December and January) and is held in honor of the day the Founders survived the harsh arctic and discovered the Ice Palace of Uriel.The festival is held by the Cashra's Lake, dragons bring food, torches and wear fancy masks to celebrate. Before the festivities begin, the tribe leader says a speech and then the festivities begin. There is ice skating, contests of strength and speed, and many fun games. This is considered the best festival that occur in the Kaamil tribe. The festival can last up to two days.
This is a festival that occurs on December the 31st (OOC December and January) and is held in honor of the day the Founders survived the harsh arctic and discovered the Ice Palace of Uriel.The festival is held by the Cashra's Lake, dragons bring food, torches and wear fancy masks to celebrate. Before the festivities begin, the tribe leader says a speech and then the festivities begin. There is ice skating, contests of strength and speed, and many fun games. This is considered the best festival that occur in the Kaamil tribe. The festival can last up to two days.
The Raventhorn Trials
This contest/festival occurs in the summer (OOC June) and is a show of strength, endurance, and speed. The "festival" consists of 3 challenges to complete. The ones who succeed all three challenges are taken in to the Kainura's guard, receiving intense training for many, many years to become the best protectors they can be.
This contest/festival occurs in the summer (OOC June) and is a show of strength, endurance, and speed. The "festival" consists of 3 challenges to complete. The ones who succeed all three challenges are taken in to the Kainura's guard, receiving intense training for many, many years to become the best protectors they can be.
The first challenge involves the competitors to navigate their way back to the ice palaces after being dumped randomly into the wastes. (There are dragons assigned to watch from the air, to make sure they don't d I e-)
The second challenge is to track down and catch a "traitor" (which is really a volunteer Kyion instructed to avoid the competitors), this challenge requires excellent speed to complete.
The third challenge is barred from view to outsiders, as competitors are to summon and ride an Ice Balorga, a long wyrm like creature that is quick and deadly, till it exhausts.
Talar Valerce
(Spring Moon)
The Talar Valerce is one of the more joyous festivals that is held in the Kaamil tribe.
It is held by the Celestial/Hearth stone, and celebrates the coming of spring and new harvests.It is accompanied with a large feast, music, and dancing. Other tribes are invited to the festival, and it is often held on a warmer then normal day.(OOC February/April; March)
Fenin Valerce
(Summer Moon)
This Valerce is a festival with lots of games and dances (Alike a Masquerade)
Masks are made for the dances and costumes as well. It is during this festival where the Raventhorne trials are held. Other tribes are normally invited to watch the kaamil's brightest compete. (OOC June)
History
"The Kaamil tribe wasn't always as it seems, they started off as a small group of eight dragons trying to survive in the harsh conditions of a mountain range in the Icello Region, food was scarce, healing herbs even more scarce, the group of dragons suffered much to survive in the mountains. Although they were determined to survive in the mountains as their ancestors did many years before, and wanted to stay in the mountains forever. However.. That was not the case. A powerful blizzard blasted over the mountains, killing much of the prey and freezing the plants of the mountains, leaving the group with nothing. The storm lasted four days, killing two of the original eight dragons that lived on the mountain. That was then the remaining six decided that they had to leave the mountains, or face a cold death. Kyridin, Icela, and Ersi, and Kaa, were the ones who had suggested leaving. Two of the dragons wanted to stay, stating that conditions would get better and they would survive. However they were out voted heavily. Kyridin, who was leader of the tribe at the time lead his group down the mountain and towards the Ouatel Forest, hoping to find a more hospital land there. However on the way they were turned around by another strong blizzard, which took the life of another dragon of their group, and they were forced to camp until the storm ended. Once the blizzard cleared however, they were completely lost. Kyridin decided to keep moving forwards and hoped to find somewhere were his group could finally settle down and rest, free from the grasp of the cold heartless land. Days and nights passed quickly as they traveled, seemingly never getting anywhere, until they found something that would change their lives. It was Kaa, the eldest of the "tribe" Who had found the first Palace. Curious to who made the structure in such a remote place, the group went inside of the palace to see if it was hospitable. The interior, so cold vapor came from the travelers breaths, one spoke in a quiet voice, astonished by the natural beauty."Who made all this?" A dragon walking down a lone spiraled staircase answered them."I did. For I am Uriel, carver of the Ice Palace.' The travelers looked up at the dragon, realizing their journey was at an end, they had found the place to live, a place of peace where they could finally rest. The Ice Palace of Uriel.
It was not long before other dragons who managed to survive in the Icello region began to journey to the Ice Palace, and soon two more were made to accommodate the newcomers. Soon the original survivors decided it was time to start a tribe. The Kaamil Tribe. They became strong in magic and knowledge, studying and collecting books and tomes for their libraries, living in their giant ice palaces formed by nature, filled with precious libraries as old as the sky. They lived mostly peacefully, for conflict was rare in their lands, they began to focusing more on technology and ancient magics which had long been forgotten."
It was not long before other dragons who managed to survive in the Icello region began to journey to the Ice Palace, and soon two more were made to accommodate the newcomers. Soon the original survivors decided it was time to start a tribe. The Kaamil Tribe. They became strong in magic and knowledge, studying and collecting books and tomes for their libraries, living in their giant ice palaces formed by nature, filled with precious libraries as old as the sky. They lived mostly peacefully, for conflict was rare in their lands, they began to focusing more on technology and ancient magics which had long been forgotten."
Mythology+Important Creatures
Krakareen: The Oldest living Arctic Thunderbird of her species, being of 1450 in age, she is considered a blessed creature and is an important part of the Kaamil tribes culture.
Krakareen: The Oldest living Arctic Thunderbird of her species, being of 1450 in age, she is considered a blessed creature and is an important part of the Kaamil tribes culture.
Arctic Thunderbird: The Arctic Thunderbird is very important to the Kaamil tribe, and are displayed as proud, but wise creatures. They normally live up to 230 years but Krakareen is an exception, seemingly to have never died after being exposed to some unknown magic source. Not one dragon in the Kaamil tribe is allowed to fight or kill an Arctic Thunderbird, not only because they are rare, but because they are a sacred creature in their culture. They have a length of 70ft-85ft and a height of 62-70ft. They have been known to prey on dragons, but due to their significance, a drake cannot kill them, even in self defense.
Ice Balgorga / The Oracle
Ice Balgorgas are eyeless, wingless, feral wyrms that live in the icy wastelands of the Icello Region. They live deep beneath the ice and snow of the region. They are attracted to rhythmic vibrations on the surface, and will breach from deep within the ground to pursuit the source of said vibrations.
Some Wyrms have been known to even sense the passage of dragons in the air above, leaping thousands of feet in the air with startling accuracy to catch them midair.
It is unknown if it does this as a hunting instinct, or as an effort to defend their territory. Their constant travel through the icy wastelands leaves many snowy death traps behind. The large, slush filled holes left behind by their passage are covered by light powdery snow, and can lead to a large dragons doom if stepped upon, as the weak slush will simply collapse underneath them.
Strangely, the Balgorga avoid the Mirror Tombs buried in the waste, even making perfect circles around them to avoid barreling through them or consuming them entirely.
An Ice Balgorga can be ma ss I v e in size, up to 450 meters long, with some rare sightings insisting a length of over 1000 meters. The largest worm known has never been seen, but described many, many times in every Mirror tome about the "Deathstalker". The "Oracle" Was revered among the Mirrors for its nearly 4000 meter length, with strange eye-like markings covering its scales. Some sources seem to suggest they worshipped the Wyrm as their god, as their "Oracle" of all knowledge. Its impossible to know if the beast is still alive, as the Balgorga live on a time frame unknown to dragon kind, as their age span is relatively hard to measure.
To survive in such cold, hostile environments deep under the ice, a Balgorga's internal workings resemble that of a massive blast furnace, producing intense heat to keep their insides warm. Said inner workings also produces a volatile, fiery excrement that the Balgorga can spit from its maw when threatened.
A balgorga's toothy maw is huge, filled to the brim with large, black teeth covered in jagged points to grind through ice and stone. The wyrm's skin is thick, rough and stone colored, covered in tiny sharp points that look like ice. Their skin is covered in many, many large scales, each a few feet in size, overlapping and interlocking to form and tight nit armor that prevents any dust or ice particles from getting within their sensitive insides.
Dragons who have been near a Balgorga has said it emanates a strange, minty smell, especially from its jaws.
The insides of a dead Balgorga smell so strongly of mint that it's almost unbearable, yet some dragons have begun harvesting the hearts and heat organs of young Balgorga, selling them to the masses as some sort of medical cure. Their tough bones are often harvested and used in weapons for the Kyions.
The richer elite of the Kaamil commonly consume the Balgorga hearts as a delicacy, and their black bones worn as exotic jewelry.
Some renegade rogue groups within the wastes have been seen riding the beasts. Turns out, their armor, while all but impenetrable, could be exploited. If a scale on the Balgorga's side is pried open, the integrity of their armor would be compromised, and irritants could be allowed to enter and damage the worm's delicate insides. The wyrm would roll itself above the surface, aiming the compromised scale at the highest point from the snow. A dragon prepared to "ride" the wyrm could, as it rolled its open scale to the surface, could mount and control the wyrm.
The rogue groups crafted hooks that could grip the scales, and if placed towards the front of the creature, could allow control of the creatures forward movement. It would continue across the surface, moving continuously to try and shake off whatever gripped its scale with speed, until exhausted.
This knowledge was unknown to the Kaamil until the rogue groups were spotted riding the wyrms during a raid on the outer cities. The kamel quickly figured it out, (a former rogue shared the technique with them) and now wingless drakes commonly use the mode of transportation to cross the wastes quickly and safely.
This knowledge is highly guarded, a secret kept within the tribe.
LIST OF CURRENT MEMBERS
*IF YOU HAVE A CHARACTER IN A POSITION THAT IS NOT LISTED BELOW*
*PLEASE MESSAGE ME*
Kainura: Esridar *Whispering Soul*
Fiunuri: Falliché *NPC* (Grey furred Wyvern)
Fiosi: Feria *NPC* (Small red and maroon feathered Western)
Icien: Kozume Kenma *Ken*
Inira: Kyuurei *Kyuurei*, Mygod *NPC* (Pale grey furred Drake)
Nemara: Kizzyntayt *NPC* (Black striped Sand colored feathered Western)
Director: Arissé *NPC* ( Soft Green feathered Drake)
Normal Ranks
Huin: Moiddracrut *NPC* (Brown dark spotted furred Western), Artemise Rynnuria *Artemise*, Kuroe *Kuroe*
Tracker
The tracker helps hunters track down prey in noncombat situations. They are also used in stealth missions when spying or tracking a dragon/dragons.
Morai: Shiranui(?) *Shiranui*
The warriors of the Kaamil. Morai's have to go through three years of training to become one. Morai are the army of the Kaamil, and are commanded by the General.
General Vierleith, (The Taker Of Life) *NPC* (Large muscled scaled/feathered Silver Western*
Kyion: Pokiantein *NPC* (Pitch Black feathered Western), Ezziliet *NPC* (Dull Black furred Western), Grolzrienteg *NPC* (Pearl Black feathered Drake)
Kailin: Percivel Frostwing *Frostwing*, Chimera *Chimera*, Solstice Equinox Wolf-Irn *Solstice Equinox*
Sai: Katyusha Ariande *Katyusha*, Harold
Blacksmith: Usay *NPC* (Charcoal Black feathered Drake), Dymranut *NPC* (Aquamarine and green feathered Wyvern), Zivuny *NPC* (Dull black furred Wyrm)
Students
...
Thia: Nimyl *NPC* (Reddish brown scaled drake) , Redi *NPC* (Greyish blue feathered wyvern)
Farmer
...
Researcher
Taliah
~Authors Crystal Galaxy Lace *Crystal*
-Theorists:...
-Journalists:...
~Artists: Crystal Galaxy Lace *Crystal*
Probably the most common types of articulture ranks. They illustrate a picture using any known form of medium on scroll, cavnas or even on the wall and window! The artworks they create often is in a form of a narration mainly relating to the Kaamil Mythology.
~Artisan: Crystal Galaxy Lace *Crystal*
They are the master of sculptures! They can sculpt statues using a wide range of media, though ice and snow is the most common media due to available.
Technology/ Magic
Mercury Armor/Weapons
[center]
Last edited by Whispering Soul on Fri Mar 11, 2022 5:03 pm; edited 16 times in total
Whispering Soul- Status :
Online Offline
Posts : 146
Join date : 2016-10-21
Age : 23
Location : Everywhere
Rank : Kaamil Leader, Hellspawn
Tribe : Kaamil
Re: [4] Dragon Tribe Information
The Uoangi Desert
Kishin, Universal, and Ga'ar.
The Uoangi Desert is rumored to be the birthplace of dragonkind on Nuira, a theory that is very much substantiated by the Ga'arian roots that can still be found in the many languages we know today (Think of it as Dragon Latin). Ga'ar is an ancient language created nearly 50,000 years ago by the nomads who roamed these scorching sands, long before any tribes were created. As the Great Drought slowly spread and killed the land, many of its inhabitants fled to new lands, and their descendants lived on to establish the other tribes. As such, Ga’ar is considered an important language for scholars, but it is otherwise a very dead language. Ga'ar is a very rough, guttural language, and has often been described by non-native speakers as sounding like someone is choking on glass (and, for those attempting to learn the language, it often feels that way too). The most frequent usage of Ga'ar is in the glyphs and written spells used by most spellcasters, and in the ruins lurking within the desert wastelands. Often, it's hard to tell whether those runes are a simple inscription, or a magical trap that could easily blow you to smithereens. Most Ki'sha know only Kishin, as Universal is just now being implemented into the schooling system.
Kishin is somewhat of a unique language; in the sense that not all of its words translate well to other languages: some single Kishin words best translate to short phrases, or even small paragraphs in other languages. When spoken, Kishin is a very smooth, fluid language, with each word tending to flow into the next like some sort of verbal river. For example, there are many Kishin words for “stranger”, but each variation carries a different connotation. “U’mavii” roughly translates to a gender-neutral: “One-Who-Wanders-The-Sands” and usually has a condescending air, especially when used to address someone who has done something wrong; whereas “Un’salii” roughly translates to “Wanderer-Of-The-Sunlit-Path” or “Rider-Of-The-Winds” and has a much more friendly connotation, so the speaker can usually be assumed to be open to talk or perhaps even trade.
Additionally, Kishin has a significant nonverbal component, and while still it is considered Kishin, its usage is faaaaaar less common; usually restricted to hunting, stealth missions, or other instances where silence is imperative. Largely, Kishin Sign is graceful, flowing and somewhat subtle, largely based off of minute changes of body language, and the positioning of certain body parts. Thus, just the way someone walks or carries themself can- quite literally- convey a message to all those watching. Different parts of speech traditionally correspond to different parts of the body, though all can be signed out using the hands over a longer period of time. In order to keep it relatively easy for Wawuri to learn, nouns and verbs are both signed using the hands. More complex additions such as emotions, adjectives, prepositions, numbers, directives, pronouns, intonation, and more can be conveyed using various combinations of head movements, wing positions, facial expressions, flicks and positions of the tail, posture, etc...
Western Dragons, Drakes, Wyrms, Lindwurms, and Wyverns
Heat Resistance, Water Retention, Lithe Body Types, Sandy or Brilliant Coloration, Decreased Metabolism, Increased Stamina, Large Wings, and Widely Spaced Toes
The Kaamil- Tense
The Vuari - Neutral
Stormcallers- Allied
Valeterrene - Neutral
Xoya - Neutral
The Lakara- Neutral
~~~~~
Through Blood And Vigilance, We Shall Persevere
But Through Knowledge And Discipline, We Shall Prosper
The Ki'sha are a strict form of dictatorial matriarchy and theocracy, with the first born child of the leaders being chosen to rule the tribe next and therefore receiving specialized training. The child must either wait until the parent dies, as once you are crowned you stay ruler until death, or the child may challenge the ruler for their position. However, challenges are not limited to the eldest daughter; provided one of the younger daughters meets the requirements, they may challenge the Kuz’a. If challenged, it is a fight to the death. The only way for 2 survivors to emerge is if the victor of the fight chooses to spare the defeated. Usually on the condition that they renounce all claim to the throne, and agree to serve their new Kuz'a faithfully until the end of their days; or they are exiled from the tribe for the rest of their lives, the punishment for returning being execution. The challenge cannot be denied by the current leader, as it is a sign of weakness to refuse the fight. All members of the Ki'sha follow their own polytheistic religion, and many laws are spread through whatever the shaman decrees. The Kuz'a must obey the Safyz'a to a degree, and the same goes for the Safyz'a.
The Kuz'a: The head of the tribe, she is treated basically as a dictator, having total control, and her orders being taken as law. No decree of the Kuz'a can be denied, and all orders must be initiated. It is against the culture of the Ki'sha to argue with the decision of the Kuz'a, as she is believed to be the Chosen of the gods. The Kuz'a is always female, and always a descendant of the ruling family. If, under the occasion that no living members of the ruling family were left, the position would likely be passed on to a different, close relative of the royal family.
Safyz'a: Though they are not technically a part of the royal family, the Safyz'a- also called the High Priestess- carries the faith of the people on their shoulders, and as such is widely considered a royal rank; all technicalities aside. the rank of Safyz'a is likely the highest rank you can achieve through pure merit alone. It is one of the most independent ranks as well, as Safyz'a are allowed to work freely without having to ask the Kuz'a for permission for tasks relating to temple business. The Kuz'a may challenge these decisions, should they be unsatisfactory for some reason, but the initial choice belongs to the Safyz'a. The Safyz'a is very well versed in the practices of magic and healing, being strongly tapped into their spiritual side, and is the primary source of spiritual knowledge within the tribe. Just like the Kuz'a, the Safyz'a is always female. There can only be one Safyz'a at a time.
Lekuz'a: Any daughters of the Kuz'a and Grog are declared to be Lekuz'a. The Lekuz'a have more power than most, often being taught skills no other dragon would learn, and becoming important officials and leaders, seeing as the Kuz'a allows it. There is no Lekuz'a that is destined to become Kuz'a, rather, they must fight for the title. If one of the younger sisters meets the requirements, they may challenge the Kuz’a in place of the elder sister Generally, the oldest daughter will challenge the queen, but this isn't always the case. You must be an adult, and have: at least 50+ years of military experience and 50+ years of bureaucratic experience (likely as a diplomat) before you may challenge the Kuz'a. It was designed this way so that no ignorant Lekuz'a were to ever become Kuz'a.
Irem and Grog: All sons of the Kuz'a and Grog are known as Irem, and they are generally regarded as lesser beings when compared to the Kuz'a or the Lekuz'a, though oftentimes they may hold more power than the Grog. They can sometimes lead military combat strikes, and serve as officials, but must obey all laws that the Kuz'a decrees, or anything she orders them to do, with punishment of death if they ever fail to perform as the Kuz'a requests. The Grog are very similar, except they are not allowed to do much of anything important without the Kuz'a's permission, and usually do not hold any positions of great power, other than their title.
Irezu: A special rank created to give the people more of a voice in the government. The Irezu act as a council of advisors for the Kuz’a; and an entirely new concept to traditional the Ki’shan government. Each member of the Irezu are the best of the best, and the most prominent in their field: generals, doctors, merchants, scholars, the Safyz’a, craftsmen, herbalists, the head of the E’naru, and the Kael. These experts can advise the Kuz’a in any and all matters she brings to them, but the end decision still belongs to the Kuz’a alone.
Kael: The Kael is the leader of a group of elite mages called the Kal’fin; a group that Kuz’a Asherna implemented after spending several years of her life among the Stormcallers and being exposed to the true power of properly controlled and harnessed magic. Magic is still very much an unknown quantity for the Ki’sha, being formerly reserved for the Safyz’a and the Nftari as it was seen to be a holy practice, the people were understandably distrustful about a group of mages. But after untrained hatchlings started losing control, it was decided that something needed to be done. The Kal'fin are in charge of training any Wawuri who show magical talent, inventing arcane enhancements to further the lives of Ki'shan citizens, and providing the Kuz'a with access to both magical power and council on how to effectively use that power. The Kal'fin are heavily controlled and restricted, for fear of the mages conspiring against the tribe like the Azra of eons past.
Athoast: The position of Athoast is the highest form of Syaan one can achieve. The Athoast, also known as the Archivists, are charged with the safekeeping of the Kra'vros Archive, and the wealth of knowledge stored within those cool, sandstone corridors. The Athoast control access to the restricted sections of the Kra'vros, and they also are in charge of supervising the Kael and the Kal'fin so that nothing.. Dangerous (or at least nothing unregulated and dangerous) will happen. Those tasks are both public knowledge, but what most people don't know about the Athoast is that they also act as the heads of the Ki'shan spy network (Spymasters, if you will), as well as the commanders of the Kaaluza. Hence why "Athoast" is derived from a Ga'arian term that can either translate to "Guardian of Forbidden Knowledge", or "Guardian of Forbidden Secrets". There can only be three Athoast at a time.
Kaaluza: One of the most feared and most exalted positions in Ki'shan society; the Kaaluza are fearsome warriors. Elite assassins sent after Ki'shan defectors intending on endangering the tribe, and important military leaders of opposing forces in times of war. Once one becomes a Kaaluza, their true name is struck from the record, and they become ghosts in the system. Only other Kaluza know each other's true names, otherwise they just go by various aliases. They have the authority to command the Ugaan and are on roughly the same level of authority as the Aliguaan.
Sai'luza: The Ki'shan spy network, they are sent out at any and all times to spy on the rest of the tribes in case there is information that the Athoast, and through them the Kuz'a, should be aware of. Although many Kaaluza are trained in spying method as well as assassination techniques, the Sai'luza are true specialists in their field. Expert forgers, cat-burglars, infiltrators, masters of disguise, and likely the most cunning draconiformes to have ever walked the sands of the Uaongi desert: the Sai'luza are never to be underestimated.
Aliugaan: These elite warriors have a diverse range of areas to dispense their valuable talents. There are 2 primary divisions of Aliugaan, with a rough ratio of 1 Aliugaan to 25 Ugaan: The Aan-Aliugaan put their energies towards guarding both the palace and the temple. They are primarily called upon for special occasions such as diplomatic meetings and important religious ceremonies, but are always stationed at various places throughout the palace of Darííus, and throughout the Great Temple of Ek'ävar. Whereas the Lazri-Aliugaan are more war focused, and act as field generals stationed in various fortresses along the borders in an effort to both preserve the land that the Ki'sha have, and to drive the monsters out of any land that they could possibly use; whether it's for food, water, or other resources. Aliugaan who choose not to specialize may be stationed under either branch, either serving under the Aan-Aliugaan much as a royal guard does under a captain, or under the Lazri-Aliugaan as lieutenants serve under generals in various fortresses.
Ugaan: The hunters of the tribe. Due to the Ki'shan being a primarily hunter-gatherer civilization, most of the tribe's fighting is done by the Ugaan, who are trained in the ways of both long ranged and short ranged combat. Many Ugaan technically have "homes" in the Ki'shan cities, but spend most of their time out on the wastes, hunting and scavenging whatever goods they can find to sell at the bazaars. Other than becoming an Aliugaan, the highest rank an Ugaan can achieve.
Kal’izi: A member of the Kal’fin; the Kal’fin are both the most heavily controlled and heavily guarded group of individuals in the entirety of the tribe, due to the general distrust of magic. Though there aren't many, all hatchlings born with any amount of arcane potential are required to receive training from the Kal'fin while they are Wawuri, and they receive the title Kal'fei. Should they choose to pursue their talents even further than just the initial training, that is when they become known as Kal'izi and become so closely guarded and controlled.
Nftari: Being toned to spirit and mind, the Nftari act as both the priests, educators, and healers of the tribe, using strong magics to cure and enlighten all draconiformes who desire it. There are often very few Nftari in the tribe, due to the process it takes to become one being very strenuous and aggressive. They pledge their loyalty to the gods and Kuz'a, and oftentimes the Nftari will become abstinent, refusing to have a mate as they believe it would interfere with their religious practices.
Luiaan: These are the gatherers of the tribe, and generally the draconiformes who chose not to participate in the violence that sometimes results of the Ki'shan hunts; acting sort of as the peasants, the Luiaan make up bulk of the Ki'shan tribe. While their main focus is to gather food and the like, they can also serve as craftsmen and artisans; workers who do mundane tasks the Ugaan don't usually perform. They are fiercely loyal to the Kuz'a, and must follow all orders she asks them to. Sometimes, in times of war, the Luiaan can be called upon to act as loyal soldiers, but they are generally expected to become more adept in their skills as workmen or scholars over the duration of their lives. While many choose not to pursue a higher ranking, the city guard, or Enaru, are largely made up of Luiaan who just wish to keep the peace.
Syaan: Syaan are the esteemed scholars and educators of the tribe, they usually tend to work side by side with the Nftari on matters of religious history, though are generally held to be slightly lower in rank. The Syaan hold court in the Kra'vros, believing it to be their sacred charge to gather and protect the knowledge of the realms under the wise guidance of the Athoast. After going through an intensive education when they are still Luiaan, it is the Syaans' job to help to advance the tribe, often relying on a mix of science, magic (with the cooperation of the Kal'fin) and critical thinking, while also staying in touch with their religious beliefs. They are the only other draconiformes besides the Nftari that can become Safyz'a.
Vuuaan: Regarded as the more advanced form of craftsmen, Vuuan can sometimes work with the Syaan and the Kal'fin, and are tasked with architecture, weaponry, art, and other tasks required of them by the Kuz'a. They hold a higher position than regular artisan Luiaan, who work simply because that is what they need to do to survive, whereas the Vuuaan are considered artisans and often take pride in their work. Vuuaans are usually supplied with a good number of Shemscaluri, and if the Kuz'a orders and allows it, they can have freedom to invent new weapons or machinery of their own designs (under careful supervision of course).
-fei: Examples: Syfei, Ugfei, Vuufei, etc. fei is a suffix given to draconiformes who are studying to better their abilities in a certain subject. Such as draconiformes studying to become Ugaans, or perhaps Luiaans, who want to extend their knowledge and become scholars, they would be referred to as Ugafei and Luifei. Simply put, it means student or pupil in the Ki'sha language. The suffix -fei is applied to the first three letters of the ranking that they are training for.
Wawuri: All young draconiformes under the age of 10 are regarded as Wawuri, or Pure Blood. The term can also be used to refer to some Nftari, but usually refers to the hatchlings of the tribe. In Ki'shan culture, hatchlings are highly valued, and therefore under the personal protection of the Kuz'a. Any sort of abuse, neglect, or otherwise maltreatment of Wawuri is dealt with swiftly and harshly. They are usually free of manual labor until they are old enough to start working without any negative consequences towards their growth. This age is usually around 7-8, but most families begin to instruct their children in basic self defense as well as the basics of education before this time period arrives. Though Ki'shan culture has advanced in leaps and bounds, the ever-present concern of monsters breaching the city walls calls for a swift and often harsh childhood.
Shemscaluri: Sometimes called Tainted Blood, or Lesser Blood, the Shemscaluri are essentially slaves of the Ki'sha. They are the war prisoners, the lawbreakers, the traitors; the lowest of the low in Ki'shan society. Almost no one is born into this rank, it is something earned through your deeds alone. Occasionally, should the crime be so heinous, or so wretched; that criminal's bloodline will be cursed to be Shemscaluri for the rest of time. Should one of a cursed bloodline prove themselves worthy, it is possible to overcome the curse of your ancestors and become an actual Ki'shan citizen, but that is a long and dangerous journey. Sometimes, if a sacrifice is to be made, there is a chance that they can become Shemscaluri, and have their lives spared in return for living a life of shame. Usually, they are used to perform mundane tasks, build structures and monuments, or they can be servants of higher ranking officials and citizens. Usually, outsiders who wish to join the Ki'sha will start out as Shemscaluri and have to work their way up the rankings to prove their worth.
Apply for ranks in this color with the current Kuz'a
An’maism: The Ki'shan religion is a polytheistic religion, formed of 13 God's, Goddesses and Entities, each having their own sphere of influence and keeping the natural order of things. Much of An’maism relies on nature, the inner workings of the world, as well as a heavy reliance on magic, prophecy, and the importance of the Tribe.
Fae'ela: Known as the goddess of creation, death, and rebirth, legends say that the gods were birthed from her breath, and that all draconiforms are descended from her. There are many great churches set up that teach her enlightenment. She is frequently depicted as a massive hydra with 8 heads, one per type of draconiform, in a position that suggests comforting a loved one. Her idols are often carved from a colorful see through material, such as Rose Quartz or Ruby.
E'coran: The god of war, strategy and the sun. This is the primary god that the Ki'sha pray to. There are many temples and shrines set up around their territory dedicated to him. Should a draconiform have been accused of treason or deserting on the field of battle, E’coran demands their lives as a bloody tribute. The only way to escape this punishment is to serve as Shemscaluri until you redeem yourself. During the Solstice and Equinox festivals, live animals are sometimes sacrificed by the more devoted acolytes, but more often than not burnt offerings are deemed acceptable. He is very frequently depicted in murals and mosaics as a stocky, dark red western dragon with 6 wings, eyes like supernovas, and a rolling wave of white-hot flame heating the ruby-red spines along his back to superheated proportions. His many idols are carved from the finest rubies and garnets, with accents of bronze, in a rampant pose.
Mora: Goddess of life and love, she can be as fickle as the tides and the ever changing moon. Her dual nature is represented by her 2 heads: one is kind, beautiful, and passionate, always ready to help those she cares about; and the other is vicious, spiteful, jealous, every downside there is to love. Mora is often depicted as a large beast, with 2 heads, large wings that could span across the sea, and a voice that can either kill or bless you. Her idols are often made of Citrine with Rose Gold accents.
Mis'nu: Goddess of fire and the underworld. Many dragons worship her in a cult-like fashion. While most gods of the underworld are seen as evil in other cultures, Mis'nu is seen as a benevolent guide to the afterlife. She is often depicted as a lindwurm with soft yellow flames for eyes and tears of molten rock. Her idols are frequently carved from Fire Opal and Carnelian, and in the pose of one offering their condolences for some great loss.
Leur-nagi: God of the wind and sky. A trickster god, Leur-nagi enjoys fooling around with mortals, and is seen as a capricious, somewhat chaotic god; equally likely to provide pleasure as he is to provide punishment. No one can predict how Leur-nagi will react, for he’s just as fickle as the winds he rules and twice as clever. Frequently depicted as a lanky eastern dragon with sleek antlers, a carefree attitude, and a devilish grin. His idols are carved from Aquamarine and Aventurine, with a pose that brings to mind laughing about an inside joke. Leur-nagi and Wi’ganda are often prayed to together, and are usually painted as two kindred-souls.
Gaeia: Goddess of the earth. Gaeia is an incredibly stern goddess, and many dragons will pray to her when they desire good hunting. She is known to be a steady goddess, but one who gives equal opportunities to both predator and prey. The poor favor her with their offerings and praise. Statues of her are usually carved from Malachite or Nephrite Jade and in a position that suggests a hard, but caring, mentor.
Scaier: God of fortune and prophecy. This dragon god is often depicted as a feathered serpent, which sits atop a tree in the heaven lands of Alka'har, and will whisper words of wisdom into the ears of mortals who are smart enough to listen. His idols are usually carved from Hiddenite or Jasper and in the shape of a coiled serpent.
Wi'ganda: God of charisma and luck. He is known to be fickle, frequently changing his mind as well as changing tactics. But when he pulls through, the results can be remarkable. He is usually depicted as a lanky wyvern, utterly decked out in gold and jewels, with bright purple eyes. His idols are usually carved from Iolite or Amethyst and accented with Gold, in the pose of someone who knows something you don’t and is taking great pleasure out of it.
Iuigaaqinora-fi: The God of pestilence and darkness. Though recognized as a god, he is often despised and frequently blamed for the plagues and famines that sweep the lands. Very few except for cultish fanatics pray to him, but he is recognized in most Ki'shan myths and legends. He is depicted as a slinking crimson western dragon, with 4 eyes and 4 wings and smog hanging about him like a fetid cloud. For the few effigies there are of him, they are usually carved from Dragonblood or Smoky Quartz in a pose that brings to mind a slinking rat.
Nura'ly: Goddess of maternity and childhood. Most dragons have a tiny statue of Nura'ly in their homes, to bless their children. Dragons who are ready to lay eggs will often eat her fruit, the desert date, in order to ensure healthy hatchlings. Frequently depicted as a serene quetzalcoatl with rainbow feathers, curled around a nest full of eggs. Statues of her are usually carved from Bismuth or Opalite.
Yug'szk: God of the sea and guardian of the frozen desert. Said to watch over the ocean and all beyond its shores, and to destroy all those who would come to Verula with foul intentions in violent bursts of thunderous power. He is known for being slow to anger, but nearly impossible to appease once his fury is unleashed; and, though his fury is awe inspiring, he is often thought of as the protector of the innocent. Those who are wrongly being hunted often pray to him for protection in times of need. Frequently depicted as an enormous blue-grey eastern dragon with horns like lightning and eyes of an icy blue. Statues of him are usually carved from Labradorite and accented with Lapis Lazuli and often feature him roaring defiantly at some unseen enemy.
U'ua: An ancient being, born of trickery and magic. While still "technically'' seen as one of the gods, U'ua isn't regarded as a dragon, and is the only god-like entity not of Fae'ela's brood. Rather, they are a shapeshifting hive-mind of primordial evil that exists throughout all things, and fosters dark thoughts that drag dragons down the darkened path. But even though they are the embodiment of evil, U'ua is bound by several restrictions: they cannot lie, nor can they break any oath that they have made. Additionally, after the final battle of the War of Bloodlines, it is believed that U’ua was bound and sealed away under the capital city of Al’yaek by the god E’coran. They are frequently depicted as a smoke-like entity with eyes of gold, often carved in see-through Obsidian and Onyx.
Living within the Ki'sha is often seen as a strict life, and for some, that might be the case. Almost all dragons are put to work, because they are unable to simply live as citizens, you pull your weight or you get left behind. It's that simple. It is relatively easy to receive punishment for infractions in Ki'shan society as well, with the punishments ranging from jail time, to public whippings, execution, and The Hiariquam; a particularly nasty punishment, in which the offender is tied to stakes, left eagle-spread in an area with full exposure to the searing desert sunlight, and left there from sun-up to sun-down with neither food, water, nor any chance of respite from the scorching heat waves. Dragons have been known to lose eyes to particularly bold vultures whilst staked out like that... In Ki'shan society, there is an intense emphasis placed on the social hierarchy. Those who are of a lower standing are expected to bow to those who are higher than them. Usually a brief, shallow bow in casual settings; but in formal settings, the depth of the bow represents the amount of respect shown. An easy way to subtly insult those of high standings is to give a shallow bow; whereas usually bowing so low you press your forehead to the ground is considered groveling, something that may also be considered insulting to some individuals. An easy and fairly reliable way to estimate someone's rank is to assume that the person with the more ornate tattoos and/or body paint or clothing is of a higher ranking.
Tattoos in particular are a MAJOR party of Ki'shan society, as they are a universal aspect of every Ki'shan citizen's life. From coming of age ceremonies, to first successful monster hunts, the deaths of close friends and family, marriages and widows and widowers, extraordinarily high political standings, invoking the blessings and blessing of different gods, invoking protection from evil forces, and just regular artistic expression. The majority of tattoos which symbolize specific life events and other achievements are usually pure black in color, clearly defined edges, and though they are rather simplistic in concept, the interweaving lattice that forms after an individual has led a distinguished career can be startlingly intense to those who aren't used to traditional Ki'shan culture. Some of the most common tattoos are: pure black bands around the wrists and/or ankles; swirled, interlocking lines along different parts of the body (the location of each tattoo carrying a different meaning); jagged, almost lightning-like patterns; runic verses from Ki'shan ballads, songs, and poems; and the particular holy symbols for different gods (the most popular obviously being the sun god, E'coran). Outside of these ceremonial and ritualistic tattoos, there are just artistic tattoos in existence, but they are few and far between. They tend to be pure black in color, have sharply defined edges, and to be rather simplistic. If an individual has an extremely detailed tattoo, they can be assumed to be a higher ranking person and generally quite important.
However, despite their fiercely unforgiving culture, the Ki'sha have a very rich spiritual history, as well as an incredibly rich physical history. They are surprisingly good at storytelling, and are generally very dedicated, loyal and passionate, should anyone manage to befriend one. Many unexpected facets of Ki’shan life are just now coming to light with the slow loosening of the borders, the first and foremost of which are the Bazaars and the magnificent goods and services found in them. These open-air markets truly show the rich cultural history of the Ki’sha; vendors shout over each other from their brightly-colored, cloth covered street carts in the busy square, the heavy scent of incense and perfume hang in the air like scented fog mixed with the scents of roasting meats and the other spicy cuisine that the Ki’sha are famous for. Many outsiders are utterly unprepared for the extreme levels of spice, but luckily most food vendors come prepared with a special type of flatbread, called nara, designed to help cut the heat for those unaccustomed to it. Practically anything can be found in a bazaar! Gems, precious metals, cloth, rare desert fruits, small statues and idols of the gods, rare books and scrolls, ceremonial masks during festivals, and sometimes even imported goods from other tribes.
The Ki'sha are a war stained tribe, having survived years of inter-tribal bloodshed. As such, they have been mostly closed off from other tribes, and are often wary of strangers; even to this day. Most older Ki'sha speak nothing except for Kishin, due to their previous isolation from the outside world. But in the last 70 years, Kuz’a Asherna has been establishing a system that allows travelers, who have attained the proper documentation of course, to lawfully enter Ki'shan lands and experience their culture first hand. In addition to that, Asherna has implemented Universal into the basic schooling system to further promote communicating and understanding other cultures. That's not to say that strangers are well trusted, not by any means, but knowledge is one of the most prized possessions of the Ki'sha. In fact, one of the oldest structures in the Ki’sha is the Archive, called the Kra’vros (or the Wealth-Of-The-Worlds). Whereas it had formerly only been available to the higher rankings, is now available to the public, if they should be so inclined to use it. It houses some of the oldest scrolls (books disintegrate quickly in the harsh climate, so scrolls are used more frequently) in the entirety of the Ki’shan tribe, as well as housing the official workshops and headquarters of the Kal’fin.
Generally, it is seen as disrespectful for a Ki'shan to not greet a stranger with respect, as their legends tell of the gods taking mortal form to test their followers. Of course, should the stranger prove rude and arrogant, all bets are off. Most Ki'sha bow when they meet someone new, assuming it is one from their own tribe. For rogues and outsiders, Ki’shan are taught to be cautious, but courteous. And should the stranger act in any way suspicious or dangerous, to immediately report them to the nearest E’naru. The Ki’sha are also expected to bow to someone of a higher rank, most extremely high ranking officials are recognizable on sight, but it gets more difficult as you go further down the ranks. Additionally, the law system is very strict in the Ki'sha as most crimes are punishable by whipping, incarceration, public humiliation, time spent as Shemscaluri, the Hiariquam, or sometimes even death. Sentences tend to be lighter for the young and ignorant, but as you get older you are expected to learn the rules and pull your weight.
The Ki’sha are a strict tribe, focused on discipline and vigilance, but even they need to let off some steam at times. These times are the festivals: fantastic week-long celebrations of the passing of time, complete with music, dancing, special dishes, ceremonial masks, special face and body paint, and stories of their past told with masks, costume, and dance. These special festivals happen during the Summer Solstice (Shel’ac), the Autumn Equinox (Ri’hal), the Winter Solstice (Ostos), and the Spring Equinox (Adza). Additionally, each family celebrates the birth of new children, and the entry to adulthood, as well as the death of family members. Funerals are very much in the celebratory style, as the Ki’shan culture firmly believes in celebrating the lives and deeds of those who have passed on, for the halls of the gods have gained another worthy soul. One of the most important festivals, however, is one that occurs during eclipses, both solar and lunar. However the solar eclipse is by far the most important and the biggest celebration, even though it only lasts for a day, compared to the other week-long festivals. Face and body paint are important parts of the festivals as well, with different patterns and colors signifying different ranks as well as different social statuses during the event. For example, the Kuz’a has one thick line of crimson paint stretching from one side of her jaw, over the bridge of her snout, to the otherside of her jaw with a line of dots above that, a line straight through each eye, and one straight down her chin. There are more ceremonial markings used in religious ceremonies as well, but they are usually applied during the ceremony itself and are much simpler.
Just as dwarven armaments are considered the best of the best in many fantasy novels, so Ki'shan armor and weapons are frequently acknowledged as being some of the finest works to have ever graced the face of Nuira; and therefore the most prized trade goods that the Ki'sha have to offer. Ki'shan blacksmiths are considered masters of their crafts, usually spending centuries, and oftentimes entire lifetimes tweaking and perfecting their craftsmanship; it's not uncommon for draconiforms to personally travel thousands of miles just to commission a suit of armor, or a particular weapon from the Ki'shan master smiths. Ki'shan smiths don't take requests for specialized armaments by letter. To get this legendary equipment, one must brave the wastes and travel to Al'yaek itself. Al'yeak is where every legendary blacksmith holds court, and though there are certainly other blacksmiths elsewhere, only the weapons and armor forged in Al'yaek had the properties that Ki'shan armaments are so famous for; likely having something to do with the unique forging process. Known as Laitifu, only elite Vuuaan are allowed knowledge of this technique as it is a VERY well protected tribal secret. As of yet, no other tribe has been able to perfectly replicate the Laitifu technique; there are approximations, of course, but nothing on par with the real thing. The reason for this, likely, is the unique materials and conditions needed to successfully forge a Laitifan blade.
The Laitifu technique requires that the chitinous hide of the deadly khinziran (See the Bestiary below) be beaten and folded into the existing metals to form a sort of organic alloy, then that alloy must be fired in the super-heated, caustic steam from one of the many vents in Al'yaek (resulting in the Universal name for the practice: Steamcasting); but those who would attempt to crack the code of the Laitifu are more likely to end up with a nasty acidic surprise than they are to get a functional result. In the end, steamcast weapons, armor, and metals in general are left with a distinctive wave-like pattern beaten into the metal, and a slight prismatic shimmer whenever the light happens to glance off it just right. Steamcast objects are lighter and stronger than most other materials, and tend to take to enchantments much easier than other materials; as such they are highly prized as excellent weapons, armor, and reinforcements. There are drawbacks, however: the khinziran is a deadly beast which lairs deep within the desert wastes; not only is it a treacherous journey to find one in the first place, but many of those who go searching for a khinziran never return, likely quickly, torn asunder in but a moment, or slowly and painfully, as the khinziran plays with its meal until it dies of exhaustion and/or blood loss. As such, Latifan objects are exceedingly rare, and extremely expensive.
The Capital City of Al’yaek:
REVISION IN PROGRESS
A massive city carved into the hollowed out interior of an enormous sandstone butte. The titanic skeleton of Ko-Ghemrezeth wraps around the outside of the spire, and it's jaws now form the gate to a metropolis of the beings it hated so much while alive.
Kra’vros (The Archive, AKA The-Wealth-Of-The-Worlds):
One of the largest buildings in the city other than the palace itself, it's a large sandstone structure carved into the very rock of the Yae'kl spire itself. It has many floor to ceiling shelves, in the form of small hexagonal cubbies to hold the thousands of scrolls within the Archive. Farther within the spire, there is a "Restricted Section" that requires the approval of an Archivist to access, as it mainly holds forbidden tomes of other religions, dangerous magics, and information about the locations of possibly dangerous ruins. Probably the most famous part of the Archive is the Hall of Memories. It's a long sandstone corridor leading to a second entrance to the Archive; but the interesting part is the corridor itself. The walls of the hall seem to grow extremely slowly, but it never breaches the side of the spire. The walls of the hall are a magnificent mural, depicting Ki'shan history in all of its glory. If you look at it out of the corner of your eye, the mural almost seems to move; but it's solid stone when you look at it directly. The specifics of the enchantment are to chronicle the extent of Ki'shan history in one place; each distinct "era" is distinguished by a different color, and the beginning/end of an era is usually marked by a distinct event. Additionally, the Archive is the central location of the Kal'fin. They have access to almost every section of the Archive except for the Restricted Section, only the Kael may have access to that without first gaining permission from an Archivist.
The Ki’sha are most likely the oldest culture- if not tribe- on Nuira, and they take great pride in that fact. They have most likely survived more bloodshed and war than most other tribes combined; making their history bloody and turbulent, but yet also victorious and storied. The true history of the Ki’sha begins over 50,000 years ago, when the land was still green, rivers still flowed, and prey was as plentiful as clouds in the sky. But the Ki’sha were not one people at that time, they were split up into over 50 squabbling clans, each led by a male mage called an Azra, and each plotting to conquer the others as was their “inherent right”. This made Fae’ela, the Mother of All, furious; her children were not supposed to murder each other in cold blood! But when she went to the other gods for help, each of her divine children came up with either an excuse or just a reason they should let their mortal siblings keep killing each other. So, disgusted by the behavior of her elder children, Fae’ela fled further into the divine lands of Alka’har and eventually came upon a dark chasm and the evil being sealed within it. They introduced themselves as U’ua, and offered to help the All Mother in return for her freeing them from their prison. Although she was wary of accepting anything from this malevolent being, she agreed to accept their help on the condition that they didn’t kill anyone. U’ua easily accepted this deal and assured the All Mother that they would do their best, so the All Mother at once smote the chasm with holy thunder, and freed U'ua as was the bargain. And so, the two parted ways.
Less than a day after the bargain was struck, Fae’ela realized what a horrible mistake she had made, but all she could do was sit back and watch in horror. For you see, U’ua had created great hoards of monstrosities, led by an enormous armored snake-like creature known as Ko-Ghemrezeth, to kill, torture, and terrorize the nomadic people of the land; and there were, technically, obeying their oath. They weren’t personally killing anyone, and even more technically, Fae’ela gave them permission to do so. But needless to say, the mortals cursed the gods for letting this happen and tried to fix it on their own. They banded together under their mages and brought forth their largest weapon, a sort of arcane bomb designed to disintegrate it’s target on contact. But when they attacked the monsters and tried to take out Ko-Ghemrezeth with the weapon, it malfunctioned and targeted the land instead; instantly killing all plant life in a wide radius, but leaving the monstrosities untouched. Unbeknownst to the People, these effects would be permanent, and progressive; slowly turning the formerly lush landscape into a desert nearest to the blast area, and drying it out into a rocky savannah through the farther reaches of Verula. Finally realizing that they were in trouble, the fearful mortals regrouped under a large spire of rock called Yae’kl, or The-Spire-Of-Blood-On-High, and cried out to the gods to rescue them. To prove their devotion, they sacrificed each and every one of the Azra that had failed them, and swore fealty to E’coran and the rest of the pantheon.
Far above the lands, E’coran heard their cries and finally came to the rescue of the Chosen people. Like a flaming comet of death, E’coran rocketed towards Ko-Ghemrezeth; drawing down the power of the sun into a mighty spear as the mighty Sandwyrm coiled around Yae’kl and struck toward the flaming god, noxious gas spewing from its maw as the two collided in a massive supernova of fire and death. Miraculously, the people were spared from this explosion, but when the smoke and dust cleared, Ko-Ghemrezeth was utterly annihilated. The flesh and armored scales were reduced to ash, but the fearsome charred skeleton remained. And of the rest of his forces? The weakest were dust on the wind, and the survivors were barely standing. After a brief moment of stunned silence, a great roar came from the people as they poured down the dunes and did battle with the remaining creatures under the approving gaze of their god. Needless to say, they crushed the remaining resistance, but many still managed to flee into the desert before being ripped to pieces. Yet another permanent change to the landscape, as the descendants of those creatures still roam the desert and are more than willing to tear into any unprepared travelers. And of U'ua themselves? Having already committed to helping the mortals, E'coran caught and bound U’ua with chains of holy fire, binding their essence to that singular form and sealing them away far, far beneath the spire of Yae’kl. E’coran thus gave the Kuz’a a holy charge to defend the seal, and to prevent U’ua from ever returning to the mortal realm. Hence, why the word “Kuz’a” is an altered form of the Ki’shan word for “Keeper”.
On that very day, the People formally came together under their Kuz’a as the Ki’sha. They swore to remain faithful to the gods, and to always remain vigilant against the threats that would rise up from the sands. And at this point, the history of the Ki’sha truly begins. There have been 24 Kuz’a in the history of the Ki’sha, some good rulers, some bad rulers. But only some of them have done enough to be considered important enough to list: Kuz’a Saeri Linfae initiated moving the tribe into the skeleton of Ko-Ghemrezeth and the building of the capital city of Al'yaek roughly 2,000 years after it's death. Before that, the Ki’sha were somewhat nomadic and had no permanent place of rest. Kuz’a Jyenai Linfae caused the tense situation with the Kaamil, having deliberately antagonized traders and merchants headed to the Icello Region after a perceived insult from a Kaamilian dignitary towards the Ani'ma Pantheon about 7,000 years before present day.
And finally Kuz’as Scortia Linfae, Kuz’a Athena and Kuz’a Saiya. Kuz'a Scortia disappeared, along with a patrol of royal guards and some of those closest to her, over 150 years ago; launching the tribe into a period of chaos and infighting. Athena was made Kuz'a, and shortly after that Saiya was crowned Kuz'a. Both were attempts to soothe the furious populace, but both attempts were unsuccessful as the riots still continued. The young people were becoming unhappy with their way of life, even with the calming influence of the older Ki’sha, the young would not settle for anything. Finally, Asherna Ky'aelri stepped forward to claim the throne; having belonged to an offshoot branch of the Linfae family, she was of the correct bloodline, and experienced military leader to satisfy the older traditions; and she was a popular choice among the young people, so she was one of the more logical choices in the selection of a new Kuz’a. But, in an unexpected and never seen before maneuver, she spared the life of the previous Kuz'a instead of taking her life as was expected of her. This being the first of many revolutionary decisions and proclamations, the entirety of the Ki’shan nation must wait to see if these innovations are for better or for worse. At this point, we have reached the present day.
"Go out into the wastes" they said, "you'll be fine" they said.
~Lone survivor of a khinziran ambush
Skiveshrath, or spined sand-devils as they are called in Universal, are a rare sight in the desert. These creatures are long, armored snake-like creatures, averaging 20 feet of length or more and looking for all the world like miniature versions of Ko-Ghemrezeth: the massive sandwyrm that threatened the Ki'sha over 10,000 years ago. They are covered in poisonous spines, sport a pair of incredibly sharp snake fangs jutting upwards from their bottom jaws (also capable of delivering their agony-inducing venom), and are capable of burrowing through the sands at an extremely rapid pace; easily able to surpass an adult dragon sprinting at their top speed. While their venom isn't inherently deadly, it is extremely fast-acting and agonizingly painful; the slightest scratch can cause an adult dragon to feel as if their very blood has been set alight within seconds of contact with the poison.
When hunted, these monsters are harvested for their poison sacs, spear-like spines, and surprisingly delicious meat.
Khinziran: Screeching howls echo through the chilled night air, echoing miles from their fiendish sources, closer, closer- suddenly silence. Then the giggles begin. They're illusive, briefly appearing in the corner of your peripheral vision, but they're gone before you can spin to look. Slowly, maddeningly slowly, the giggling turns to maniac cackling, reaching a crescendo like some sort of demonic orchestra of insanity- then an armored stinger stabs through your heart before you can even scream. Called Shade-Stalker, the Cackling-Demise, and That-Which-Screams-In-The-Wind; Khinziran are rarely underestimated twice. Khinziran are large beasts, usually only slightly smaller than the average adult dragon. On a first glance (a first glance which is usually your last), khinziran resemble dogs; muscular, grey skinned, largely hairless canines. But that's where the similarities stop. Khinziran have heavy sloping shoulders (much like the modern day hyena), long tails topped by a thick scorpion-like stinger, and heavy armored heads with glowing red eyes much like burning coals glaring out from underneath that armor; often, the alpha's head armor will have grown into increasingly elaborate designs the longer they have control of their pack. Additionally, they usually have a ragged mane of thick tangled hair running from their shoulders to their heads, and rows of bony plates along their underbellies. Khinziran are a fair bit slower than a sprinting dragon; but what they lack in speed, they make up for in stamina. There have been reported cases of packs chasing their prey for days on end; no sleep, no rest, no food or water; they intend to run their prey into the ground.
The khinziran are among the most fearsome monsters in the wastes, not only are they known to purposefully prey upon and eat dragons, but their sadistically intelligent tendencies make sure that no death is ever quick and painless. The poison secreted by their scorpion tails is non-lethal, but it is a powerful paralytic toxin, designed to keep large creatures paralyzed for several hours as they drag their prey back to their fetid nests. Once there, the scorpion-like tail has another purpose: the females of the species shove their (noticeably sleeker) tails down the throat of the paralyzed prey animal, using the ovulator in the tail to implant eggs inside the unfortunate creature. The creature is then purposefully kept alive over the course of the several-week gestation period. After that time has passed, the khinziran whelps eat their way out of their still-living hosts. As the newborn whelps armor is still weak and pliable, they live off the flesh of their old host until their armor has hardened enough to go out and hunt with the adults.
These creatures are rarely sought out, for obvious reasons, but when they are hunted, their bony plates are especially prized as they are integral in the forging of Laitifan objects; the Ki'sha's signature trade items. Their paralytic venom also goes for a high price, but their meat is inherently toxic and therefore largely considered worthless. Additionally, the heart, tongue, eyes, teeth, and claws of the khinziran are highly prized as rare alchemical and arcane components.
U'riku: By the time you hear the screaming, it's already too late. These large, hexapedal, armored and arachnid-like creatures are stealth predators, lying in wait in the dark sandstone caves that pocket the mesas and canyons of the northern desert wastes for whatever unfortunate souls stumble across their lairs. These monstrosities are well known for the intricate nests they build within their caves, strands of sticky webbing criss-cross the interior of the caverns and form a veritable maze for those looking to seek the heart of the U'riku's domain. For, see, the u'riku have hoarding tendencies, and stockpile whatever shiny, pretty, and valuable items their prey may have had on them. This could be anything from gems, shiny metals, crystals, chunks of glass, or even badly skinned hides of previous victims (if the deceased's skin or scales were pretty enough). Though the u'riku are not intelligent creatures, they seem to have some concept of value; though that is very much limited to whatever appears shiniest at any given moment. As such, the truly bold may attempt to bargain with the u'riku, but such attempts are rare except with a few practiced individuals, as you must have it down to a very precise science or be faced with the fury of a scorned beast. U'riku are incredibly jealous beings, and will likely attack anything that is sufficiently bright and pretty enough in an effort to expand their hoards. The u'riku possess few natural weapons other than their incredibly sharp teeth and stabbing talons, but they do have a piercing scream that has been known to briefly paralyze its prey- just long enough for it to scuttle down from above and attack.
Kuz’a: Asherna Ky'aelri
Lekuz’a: -
Safyz'a: Tenative hold for Sharii'keth's site app
Irem: -
Grog: -
Irezu: Saiya
Kael: Tenative hold for Niribu's site app
Sai'luza: -
Aliugaan: Karvsek, Kimerth Talihar, Molag Bal
Kaaluza: -
Ugaan: Andromeda, Dirge, Acer
Kal'izi: -
Nftari: -
Luiaan: Gamliella
Syaan: -
Vuuaan: -
-fei: -
Wawuri: -
Shemscaluri: Erin Tallihar, Ardent
Last edited by EmriTheUnstoppable on Sat Aug 07, 2021 10:57 pm; edited 17 times in total
EmriTheUnstoppable- Status :
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Posts : 236
Join date : 2019-12-06
Age : 21
Location : Stuck in the Feywild
Rank : Grand Poobah de Doink of all of This and That
Tribe : Ki'sha, Kaamil, Vuari & Xoya
Re: [4] Dragon Tribe Information
Stormcallers
The trade wind dragons
Life in our tribe:
The Stormcallers are infamously the most spread out of all the dragon tribes, tribe members are free to move around at their own discretion. Stormcallers have alliances, or arrangements, with dragons and tribes all over the world of Nuria, there are many sanctuaries or homes available to travelling dragons from our tribe. Places where few other dragons go are claimed by us.
The nature of our tribe leads to us having many allies, but still remaining as neutral as possible during conflict. On occasion we will act as spies or scouts for our allies, but we are inclined to aid both sides should they ask.
Individual Stormcallers can make allies or enemies at their own discretion, and find friends wherever they please, but our tribe will support them and offer them safety should they ever need it. However it is considered among the worst treachery to take advantage of our help. We respect that every dragon has a right to serve themselves first, but it is good courtesy to respect us in return.
Tribe Ranks:
Diplomats: Every member of the tribe who isn’t living in our territory, as well as many of the tribe members who are, are considered to be a diplomat, and all diplomats are given the same privileges and respect. They are free to come and go from Stormcaller territory as well as from the territories of all tribes that we have agreements with.
Scholars: Dragons in training, their teachers, or any dragons who wish to remain in our palace and study fall under this category. Scholars make up the political section of our tribe, co-ordinating us and advising Diplomats if they need to. Dragons in training should never be considered lesser than their teachers, for what is a teacher without someone to teach? Although experience or skill is still respected and almost essential should a dragon wish to wield more power within our system.
Archivist: An Archivist is a Scholar that serve as record keeper for the tribe. These dragons study the history of the tribe itself, and write new records as the major events happen. These dragons also often teach the young about the basics of the tribe.
Guardian:
Guardians are a small group of dragons in the Stormcallers dedicated to protecting the tribe, though they are still more like trained citizens. Despite what the name may suggest, Guardians duties usually do not include guarding the Ruler. Guardians are trained to focus on keeping Diplomats, Scholars, and travelers/guests to the Twilight Palace safe, with protection of the Ruler actually being one of their last priorities. Guardians are also trained to judge orders given to them, with the training even including the trainer telling a trainee to apprehend an obviously innocent "citizen" with the hope that they won't follow the order. Despite their training, most Guardians would not be considered warriors by other tribes, and are not considered a military force, and they often hold an additional rank, usually Diplomat or Scholar.
Adviser:
An Adviser is a rank generally held dragons with more experience in certain areas than the Ruler they advice. The number of Advisers can vary based on the willingness of others to fill the roles, and the needs of the Ruler. Almost any dragon can become an Adviser, no matter age or rank, and continue to hold their previous rank as they serve as an Adviser.
Caretaker: A Caretaker is a dragon that focuses on caring for hatchlings that either have busy parents or are orphaned. These dragons focus one the needs of the hatchlings under their charge, thus the duties of one Caretaker may be different from another. A dragon needs to be caring to take up this rank.
Messenger: This rank is usually filled by fast fliers who with great endurance. Messengers delivered messenges to and from various Stormcallers around Nuria. They make sure that Diplomats keep in touch with the Twilight Palace, and visa-versa. They are also often used to sent messenges to other rulers as well to give a heads up for meeting.
Artist: Artists are dragons that are painters, sculptors, blacksmith, and other similar trades. They are responsible for much of the beautiful work within the Stormcaller’s possession.
Writer: Writers, similarly to Artist, are dragons that spend their time writing poetry, fiction, and nonfiction.
Ruler: The ruler of the Stormcallers has the duty of maintaining the standing of the Stormcallers within the world of Nuria. There is only ever one ruler, and the position is passed down by them to a chosen successor. They are tasked with ensuring the safety of all the Diplomats, no matter which territory they visit, as well as monitoring and if necessary vetoing the actions of the Scholars. Some accidents will happen, of course, but the ruler of the Stormcallers has the duty of ensuring that Stormcallers are welcome everywhere. The ruler has the right to judge the actions of others, and should never allow any individual to engage in repeated misdeeds, which would sully the name of our tribe and make Stormcallers seem as if they were untrustworthy.
Ruler’s Mate: This rank is reserved for the mate of the current Ruler(s). While the mate of a Ruler has enough power to keep the Twilight Palace in order, and to lead and oversee activities, they cannot make decisions regarding other tribes or make major laws within the Stormcallers. They can, however, advise their mate.
Holding Multiple Ranks: Stormcallers are allowed to hold more than one rank, assuming that both ranks can perform. As such, a Diplomat may be an Artist as well, or a Scholar could be a Guardian. Some ranks can not be paired however. Scholars cannot be Diplomats, for example.
Home:
The Stormcallers have homes all over Nuria, but their territory is their safe space where most of the Scholars reside and where any Stormcaller can go for refuge. Their territory is on the central island of Nuria, an island called Verula, and is extremely easy to find as it has a vast cloud hanging over it constantly. This cloud is known as the Tempest Ring, because it forms a circle around the palace of the Stormcallers. The ruler of the Stormcallers traditionally lives and rules from there in the highest tower, known as the Xero tower, of the Twilight Palace. Only dragons with suitable abilities can traverse the Tempest Ring, as the centre of the storm has wind and rain so powerful as to be impassable by most of dragonkind. The Twilight Palace is powered by constant lightning strikes, and it uses this magic to maintain storm clouds. The palace is one of the most secure places in all of Nuria, but due to its small territory and the difficulty of supplying food, it was not intended to provide living space for all of the Stormcaller tribe. Thousands of dragons could be housed in the palace or on the shores of the huge underground lakes below the earth, where rainwater collects, but likely they wouldn’t be able to remain there for long.
The Twilight Palace also has many unique rooms within. The Stormcaller’s massive library is housed on the eastern side, and houses almost all the knowledge that the tribe possesses. The library is well lit using both magic and natural lighting, and has plenty of places to sit and read it’s contents. There are even areas almost exclusively for teaching hatchlings. Any knowledge not kept on the shelves are stored within an archive, with the exception of knowledge on the most dangerous arts of magic, which are stored within the Xero Tower, and considered off limits to all but the Rulers and those they choose. There is also a training area where magic and combat adept dragons can better their skills. This area has become more important recently with the creation of the Guardians. Along with these, there are various living quarters (mostly in the towers), a kitchen, and a dining hall.
Current status:
The Stormcallers are a very open tribe, they set little store by bloodlines and heritage. Many of the members of their tribe have chosen to live almost exclusively in other tribes to the point where they belong more to those tribes than to that of the Stormcallers, but we see nothing wrong with that. We accept any dragons that are capable of reaching the Twilight Palace, and we have a hidden but much safer way for less able dragons to cross the Tempest Ring, meaning that almost any dragon can be part of the Stormcallers.
Alliances: Ki’Sha (Trade, military/information, and defense of Verula.)
Traditionally the ruler of the Stormcallers has been a Scholar who holds court from the Twilight Palace, but the Queen Imperia was much more of a Diplomat and often travels around Nuria without escort, visiting other territories and keeping in touch with what’s going on. She was a very fast flier, and was rarely more than a few days travel away from the Twilight Palace, meaning that she can usually still fulfil the official role of the Ruler when she’s needed. Solarlight and Darksky are also strange as they are serving as two Rulers.
Language:
The Stormcallers have Scholars and their library specifically designed to teach members of the tribe as many languages as possible. There is no language known only to Stormcallers, although they can use the languages of other tribes if they wish to have private conversations while others are present. Most Stormcallers are bilingual or more, and if they aren’t then they can go to the Twilight Palace and study to learn new languages there.
Common Dragon Types:
All types of dragons are accepted, although those with wind, water, or electricity magic/abilites are by far the most common.
History:
The Stormcallers were once nomadic dragons, constantly being threatened with destruction by the much more powerful tribes and factions of Nuria. At the time the leader of the tribe was a dragon named Xero, he felt that this situation could not continue. The Stormcallers had to get on an equal level with the other tribes, and so he laid claim to a mountain and secured a small territory. Then the Stormcallers got to work, building their safe place according to the plan that Xero had designed.
The Twilight Palace was constructed, taking over a hundred years, at the time it was known as Storm Peak. Many times it was almost destroyed by more powerful tribes, but eventually it was completed but for the final part of Xero’s masterpiece design. The weather simply would not allow them to create the eternal storm. Xero died, knowing that his people were just a little bit safer, but never seeing his life’s work completed.
It was three hundred years later when at last a storm of great enough size reached Storm Peak. Xero’s son Tempest and his mate Twilight were the leaders of the tribe at that time, and when at last the chance came for them to finish Xero’s work Tempest sacrificed his own life to give the tower the magic it needed to activate. However his life alone was not enough, and just before the power failed Twilight too scarified her life rather than see her mate’s death be for nothing.
Together they succeeded in finishing the palace, and it was named in Twilight’s honour, while the storm around it was named in honour of Tempest. The highest tower of the palace, where the symbols that maintain the storm are, is named Xero’s tower, and the three of them are immortalised as heroes.
It was soon discovered that the Tempest killed a lot of the surrounding area, creating a barren and desolate home that was constantly battered by wind and rain. Many of the Stormcallers had to go hungry, and eventually housing the entire race in the Twilight Palace became impossible, causing the tribe to return to its nomadic ways, secure now in their future and knowing that safety and support were always available.
The Stormcaller way of life is adaptable enough to survive the changing of the outside world, and the tribe has only ever grown better at maintaining their place among the dragon tribes. The philosophy and methods of the Stormcallers have remained almost unchanged for a very long time.
Later on, Imperia became the Ruler of the Stormcallers. While she served in this position very well, she did have an incident with the Ki’sha Ku’za at the time, Scortia, and two Ki’shan that were former Stormcallers. This incident could have led to a war between the tribes, and strained what little relationship there was. Rihzome’s rule later did not change much either.
After Rihzome’s time as Ruler, he made the unique decision to put not one, but two dragons in the position. The twin head dragons, Solarlight and Darksky. While it’s still too early in their rule to know how well they will fair, they did secure an alliance with the Ki’sha Ku’za, Athena. This, however, was most likely due to both tribes having new leadership, and many were not fond of the choice of ally.
Solarlight and Darksky- Leader
- Status :
Online Offline
Posts : 376
Join date : 2018-01-26
Age : 27
Rank : Rulers
Tribe : Stormcaller
Re: [4] Dragon Tribe Information
Blue = Unity, integrity, peace, progress
Yellow = Nobility, wisdom, knowledge
Base red = blood of the dragons of the Vuari
Side reds = dedication, bravery, passion,
Center eagle = Tribes native animal, symbolizing the tribes history and its accomplishments
Yellow = Nobility, wisdom, knowledge
Base red = blood of the dragons of the Vuari
Side reds = dedication, bravery, passion,
Center eagle = Tribes native animal, symbolizing the tribes history and its accomplishments
General Overview
"The Vuari is a tribe best described as forward visioning. With its push towards technology and physical advancements. Alongside its citizens who hail from other tribes, who came to the Vuari looking for new opportunities or to find a new life from their previous tribes. The Vuari often hold themselves in high regards to most other tribes, believing they are equal if not a little more better than them. But knows to respect one another despite their differences. The tribes rulers, King "Tharasis" and Queen "Xenithe" look over the tribes development. Their accomplishments for the tribe being the reunification since the civil war, development and improvement to the government system, and the construction of the tribes strong infrastructure and industry."
"The Vuari is a tribe best described as forward visioning. With its push towards technology and physical advancements. Alongside its citizens who hail from other tribes, who came to the Vuari looking for new opportunities or to find a new life from their previous tribes. The Vuari often hold themselves in high regards to most other tribes, believing they are equal if not a little more better than them. But knows to respect one another despite their differences. The tribes rulers, King "Tharasis" and Queen "Xenithe" look over the tribes development. Their accomplishments for the tribe being the reunification since the civil war, development and improvement to the government system, and the construction of the tribes strong infrastructure and industry."
Etcan Highlands Mountain Range
This Mountain range is on the Layrian continent, a bit inward from the northern coast of the Magienta Ocean. It is known for extremely high mountains, it's tallest mountain, Oblique, being a whopping 31000 feet. Other notable mountains are Dourspitz, which is 27000 feet, and Kikiriki, which tops at 25000 feet.
The home of the main capital of Vuari is atop Dourspitz mountain. The capital itself has no name, and so is often known to share the name of its tribe, and is thus called The Vuari capital.
The second capital, also resides at the Dourspitz mountain below the main capital. This is where most of the tribes population who cannot stand the coldness above reside in. Taking heat from natural heat vents in caves the second capital is also well heated thanks to the Vuari Hezion project.
Oblique is considered a sacred mountain, and a connection to the heavens. Their only temple, Kuwan, lies at the top, but since the civil war. The temple now lies damaged, but luckily its books and scriptures were safe within, now. The temple is under repair and the tribe hopes one day to restore it to its full glory. Kikiriki is generally held as the hunting range, as it is short enough to have more animal life than the other mountains. Though if you look and fly around you can find some small villages, most of which are logging and hunting communities.
The home of the main capital of Vuari is atop Dourspitz mountain. The capital itself has no name, and so is often known to share the name of its tribe, and is thus called The Vuari capital.
The second capital, also resides at the Dourspitz mountain below the main capital. This is where most of the tribes population who cannot stand the coldness above reside in. Taking heat from natural heat vents in caves the second capital is also well heated thanks to the Vuari Hezion project.
Oblique is considered a sacred mountain, and a connection to the heavens. Their only temple, Kuwan, lies at the top, but since the civil war. The temple now lies damaged, but luckily its books and scriptures were safe within, now. The temple is under repair and the tribe hopes one day to restore it to its full glory. Kikiriki is generally held as the hunting range, as it is short enough to have more animal life than the other mountains. Though if you look and fly around you can find some small villages, most of which are logging and hunting communities.
Tribal Languages: Vuarian, Universal,
Other tribe languages are also taught in Vuari schools, mostly the basic Vocabulary of such languages.
Other tribe languages are also taught in Vuari schools, mostly the basic Vocabulary of such languages.
The tribe has many dragons species, thanks to the lower capital city and the Hezion project providing essential heating. Allowed many more dragons to move into and make a living under such conditions on the mountains. But for the vast majority. Furred, ice, cold inclined dragons are most common. Along with large scaled dragons whom can rely on their large body heat to stave the cold.
Kaamil - Friendly
The Ki'Sha - Wary
Lakara - Formed Alliance
Stormcallers - Friendly
Valeterrene - Neutral
Xoya- Wary
The current government has since been reformed and improved ever since Tharasis and Xenithe came into power.
The government of the Vuari follows that of an absolute monarchy, with the King and Queen having total and absolute power, while a parliament below them enacts their orders and wills. The parliament is separated into different groups, as to keep one another's power in check. And to challenge one another should one step out of line. Sage's are the representatives of each body in the parliament, while a force of high ranking advisers are beside them to help. Power is equally given to all parties, but the King and Queen have the final word in the event two parties come to disagreements.
Power of the King and Queen is inherited by their direct children, or in the event no direct inheritors are found brothers and sisters can also be chosen. In the event none can be found to continue, and or the blood line of the rulers be severed. Then parliament can enact a new leader from their sages.
The government of the Vuari follows that of an absolute monarchy, with the King and Queen having total and absolute power, while a parliament below them enacts their orders and wills. The parliament is separated into different groups, as to keep one another's power in check. And to challenge one another should one step out of line. Sage's are the representatives of each body in the parliament, while a force of high ranking advisers are beside them to help. Power is equally given to all parties, but the King and Queen have the final word in the event two parties come to disagreements.
Power of the King and Queen is inherited by their direct children, or in the event no direct inheritors are found brothers and sisters can also be chosen. In the event none can be found to continue, and or the blood line of the rulers be severed. Then parliament can enact a new leader from their sages.
King/Queen
The leaders of the tribe. They are the ones who make the most important decisions, and they serve as the final
desidor of any actions that will affect the tribe as a whole. The people look up to them, and the government knows and trust that they will do their duties well. The Queen and King are entrusted on leading the tribe. And that their decisions are made for the benefit and or the greater good of the tribe.
The leaders of the tribe. They are the ones who make the most important decisions, and they serve as the final
desidor of any actions that will affect the tribe as a whole. The people look up to them, and the government knows and trust that they will do their duties well. The Queen and King are entrusted on leading the tribe. And that their decisions are made for the benefit and or the greater good of the tribe.
Hair
Selected hair of the Queen and King, they may be of their blood. Or be a whole different dragon, and if the King and Queen is unable to find a hair, then the Government High advisers can also qualify for the throne.
Selected hair of the Queen and King, they may be of their blood. Or be a whole different dragon, and if the King and Queen is unable to find a hair, then the Government High advisers can also qualify for the throne.
Sage
The Saga is considered not only the eldest, but also the wisest, and or most experienced. As there is only one Saga to represent each body of the tribe.
They serve not only as a voice for each body, but also its own leaders and or advisers. They have the duty of overseeing their respective bodies
in duty. Improving them where possible, and maintaining a healthy relationships with the other bodies. They are trusted to give fair judgement
views. As well as act as a representative of their entire body. They also have the duty of electing a new King and Queen should the existing blood line be severed.
Types of Sages
Oralas Sage - Representing the Civil Body, the common workers and Onari.
Koralas Sage - Representing the Military Body, armed forces and civil security
Misora Sage - Representing the Science, literature and education body. Technology.
Nosra Sage - Representing the law, economy, and trade.
The Saga is considered not only the eldest, but also the wisest, and or most experienced. As there is only one Saga to represent each body of the tribe.
They serve not only as a voice for each body, but also its own leaders and or advisers. They have the duty of overseeing their respective bodies
in duty. Improving them where possible, and maintaining a healthy relationships with the other bodies. They are trusted to give fair judgement
views. As well as act as a representative of their entire body. They also have the duty of electing a new King and Queen should the existing blood line be severed.
Types of Sages
Oralas Sage - Representing the Civil Body, the common workers and Onari.
Koralas Sage - Representing the Military Body, armed forces and civil security
Misora Sage - Representing the Science, literature and education body. Technology.
Nosra Sage - Representing the law, economy, and trade.
Kion Sage
These dragons have been gifted with strong magic, and the magic one Kion possess may vary from combat to manipulation. To something entirely new and unknown. Usually such dragons are found within the highlands or somewhere that has little to no Dragon activity, and the mountain ranges are the perfect place for one to seek silence. Or from the many libraries that have been found. But most tend to gather at the Ion Library. Where many if not most of the Kions spend their time reading about books on their magic. Oftentimes a Kion may work closely with the Marana in an attempt to not only understand their powers, but if possible to harness them. For the benefit of the tribe.
Kions have little to no power in terms of the political side. Often they do not have the authority that a Sage or any Royal ranking member has, only bearing the royal title as a symbol of status. And very few kions are even allowed to go inside the tribal meetings, as their time is better spent in the libraries or with the Maranas.
These dragons have been gifted with strong magic, and the magic one Kion possess may vary from combat to manipulation. To something entirely new and unknown. Usually such dragons are found within the highlands or somewhere that has little to no Dragon activity, and the mountain ranges are the perfect place for one to seek silence. Or from the many libraries that have been found. But most tend to gather at the Ion Library. Where many if not most of the Kions spend their time reading about books on their magic. Oftentimes a Kion may work closely with the Marana in an attempt to not only understand their powers, but if possible to harness them. For the benefit of the tribe.
Kions have little to no power in terms of the political side. Often they do not have the authority that a Sage or any Royal ranking member has, only bearing the royal title as a symbol of status. And very few kions are even allowed to go inside the tribal meetings, as their time is better spent in the libraries or with the Maranas.
Mestra
The rank of Mestra is given to military generals, their duties are the management of the armed forces, planning of strategy and the organisation of the army. In war time they operate deep within the Tribe, planning every move of the army as well a defenses. In peacetime, their duties are the maintenance of the armies readiness and preparation. Often they may also train within the war academy on new tactics, learning new ways on how to attack and defend from their enemies. A Mestra rank is only given by the king and queen, the Koralas Sage, or if 3 or more Mestra approve of ones promotion. With the exception that the Koralas Sage is not against the promotion of said individual.
The rank of Mestra is given to military generals, their duties are the management of the armed forces, planning of strategy and the organisation of the army. In war time they operate deep within the Tribe, planning every move of the army as well a defenses. In peacetime, their duties are the maintenance of the armies readiness and preparation. Often they may also train within the war academy on new tactics, learning new ways on how to attack and defend from their enemies. A Mestra rank is only given by the king and queen, the Koralas Sage, or if 3 or more Mestra approve of ones promotion. With the exception that the Koralas Sage is not against the promotion of said individual.
Emara
The tribes leading healers, and are considered the health experts of the tribe. Their rank allows them to control and influence the health practices of the tribe. From allowing or disallowing of certain medical practices, and changing and or revising health procedures. They are trusted with making the right decisions of what needs changing, and what is best taught. Along side their tasks, they are also trusted with working closely with the Marana's. While magic is a powerful tool in the arts of healing. It is often impossible to standardize these practices for there are just too many kinds and variations of how a magic user's healing works. And as such, the Emara's are given the duty of finding new more non magical ways in the field of healing. And will provide over view and general understanding of the tribes well being in terms of health to the government.
There can only be a total of 5 Emaras at a time. With occasional exceptions to this. But is often having the king and queen of the tribe give the final word.
The tribes leading healers, and are considered the health experts of the tribe. Their rank allows them to control and influence the health practices of the tribe. From allowing or disallowing of certain medical practices, and changing and or revising health procedures. They are trusted with making the right decisions of what needs changing, and what is best taught. Along side their tasks, they are also trusted with working closely with the Marana's. While magic is a powerful tool in the arts of healing. It is often impossible to standardize these practices for there are just too many kinds and variations of how a magic user's healing works. And as such, the Emara's are given the duty of finding new more non magical ways in the field of healing. And will provide over view and general understanding of the tribes well being in terms of health to the government.
There can only be a total of 5 Emaras at a time. With occasional exceptions to this. But is often having the king and queen of the tribe give the final word.
Tsunrok
The tribes leading architects and designers. They are what plan the tribes future expansions and buildings, Tasked with not only
preserving the Tribes architectural design philosophy and style. But also trusted that what they will be building will allow the future Tsunroks to not only expand and build upon. But to also see for themselves to learn and admire their tribes architectural designs.
Tsunroks are the sculptors of great cities and other structures. The Tsunroks duties are important for the tribe, for expansion, and maintaining the great pillars and foundation of the tribes future.
The Tsunrok also acts as a Sage in their own rights.
The tribes leading architects and designers. They are what plan the tribes future expansions and buildings, Tasked with not only
preserving the Tribes architectural design philosophy and style. But also trusted that what they will be building will allow the future Tsunroks to not only expand and build upon. But to also see for themselves to learn and admire their tribes architectural designs.
Tsunroks are the sculptors of great cities and other structures. The Tsunroks duties are important for the tribe, for expansion, and maintaining the great pillars and foundation of the tribes future.
The Tsunrok also acts as a Sage in their own rights.
Marana
Researchers, scientist, archaeologist, archivist, and high scholars. They devote their time to the discovery of new technology and knowledge or practice the art of recording and safe guarding of history and writings.
Researchers, scientist, archaeologist, archivist, and high scholars. They devote their time to the discovery of new technology and knowledge or practice the art of recording and safe guarding of history and writings.
Nrokna
These are the tribes official diplomats, tasked with handling the occupation of acting as the voice of the tribe. They are responsible for promoting their tribes culture, practices, and ways. As well as help in establishing good relations, trade, and also act as the main official messenger of the tribes king and queen. To be a Nrokna is to learn a good amount of history of the tribe, the ability to speak in multiple languages, and be most importantly be good in negotiations.
These are the tribes official diplomats, tasked with handling the occupation of acting as the voice of the tribe. They are responsible for promoting their tribes culture, practices, and ways. As well as help in establishing good relations, trade, and also act as the main official messenger of the tribes king and queen. To be a Nrokna is to learn a good amount of history of the tribe, the ability to speak in multiple languages, and be most importantly be good in negotiations.
Legas Sheram
A hidden rank amongst the tribe, kept away from public eyes and are only known by only the high officials. The Legas Sheram are the tribes spies, operating on a network that uses the tribes Trade networks as a means of getting inside other tribes. They are trained specialist in the ways of covert intelligence gathering, and are often well acquainted to their selected tribes languages. Legas Sheram can perform a variety of jobs from stealing, intel gathering, espionage, sabotage, and if needed, assassination. When working within their tribe, the Legas Sheram are tasked with finding any suspicious individuals. And work in their duty of counter espionage. Ensuring the tribes internal weaknesses shall not be exploited.
A hidden rank amongst the tribe, kept away from public eyes and are only known by only the high officials. The Legas Sheram are the tribes spies, operating on a network that uses the tribes Trade networks as a means of getting inside other tribes. They are trained specialist in the ways of covert intelligence gathering, and are often well acquainted to their selected tribes languages. Legas Sheram can perform a variety of jobs from stealing, intel gathering, espionage, sabotage, and if needed, assassination. When working within their tribe, the Legas Sheram are tasked with finding any suspicious individuals. And work in their duty of counter espionage. Ensuring the tribes internal weaknesses shall not be exploited.
Merkava
The rank of Merkava is given to those who show great capabilities and or experience in the field of warfare. Those who bare the rank are considered expert soldiers, the cream of the crop of the tribes army. Merkava's are task with doing the most dangerous operations that normal seftens will have great trouble doing themselves. They are often the first to enter battle, and the last to leave. They are given elite training, and equipment. And use special weapons, either magically enhanced or quality enhanced weapons. They also serve as the role of guards during the tribes meetings and are the personal guards to the royal family, sages, and those of high ranks. The rank of Her-Merkava is the equivalent of a commander, having much greater power than a Her-seften. They take on the role with leading a small Company sized force. Often for every 100 Seftens, there shall be 1 Her-Merkava to take command of them.
The rank of Merkava is given to those who show great capabilities and or experience in the field of warfare. Those who bare the rank are considered expert soldiers, the cream of the crop of the tribes army. Merkava's are task with doing the most dangerous operations that normal seftens will have great trouble doing themselves. They are often the first to enter battle, and the last to leave. They are given elite training, and equipment. And use special weapons, either magically enhanced or quality enhanced weapons. They also serve as the role of guards during the tribes meetings and are the personal guards to the royal family, sages, and those of high ranks. The rank of Her-Merkava is the equivalent of a commander, having much greater power than a Her-seften. They take on the role with leading a small Company sized force. Often for every 100 Seftens, there shall be 1 Her-Merkava to take command of them.
Onari
The Onari is a universal word for citizen in the Vuari tribe. Essentially everyone owns the title, and if a dragon does not do anything much for the tribe. As long as they are considered a citizen, then the title of Onari shall given to them.
The Onari is a universal word for citizen in the Vuari tribe. Essentially everyone owns the title, and if a dragon does not do anything much for the tribe. As long as they are considered a citizen, then the title of Onari shall given to them.
Seften
The common soldier of the Vuari. They are much better trained in the art of combat than a Serir, and their equipment is of much higher grade than a common Serir. They are the ones who first go into combat, who set out to claim new lands, and to defend the borders from any who dare to trespass against them. There a also a few ranks in the Seften. The Her-Seften take on the roles of leadership, acting as a commanding officer. While a Kie-Seften or Kieseft, take on the role of lieutenants, taking on a leadership role for their fellow seften but to a more on the field style. Her-Seften command a group of Kieseft, who in turn lead small a small group or groups of Seften soldiers.
The common soldier of the Vuari. They are much better trained in the art of combat than a Serir, and their equipment is of much higher grade than a common Serir. They are the ones who first go into combat, who set out to claim new lands, and to defend the borders from any who dare to trespass against them. There a also a few ranks in the Seften. The Her-Seften take on the roles of leadership, acting as a commanding officer. While a Kie-Seften or Kieseft, take on the role of lieutenants, taking on a leadership role for their fellow seften but to a more on the field style. Her-Seften command a group of Kieseft, who in turn lead small a small group or groups of Seften soldiers.
Serir
Serir's are the tribes common guard, they are the equivalent of the police in the Vuari. Armed mostly with light equipment meant to deal with the common thug or hostile rouge, the Serir is tasked with keeping the peace and order in the tribe and even borders of the tribe. If war is ever to happen, then the Tribe can call upon the Serir first to instantly become Seften should the need arise. Serir's are given good training in combat, but mostly they are taught how to negotiate and try to stop a fight from even beginning in the first place.
Serir's are the tribes common guard, they are the equivalent of the police in the Vuari. Armed mostly with light equipment meant to deal with the common thug or hostile rouge, the Serir is tasked with keeping the peace and order in the tribe and even borders of the tribe. If war is ever to happen, then the Tribe can call upon the Serir first to instantly become Seften should the need arise. Serir's are given good training in combat, but mostly they are taught how to negotiate and try to stop a fight from even beginning in the first place.
Osirin
Considered the well knowledgeable and or educated. They are those who work as educators, instructors, tutors, and teachers. They may be well versed in the ways of writing, language, geography, cartography, they may also be knowledgeable of the past, or perhaps poses a special skill or knowledge of something. Whatever that may be, Osirins serve as the tribes way of teaching the new generations about the world. past to present, complex to simple.
Considered the well knowledgeable and or educated. They are those who work as educators, instructors, tutors, and teachers. They may be well versed in the ways of writing, language, geography, cartography, they may also be knowledgeable of the past, or perhaps poses a special skill or knowledge of something. Whatever that may be, Osirins serve as the tribes way of teaching the new generations about the world. past to present, complex to simple.
Shenri
Shenri are the tribes healers, tasked with giving and providing medical care for those whom need it in the tribe. While these occupations often are exclusively given and or taken by dragons who posses healing powers. With the tribes push towards learning, and standardizing non magical practices of medical application, allows dragons whom do not or have very weak healing. To become a Shenri.
Shenri are the tribes healers, tasked with giving and providing medical care for those whom need it in the tribe. While these occupations often are exclusively given and or taken by dragons who posses healing powers. With the tribes push towards learning, and standardizing non magical practices of medical application, allows dragons whom do not or have very weak healing. To become a Shenri.
Naraknu
The Naraknu are comprised of the tribes craft makers, smiths, forge dragons, and any other occupation that deals with the task of making and refining simple materials into complex devices. They make anything and everything the tribe needs, from the small screws and hinges to a houses doors, to the tribes architectural pillars, support beams, weaponry, pipes, and other complex devices. With the tribes focus in the search for and better methods of easing the tasks of their workers. Naraknu's are gifted with the tribes simple yet very helpful basic machines. Mostly they are powered by steam, but other more simple devices such as Cast molders, advance measuring devices, and so on. Are always readily available. For a price that is, and of course. The Tribe also provides them with the best materials that are harvested from the earths stratum. Giving their works a much better quality bonus.
The Naraknu are comprised of the tribes craft makers, smiths, forge dragons, and any other occupation that deals with the task of making and refining simple materials into complex devices. They make anything and everything the tribe needs, from the small screws and hinges to a houses doors, to the tribes architectural pillars, support beams, weaponry, pipes, and other complex devices. With the tribes focus in the search for and better methods of easing the tasks of their workers. Naraknu's are gifted with the tribes simple yet very helpful basic machines. Mostly they are powered by steam, but other more simple devices such as Cast molders, advance measuring devices, and so on. Are always readily available. For a price that is, and of course. The Tribe also provides them with the best materials that are harvested from the earths stratum. Giving their works a much better quality bonus.
Heshin
The tribes traders. Be they those who sell in the common markets, to the dragons that travel vast distances to other tribes to sell their goods. They are your common market sellers, and or traders.
The tribes traders. Be they those who sell in the common markets, to the dragons that travel vast distances to other tribes to sell their goods. They are your common market sellers, and or traders.
Strana
Strana, the dragons whom study to become more knowledgeable in a certain subject. These dragons often study to become more qualified in much more complex occupations, and as such. Education is much more complex and Stranas almost always spend their days in the study schools and academies to hone their knowledge and understanding.
Strana, the dragons whom study to become more knowledgeable in a certain subject. These dragons often study to become more qualified in much more complex occupations, and as such. Education is much more complex and Stranas almost always spend their days in the study schools and academies to hone their knowledge and understanding.
Norai
Hunters, gatherers. They supply a good chuck of the tribes food needs, skilled in tracking and in tune with the mountains landscapes. They are considered expert scouts, able to easily traverse the mountains. And as such, Norai can also take on the roles of path finders, and guides to those who have trouble navigating the landscape.
Hunters, gatherers. They supply a good chuck of the tribes food needs, skilled in tracking and in tune with the mountains landscapes. They are considered expert scouts, able to easily traverse the mountains. And as such, Norai can also take on the roles of path finders, and guides to those who have trouble navigating the landscape.
Frensil
Farmers and growers of the tribe. They specialized in the cultivation of various crops and fruits that grow in and on the lands of the Vuari. Frensil's are the tribes main source of essential foods, aside from trading. They also grow herbs, and even rare plants that are exclusively only found on the Tribes mountains.
Farmers and growers of the tribe. They specialized in the cultivation of various crops and fruits that grow in and on the lands of the Vuari. Frensil's are the tribes main source of essential foods, aside from trading. They also grow herbs, and even rare plants that are exclusively only found on the Tribes mountains.
Narina
Narinas are the tribes artist, writers, composers, sculptors, and those who use their gift of creativity to make forms of art. They live and focus on the enriching the tribes culture and ideas. Often through the conveying of writing, arts and crafts, statues, carvings, or music.
Narinas are the tribes artist, writers, composers, sculptors, and those who use their gift of creativity to make forms of art. They live and focus on the enriching the tribes culture and ideas. Often through the conveying of writing, arts and crafts, statues, carvings, or music.
Naru
Naru is given to those who are considered children of the tribe. Narus mostly spend their time playing, at home, or studying. Hard labor is forbidden to be given to them. As the tribe believes that all Narina deserve to experience their young lives free from work. And as such, they are required to attend school and participate in learning the basics in education. Only until they have reached late teen where their bodies are mostly now well developed do the rank of Naru be taken away from them. And either they shall take upon a new role, become a Strana, or be given the rank of a simple Onari.
Naru is given to those who are considered children of the tribe. Narus mostly spend their time playing, at home, or studying. Hard labor is forbidden to be given to them. As the tribe believes that all Narina deserve to experience their young lives free from work. And as such, they are required to attend school and participate in learning the basics in education. Only until they have reached late teen where their bodies are mostly now well developed do the rank of Naru be taken away from them. And either they shall take upon a new role, become a Strana, or be given the rank of a simple Onari.
WIP
The Vuari were founded a bit over 18 thousand years ago. Despite this, they've only had 11 leaders, the current being the 11th. They were founded by Vuane, an egotistical dragon who wished to gather the mountainous dragons, most of which were dispersed at the time, fighting for scraps. So, she set about the hard task of drawing all of the dragons together. It took her nearly 500 years, but eventually most of them had come to live on Dufourspitz. It was at this point the mountain's magnificent cave system had begun to be built.
For a time, there as peace. After Vuane's death, her sister, Anila, took over. Despite not having founded the tribe, today, Anila is the most well-known leader of the tribe, as she organized much of the government, and educated many of the mountain's draconiformes.
After Anila came Rectai, the first male leader, and then Crane, a well-known smith and the creator of the S'thane, the object that allowed the Vuari to descend the mountain more quickly for the first time. She was also the one that established the training system used today, to allow the younger dragons to learn their trades more quickly.
Unari and Mana were the next leaders, notable in the fact that, despite not being related, they appeared to be almost twins. Presk took over after Mana. She was the most troublesome leader, and for a time, plunged the tribe into a depression of sorts. Yone came after Presk, though little is noted about him, as he died only 3 years into his leadership. His daughter, Elara, took over, and her daughter Welai after her. The 10th leader was strange in the fact that it was a rarer breed, a Nebula Wyvern named after the breed itself, a type that usually stayed in the high atmosphere and kept to themselves. Nebula died at age 2048, and his daughter, Neru, took over. At this point, we reach present day.
Though, one day. The daughter of Nebula one day disappeared without word nor sight... Leaving a bewildered, surprised, but more so frightened and scared tribe to fend for itself. For you see, the tribe has long since been engaged in battle with many foreign and domestic enemies. Bands of rouges, bandits. And many other misfits have been trying to destroy the tribe. The Vuari tribe was isolated from everyone else, meaning they were fighting a war within their own "World".
This battle stretched on for many, many years. Since the founding of Vuane, up to the disappearance of Neru. Without proper connections with the outside world, the tribe had been in an almost. flat line, state of progression. Whatever they could make in advancements, were usually off set by the raids and battles they had to fought to keep those works. And as such, the tribe had been falling and lagging behind while other tribes continue to prosper. With the age reign of Neru, a drake named Haku would play a vital role in the collapse of the tribe.
He was a rather, egotistical drake. Coming from the Fenrasi family, head of what was considered at the time as the tribes war council. Though crude in structure, the Fenrasi family led the tribes soldiers with a hard and often deadly hand. Forcing them to fight even when the odds were stacked against them. Those who won would live to see another day under their leadership, and gain better experience. While those who fail, died. This mindset gave the tribe hardened soldiers, but at the cost of many dying in their attempts to not only achieve experience. But to just simply survive to breath another day.
Haku was often the quietest of the group of Mestras, only when he took the role of Sage. Did Haku started to talk more. And talk more he did, and often against what others agreed upon. While they sought to make agreements with the enemy, Haku believed in a strong military force. And talks would do no help in strengthening an army. He wanted the tribe to be safe, and while some of his methods were... considered out of line. Like suggesting child soldiers to participate when called to. His voice was still heard, and respected by the people. Much to the other sages dismay.
Day after day, week after week. Then months, and eventually years. Not a single leader was selected. The tribe simply never comprehended their most important individual, their most trusted dragon. To one day vanish into thin air. The tribes leadership structure never felt the same. It all felt cold, as if you could no longer trust anyone anymore in this council. And those were the thoughts of many in the tribes government.
Then, on a cold and dark night. When everyone was asleep. The enemy struck, the sage and their people awoke to the sounds of screams, terror, and bloodshed. As Haku watched his home burn to the ground, he could not help but to be still. Only when did a soldier came to his side to protect him from an incoming attacker did he snap back. And the battle was on, and a battle the Vuari did. The rouges did a heavy blow to the tribe, destroying many buildings and shelters, leaving a good portion of the tribe homeless. And as dawn broke, the cold ever became colder. The tracks of rouges went hidden amidst the heavy snowfall as they left the beaten tribe. Haku witnessed it all, as he was the one to lead both the adhoc defence of the tribe when the other sages ran to the caves to hide. Then the counter attack, where they fought the rouges inch by inch. Spilling blood for every small piece of land they could take back of their home.
There was a feeling in the drake when he stepped on the blood red snow, smelling the ashes of burning wood, and hearing the cries of the wounded. And catching the scent of countless dead bodies. An anger that burned in his eyes. He took one good look of the outside, breathed a deep breath. Turned around. And walked back to the tribes main government building.
The day would go on, one filled with anger and confusion. Both with the Sages and their fellow tribemates. Haku accusing the Sages, the Mestras. For being cowards. His words spoke of great anger and spite. Even going as far as to call those who were in the highest of positions mere cowards, who hide while the tribe suffered on their behalf. The majority who heard this in the council did not take his words kindly. And even if Haku was considered a hero amongst the people, he would find himself stripped of his rank, and ousted away. But before he was thrown out of the tribe, he shouted that he would return. And those who not only wronged him, but what Haku believed himself had wronged the tribe as well. Will face judgement.
The tribe was now even more weaker, fractured, broken. It would only take a small amount of harm left to send the tribe crashing down. And Haku, for all that he believed he was doing the right thing at the time, would act as the catalyst for the great downfall.
He came back, with a small army of loyalist soldiers who defected. Alongside commoners who believed that the tribe was being lead by corrupt and weak dragons. And a civil war broke out amongst the loyalist, and the rebels. With both sides spilling much blood in their large grand canvas of white.
Haku believed a means to an end. He believed that no matter how many shall die, they must win the war. That no matter what will be destroyed, what will be lost. Will eventually be worth it when he has freed the tribe from their shackles. Haku was an experienced leader, fearless in battle, and tactically adept. Though his forces were often outnumbered, they made up for in experience and battle hardness. Putting up a powerful fight against the loyalist.
The battles raged on and on. With so many dragons fighting, rouges did not join in. Fearing the wrath of either side being used against them. Haku and his forces battled their way towards the capital. Slaughtering any who stood in their way, and as the capital neared forth. The final and most decisive battle would take place.
And as Haku and his forces stood on the grounds of their homeland, their capital, their birthplace. Two armies stood against one another, brothers, sisters, family members. On the cold white snow, below the cold bright day. The tribe that stood against all odds, would finally meet its match. Itself...
What followed could only be best described as... blindness. As dragons came towards one another, their anger being spilled forth as claws met claws, horns met horns, and blades met blades. There was no sense of grandness in the battle, only bloodshed and horror. The cries, the grunts, the pained moans. The tribe was coating the white snow of their home in red. Destroying anything and everything in their blind anger.
" In the end. He stood with his eyes towards the fire, and what looked back was himself. Amidst the smoke and ruins of his home, he could not take away the feeling. Of numbness, he did not feel anger, pain, worry, sadness. For he knew he was those feelings. He was himself. Himself amongst many more like him, for all his worth. for all he believed in. He could not comprehend the result of his doings. What his doings, were undoings.
And in the end. As he stood amidst the smoke and ruins of his home, and looking in the fire. He saw nothing. "
What happened to Haku on that fateful day would never be truly known.
What remained of the tribe, was nothing but a few thousand. Their home burned, crushed, crumbled beneath their feet. The majority of the surviving population being those who remained neutral in the conflict. Or simply were not present on that fateful day. They took refuge amongst the ruins and collapsed roofs of their home. There would never be progress made after that day, for any chance they had to begin with were none. Survival was their only goal now.
But the tribe endured, and what was at that time. When the tribes people were hopeless in seeing any chance of a bright future, there came 2 dragons in their community. The only two who were considered outsiders, dragons who came far from the highlands of the Vuari. And their names were, Tharasis. And Xenithe.
For a time, there as peace. After Vuane's death, her sister, Anila, took over. Despite not having founded the tribe, today, Anila is the most well-known leader of the tribe, as she organized much of the government, and educated many of the mountain's draconiformes.
After Anila came Rectai, the first male leader, and then Crane, a well-known smith and the creator of the S'thane, the object that allowed the Vuari to descend the mountain more quickly for the first time. She was also the one that established the training system used today, to allow the younger dragons to learn their trades more quickly.
Unari and Mana were the next leaders, notable in the fact that, despite not being related, they appeared to be almost twins. Presk took over after Mana. She was the most troublesome leader, and for a time, plunged the tribe into a depression of sorts. Yone came after Presk, though little is noted about him, as he died only 3 years into his leadership. His daughter, Elara, took over, and her daughter Welai after her. The 10th leader was strange in the fact that it was a rarer breed, a Nebula Wyvern named after the breed itself, a type that usually stayed in the high atmosphere and kept to themselves. Nebula died at age 2048, and his daughter, Neru, took over. At this point, we reach present day.
Though, one day. The daughter of Nebula one day disappeared without word nor sight... Leaving a bewildered, surprised, but more so frightened and scared tribe to fend for itself. For you see, the tribe has long since been engaged in battle with many foreign and domestic enemies. Bands of rouges, bandits. And many other misfits have been trying to destroy the tribe. The Vuari tribe was isolated from everyone else, meaning they were fighting a war within their own "World".
This battle stretched on for many, many years. Since the founding of Vuane, up to the disappearance of Neru. Without proper connections with the outside world, the tribe had been in an almost. flat line, state of progression. Whatever they could make in advancements, were usually off set by the raids and battles they had to fought to keep those works. And as such, the tribe had been falling and lagging behind while other tribes continue to prosper. With the age reign of Neru, a drake named Haku would play a vital role in the collapse of the tribe.
He was a rather, egotistical drake. Coming from the Fenrasi family, head of what was considered at the time as the tribes war council. Though crude in structure, the Fenrasi family led the tribes soldiers with a hard and often deadly hand. Forcing them to fight even when the odds were stacked against them. Those who won would live to see another day under their leadership, and gain better experience. While those who fail, died. This mindset gave the tribe hardened soldiers, but at the cost of many dying in their attempts to not only achieve experience. But to just simply survive to breath another day.
Haku was often the quietest of the group of Mestras, only when he took the role of Sage. Did Haku started to talk more. And talk more he did, and often against what others agreed upon. While they sought to make agreements with the enemy, Haku believed in a strong military force. And talks would do no help in strengthening an army. He wanted the tribe to be safe, and while some of his methods were... considered out of line. Like suggesting child soldiers to participate when called to. His voice was still heard, and respected by the people. Much to the other sages dismay.
Day after day, week after week. Then months, and eventually years. Not a single leader was selected. The tribe simply never comprehended their most important individual, their most trusted dragon. To one day vanish into thin air. The tribes leadership structure never felt the same. It all felt cold, as if you could no longer trust anyone anymore in this council. And those were the thoughts of many in the tribes government.
Then, on a cold and dark night. When everyone was asleep. The enemy struck, the sage and their people awoke to the sounds of screams, terror, and bloodshed. As Haku watched his home burn to the ground, he could not help but to be still. Only when did a soldier came to his side to protect him from an incoming attacker did he snap back. And the battle was on, and a battle the Vuari did. The rouges did a heavy blow to the tribe, destroying many buildings and shelters, leaving a good portion of the tribe homeless. And as dawn broke, the cold ever became colder. The tracks of rouges went hidden amidst the heavy snowfall as they left the beaten tribe. Haku witnessed it all, as he was the one to lead both the adhoc defence of the tribe when the other sages ran to the caves to hide. Then the counter attack, where they fought the rouges inch by inch. Spilling blood for every small piece of land they could take back of their home.
There was a feeling in the drake when he stepped on the blood red snow, smelling the ashes of burning wood, and hearing the cries of the wounded. And catching the scent of countless dead bodies. An anger that burned in his eyes. He took one good look of the outside, breathed a deep breath. Turned around. And walked back to the tribes main government building.
The day would go on, one filled with anger and confusion. Both with the Sages and their fellow tribemates. Haku accusing the Sages, the Mestras. For being cowards. His words spoke of great anger and spite. Even going as far as to call those who were in the highest of positions mere cowards, who hide while the tribe suffered on their behalf. The majority who heard this in the council did not take his words kindly. And even if Haku was considered a hero amongst the people, he would find himself stripped of his rank, and ousted away. But before he was thrown out of the tribe, he shouted that he would return. And those who not only wronged him, but what Haku believed himself had wronged the tribe as well. Will face judgement.
The tribe was now even more weaker, fractured, broken. It would only take a small amount of harm left to send the tribe crashing down. And Haku, for all that he believed he was doing the right thing at the time, would act as the catalyst for the great downfall.
He came back, with a small army of loyalist soldiers who defected. Alongside commoners who believed that the tribe was being lead by corrupt and weak dragons. And a civil war broke out amongst the loyalist, and the rebels. With both sides spilling much blood in their large grand canvas of white.
Haku believed a means to an end. He believed that no matter how many shall die, they must win the war. That no matter what will be destroyed, what will be lost. Will eventually be worth it when he has freed the tribe from their shackles. Haku was an experienced leader, fearless in battle, and tactically adept. Though his forces were often outnumbered, they made up for in experience and battle hardness. Putting up a powerful fight against the loyalist.
The battles raged on and on. With so many dragons fighting, rouges did not join in. Fearing the wrath of either side being used against them. Haku and his forces battled their way towards the capital. Slaughtering any who stood in their way, and as the capital neared forth. The final and most decisive battle would take place.
And as Haku and his forces stood on the grounds of their homeland, their capital, their birthplace. Two armies stood against one another, brothers, sisters, family members. On the cold white snow, below the cold bright day. The tribe that stood against all odds, would finally meet its match. Itself...
What followed could only be best described as... blindness. As dragons came towards one another, their anger being spilled forth as claws met claws, horns met horns, and blades met blades. There was no sense of grandness in the battle, only bloodshed and horror. The cries, the grunts, the pained moans. The tribe was coating the white snow of their home in red. Destroying anything and everything in their blind anger.
" In the end. He stood with his eyes towards the fire, and what looked back was himself. Amidst the smoke and ruins of his home, he could not take away the feeling. Of numbness, he did not feel anger, pain, worry, sadness. For he knew he was those feelings. He was himself. Himself amongst many more like him, for all his worth. for all he believed in. He could not comprehend the result of his doings. What his doings, were undoings.
And in the end. As he stood amidst the smoke and ruins of his home, and looking in the fire. He saw nothing. "
What happened to Haku on that fateful day would never be truly known.
What remained of the tribe, was nothing but a few thousand. Their home burned, crushed, crumbled beneath their feet. The majority of the surviving population being those who remained neutral in the conflict. Or simply were not present on that fateful day. They took refuge amongst the ruins and collapsed roofs of their home. There would never be progress made after that day, for any chance they had to begin with were none. Survival was their only goal now.
But the tribe endured, and what was at that time. When the tribes people were hopeless in seeing any chance of a bright future, there came 2 dragons in their community. The only two who were considered outsiders, dragons who came far from the highlands of the Vuari. And their names were, Tharasis. And Xenithe.
As a tribe born in the cold harshness of nature, forged in blood and labour, baptised by fire and war, and now. A tribe that has picked itself up from the rubble and debris of its past self. The tribe of the Vuari may seem like a harsh place for one to be born in. And truthfully those words were right. In the past...
Now the tribe has entered an age of progress and what many would call, prosperity. You will find within these cold and often harsh conditions, warm and caring dragons. Who only seek to better not only themselves but the tribe as a whole.
A good majority of the tribes population comes from other tribes, and or rouges. Bringing all sorts of new things to add into the already diverse tribe, from traditions to languages, gestures and foods, to arts and even architectural styles. Its very apparent that when you enter their cities, the Vuari took inspiration from other tribes. In the streets you will find many faces, of all kinds of dragons. If you look closely you may even be able to point out which dragon came from which tribe, some more noticeable from others. Though, in general. All the dragons who came here look simply for either, a new life, a challenge, or maybe new opportunities.
The streets are always full of dragons, going from place to place. Either to work, or to hang with friends. And it would be almost impossible not to notice the variety of items that are sold in the shops and markets. A tribe that is populated from other tribes have allowed the Vuari to become a heaven of sorts for those who seek the want to share their knowledge with the world, or perhaps their tribes culture. And as such, if you look around. It would not be hard to find the shops that can sell you what, for instance, the Kish'a can sell.
But one cannot ignore the fact that almost everyone wears a coat or some form of clothing. Because, even though a good portion of the tribe lives on the lower capital. It is still cold there, and as such. Many take clothing with them, and this trend of a tradition made some very interesting norms. As though clothing is available for everyone, you can see how everyone tends to use their clothing. For instance, it is most common to see nobles and those who take on more professional roles to be wearing prim and proper attire, dresses, noble wears, and a new type of clothing called "noble coats". While lower classes tend to wear loose and or non-uniform clothing, because they often fly from place to place instead of walking like the nobles. And as such, their attire is made to be more practical than presentable.
While the tribe is a place of good opportunities, it is also a place of learning. As the tribes rulers believe that everyone should know about the world, they made education a top priority. And as a result, their libraries and schools are filled with books about the world, and there are even libraries that have entire sections dedicated to a specific tribe! If you ever need a book that you just cannot find in your tribe, then head on to one of the Vuari's many public libraries, and maybe you might just find what you are looking for.
And with a diverse population, many eager dragons looking for a new life. It would not be uncommon to see a tribes productivity raise thanks to their opportunistic seeking workers. And that is a prime trait of the Vuari, their people are a hard working bunch. With a strive towards the perfection of their crafts, and thanks to the rich metals and resources available. You will clearly see the difference in quality of the tribe's products compared to others.
In an age of progress, it is bound to eventually happen. That technology would progress, now matter how slow it may seem. And the Vuari are the curious ones to see and discover what new innovations and creations they can find in their time of progress. The Tribes large structure that houses a big telescope is a prime example of how much they want to push forwards into new bounds. If you happen to manage to find yourself in the tribes industrial areas, it would be a common sight to see large machines powered by pulleys, weights, gears, and cranks. Some powered by hand, while few use the new resource energy known as steam. And while these improve the tribes production quantity. It is most commonly only found in those who wish to produce more quantity over quality. And as such, most stick to their tradition style of a hand on approach, though there are some devices that also help with their methods. But these often come at a hefty price.
Though the age of progress has finally come to the tribe, and each day is now filled with opportunities and those who live within can rest easy. The lingering feeling of another calamity or war was never lifted from the tribes shoulders. And everyday they are reminded by their scars of war, in the form of ruins of a bygone era. Left in rubble and pieces. As such, the tribe is highly defensive of their territory. Along with a strong military thanks to Tharasis, that honestly could have become even more stronger. But because of Xenithes more calm and rather, peaceful advocation. She kept the military in check. Making sure that though they continue to grow strong, the tribe will not become a militaristic focused tribe.
Like all well established tribes, law and order is a must. And the Vuari is no exception, though their system is much more forgiving. The often given punishment is public service for those who committed petty crimes, the forms of punishment given are either a reminder or a means to make the dragon who committed such crimes to become a better dragon. But some dragons just do not change, and as such. The death penalty, though mostly used as a last resort apart from banishment. Is given to those who are guilty of high crimes.
The dragons of the Vuari are best described as easy going, humble, and respectful. As anyone who enters the city is often always treated with respect, outsiders, rouges, and even dragons that come from tribes the Vuari are not so friendly with. Back then, the dragons of the Vuari always tried to see the best of things when faced in bad situations. From cracking jokes, to comforting one another. Its one of the main reasons the Tribe has endured for so long. It is because they always try to make the best out of a bad situation, trust, cooperation, and understanding were a must. Dragons from the by-gone era of the old Vuari knew they needed it to survive. And now, in present day. It is still a common sight to see. Dragons bow in greetings to one another, they help one another when needed, and of course. You will always find in the night that group of friends that decided to go out and have a good time at the bar. Another common thing one can observe is that if you try to talk to a Vuari citizen in your native tribe language, you might be surprised to know because different tribe languages are taught in their school, ( the simple vocab mostly ) they often will respond in your native language as best they can. Though their words can sound a little, odd or out of place. Though Universal is the go to when speaking to a dragon from a different tribe, many will be surprised to know the Vuari can speak their tribe language.
Now the tribe has entered an age of progress and what many would call, prosperity. You will find within these cold and often harsh conditions, warm and caring dragons. Who only seek to better not only themselves but the tribe as a whole.
A good majority of the tribes population comes from other tribes, and or rouges. Bringing all sorts of new things to add into the already diverse tribe, from traditions to languages, gestures and foods, to arts and even architectural styles. Its very apparent that when you enter their cities, the Vuari took inspiration from other tribes. In the streets you will find many faces, of all kinds of dragons. If you look closely you may even be able to point out which dragon came from which tribe, some more noticeable from others. Though, in general. All the dragons who came here look simply for either, a new life, a challenge, or maybe new opportunities.
The streets are always full of dragons, going from place to place. Either to work, or to hang with friends. And it would be almost impossible not to notice the variety of items that are sold in the shops and markets. A tribe that is populated from other tribes have allowed the Vuari to become a heaven of sorts for those who seek the want to share their knowledge with the world, or perhaps their tribes culture. And as such, if you look around. It would not be hard to find the shops that can sell you what, for instance, the Kish'a can sell.
But one cannot ignore the fact that almost everyone wears a coat or some form of clothing. Because, even though a good portion of the tribe lives on the lower capital. It is still cold there, and as such. Many take clothing with them, and this trend of a tradition made some very interesting norms. As though clothing is available for everyone, you can see how everyone tends to use their clothing. For instance, it is most common to see nobles and those who take on more professional roles to be wearing prim and proper attire, dresses, noble wears, and a new type of clothing called "noble coats". While lower classes tend to wear loose and or non-uniform clothing, because they often fly from place to place instead of walking like the nobles. And as such, their attire is made to be more practical than presentable.
While the tribe is a place of good opportunities, it is also a place of learning. As the tribes rulers believe that everyone should know about the world, they made education a top priority. And as a result, their libraries and schools are filled with books about the world, and there are even libraries that have entire sections dedicated to a specific tribe! If you ever need a book that you just cannot find in your tribe, then head on to one of the Vuari's many public libraries, and maybe you might just find what you are looking for.
And with a diverse population, many eager dragons looking for a new life. It would not be uncommon to see a tribes productivity raise thanks to their opportunistic seeking workers. And that is a prime trait of the Vuari, their people are a hard working bunch. With a strive towards the perfection of their crafts, and thanks to the rich metals and resources available. You will clearly see the difference in quality of the tribe's products compared to others.
In an age of progress, it is bound to eventually happen. That technology would progress, now matter how slow it may seem. And the Vuari are the curious ones to see and discover what new innovations and creations they can find in their time of progress. The Tribes large structure that houses a big telescope is a prime example of how much they want to push forwards into new bounds. If you happen to manage to find yourself in the tribes industrial areas, it would be a common sight to see large machines powered by pulleys, weights, gears, and cranks. Some powered by hand, while few use the new resource energy known as steam. And while these improve the tribes production quantity. It is most commonly only found in those who wish to produce more quantity over quality. And as such, most stick to their tradition style of a hand on approach, though there are some devices that also help with their methods. But these often come at a hefty price.
Though the age of progress has finally come to the tribe, and each day is now filled with opportunities and those who live within can rest easy. The lingering feeling of another calamity or war was never lifted from the tribes shoulders. And everyday they are reminded by their scars of war, in the form of ruins of a bygone era. Left in rubble and pieces. As such, the tribe is highly defensive of their territory. Along with a strong military thanks to Tharasis, that honestly could have become even more stronger. But because of Xenithes more calm and rather, peaceful advocation. She kept the military in check. Making sure that though they continue to grow strong, the tribe will not become a militaristic focused tribe.
Like all well established tribes, law and order is a must. And the Vuari is no exception, though their system is much more forgiving. The often given punishment is public service for those who committed petty crimes, the forms of punishment given are either a reminder or a means to make the dragon who committed such crimes to become a better dragon. But some dragons just do not change, and as such. The death penalty, though mostly used as a last resort apart from banishment. Is given to those who are guilty of high crimes.
The dragons of the Vuari are best described as easy going, humble, and respectful. As anyone who enters the city is often always treated with respect, outsiders, rouges, and even dragons that come from tribes the Vuari are not so friendly with. Back then, the dragons of the Vuari always tried to see the best of things when faced in bad situations. From cracking jokes, to comforting one another. Its one of the main reasons the Tribe has endured for so long. It is because they always try to make the best out of a bad situation, trust, cooperation, and understanding were a must. Dragons from the by-gone era of the old Vuari knew they needed it to survive. And now, in present day. It is still a common sight to see. Dragons bow in greetings to one another, they help one another when needed, and of course. You will always find in the night that group of friends that decided to go out and have a good time at the bar. Another common thing one can observe is that if you try to talk to a Vuari citizen in your native tribe language, you might be surprised to know because different tribe languages are taught in their school, ( the simple vocab mostly ) they often will respond in your native language as best they can. Though their words can sound a little, odd or out of place. Though Universal is the go to when speaking to a dragon from a different tribe, many will be surprised to know the Vuari can speak their tribe language.
WIP
Vuari Capital
The most important location of any tribe is its capital. And the Vuari is a very interesting capital indeed, from the methods one takes to get there to its large platforms and intricate and diverse set forms of architecture. Often you will see buildings that take inspirations from other tribes, likely a result of the architect behind it came from another tribe. The Vuari capital is on the second most largest and biggest mountain of the Etcan ranges. Dourspitz mountain, and as such, its very cold here. But this is mostly only a thing on the upper capital where the cold inclined dragons, government officials, and the royal family reside in. Other than that, the others live on the second capital, or what most call the lower capital. As it is located down the main capital of the tribe.
The lower capital is split into many platform like regions, and are connected by many bridges and mountain tunnels. This is where you will find the majority of the tribes population, while there are other settlements in the mountain range, they are few and far between. The lower capital contains many of the present day structures of the tribe. While the upper contain the older and sadly, the ruins of the old era. Large walls are built on the platform regions, both as a method of defense and to stop anyone from accidentally walking off the ledge. They are often built with strong points, and grouped up heavy weaponry such as ballista and catapults, such groups are often labeled as as batteries. The lower capital also acts as the main hub for trade, with some platforms built specifically for markets and trading centers.
The most important location of any tribe is its capital. And the Vuari is a very interesting capital indeed, from the methods one takes to get there to its large platforms and intricate and diverse set forms of architecture. Often you will see buildings that take inspirations from other tribes, likely a result of the architect behind it came from another tribe. The Vuari capital is on the second most largest and biggest mountain of the Etcan ranges. Dourspitz mountain, and as such, its very cold here. But this is mostly only a thing on the upper capital where the cold inclined dragons, government officials, and the royal family reside in. Other than that, the others live on the second capital, or what most call the lower capital. As it is located down the main capital of the tribe.
The lower capital is split into many platform like regions, and are connected by many bridges and mountain tunnels. This is where you will find the majority of the tribes population, while there are other settlements in the mountain range, they are few and far between. The lower capital contains many of the present day structures of the tribe. While the upper contain the older and sadly, the ruins of the old era. Large walls are built on the platform regions, both as a method of defense and to stop anyone from accidentally walking off the ledge. They are often built with strong points, and grouped up heavy weaponry such as ballista and catapults, such groups are often labeled as as batteries. The lower capital also acts as the main hub for trade, with some platforms built specifically for markets and trading centers.
Vestula Forge complex
Considered the tribes beating heart of industrial might, the Vestula forges is a large industry area that houses the tribes giant forges of power. From there there tribe makes most of their exports, from weapons, tools, equipment, and everything else that is needed or wanted. It is also the main supplier of the tribes building materials, hence the tribe refers to it as the heart of their industry. And rightfully so. The Vestula is directly connected to the Hezion steam network with large piping and tunnels, it even has a couple of Geothermal vents directly vented exclusively to the forges. As a means of maintaining its efficiency and reliability. From here you will feel the heat and hear the roaring and thumping of metal. The Vestula is located in one of the few mountains that has volcanic activity. And while they are in no time at all coming to a point of exploding, their lava veins are still close enough to where they can be extracted and used for the Vestula forges.
Technology is probably more noticeable here than any other place, take a good look and you will see innovative new pieces of simple to complex machines. Or perhaps new kinds of architecture and designs all meant to further the Vestulas efficiency in production.
WIP
Vuari Capital Palace
Perhaps the most important structure. Or for better word, complex. As the palace is a large gathering of specialized buildings protected by the royal guard, all the while surrounded by tall walls. It's where the Vuari government operate from, while it is the place where the royal family lives. Inside this guarded complex you will find:
-Main Palace-
The largest structure inside, it is where the king, queen, and their children live. It is where they also spend most of their day inside the complex, it has everything one of royalty would need. Large dining halls, bathing rooms, personal grand library. It is also where the throne room is located inside, and from there do the King and Queen alongside their most trusted advisers reside in. Though they mostly reside there for symbolic purposes. And is only ever used when there are important ceremonies and the like.
-Government assembly building-
This is where most of the important political decisions are made. Mostly because it has much more room for the many dragons than the throne room. But it does have a center stage at the back where the king and queen sit, alongside their children if need be. And in front of the royal rulers, would be the many advisers and political governing figures. Often this building is restricted from all other dragons, Only those of the government and royalty are allowed inside the building. The exception being if you are needed as a representative. This is also probably the most loudest building. Since politics are discussed it can sometimes make a ruckus.
-Guest buildings-
6 medium sized structures, each built in the image of another tribes architectural design. Or they borrow some aspects. These buildings are often where the important guest of the Vuari are taken to. So that they may find comfort and shelter from the coldness of the Etcan mountain range. And while this may seem just like a normal large sleeping area. You will be surprised just how much the Vuari wants you to feel comfy, and admire their works. As inside each building are assortments of pictures, sculptures, statues, books, and even tools that all reflect the Vuari's culture. Alongside these nice little things, you are also served the best Vuarian cuisine. All in the effort to help you see just how lovely this tribe is, even when its on top of one of the worlds most coldest mountains.
-War hall-
This is where the generals and top brass of the armed forces spend their days working. Planning, preparing, or simply remaking things, such as tactics, army positioning, defence planning and the like. It is also where the Armed forces leaders go to train their skills in the war room. Often hosting simulated war games to hone their strategies and skills in tactical adaptability. In wartime, the war hall is the main building where every order will be planned, prepared, sent, and receive back, the home of central command. And the one place where you will find the top military leaders. In peacetime, this is often a place to not find many such leaders, as they are either busy inspecting the army of the regions, at the war academy, or simply on break.
-Palace gardens-
The most largest and loveliest areas to visit, as everything other square foot of open soil on the palace grounds has been turned into a lovely little garden connected by many stone/tiled/brick path. This is where one goes to relax and just breath in the air, though cold it is. It has the most lovely looking flowers that can survive on the mountain. Alongside many statues and sculptures. There are also many trees here for you to just lay down beneath and enjoy the scenery. As the palace gardens are positioned at the front of the palace. Meaning that you will have a grand view of the Etcan mountain range from there, as well as a beautiful angle to see the upper and if the clouds are few above, the lower capital. It is especially lovely to be here during the night, as while it can be very cold there. You will find yourself at arguably the most perfect spot in the world. From the edge of the palace gardens platform, you will have view at the mountain range, the city lights below, the vast sea of clouds, and the most amazing sight of the stars and moon. As there is nothing there to obstruct your vision.
Hezion Steam network
Less of a structure, but more so a large network of pipes that branch throughout deep within the mountains where the Capital is located. From beneath steam work machines use active geothermal sites, harvesting their heat to provide warmth to the tribes lower and upper capital. They also use these steam to power very simple machines, automating mostly industrial level machinery. But it is also used to power elevators that allow access to the very bottom of the mountain. This is especially useful for transporting heavy trade goods. The steam, is also widely used in many bath houses. For every building there is usually only one heat vent inside to provide warmth, but if the owner had some spare coins laying around they could install additional pipes for more heat.
Kaliti's Tunnel
And ancient tunnel that was made long ago. Perhaps a project that was made from way way before even the old age of the Vuari. This tunnel leads towards the Kaamil tribe, entering from the border of the Vuari and exiting close to the Kaamil. The tunnel has managed to hold itself for so long, even during the reconstruction of the Vuari the tunnel was still able to play a big role in helping increase trade. And to this day the Kalitis tunnel is still used as a highway of trade goods between the Vuari and Kaamil, giving both easy and safe passage to one another.
Cassatrian Academy
The academy is built at just the perfect spot that allows it to train its students on a more hands on approach. With the valley being filled with animals, and the land perfect for placing parks and flight training paths. You'd find yourself always seeing a group of students out and about of the academies boundary to explore and do many activities out on the open valley. Usually to swim, run, read in peace, study alone, or just fly around.
The subjects here vary in great scale, while you are taught about your main class. The secondary offer you many side courses. These often include things that are optional to learn and are not required to be good at your main course. They can be another tribe cultures, lore, language, sports, etiquette, and so on.
Of course, there is a very special sports that has been a great favorite of the Academy. And that's the aerobatic sports, races, and performances. As the valley where the Academy is built is perfect for fielding flying races. And as such, every 5 months there is always a great race. And everyone is always there to watch the fastest flyers race it out on the deck of the land and lake.
Of course, the military also wanted in the fun. And placed its own military dedicated wing on the academy grounds. Its a little ways away separated on a different platform. Its purpose to train the future leaders of the military. Alongside its spies. They have their own separate training grounds, flying space, and lake area.
Of course, such an academy would be a valuable target for any rouge force looking to cause a big mess on the tribe. So in response to this possible threat. The Tribe has placed a strong fortress on the opposite side of the mountain that overlooks the valley. Mostly so that it does not ruin the valleys beauty, all the while being close enough so that anyone who would think about attacking such a place of learning would think twice. Unless they are ready to face off against a powerful sentinel guard.
The trade of the Vuari is best described as, efficient and reliable. Their main exports being weapons and tools, alongside with craft tools. Bars of metals are also another export, though at a more limited amount since the tribe always needs it. They are the official exports of the Vuari to other tribes in trading agreements.
Traders coming from the tribe often bring with them high quality crafts, made from the finest of ores and refined into great works. They can come in a hefty price, but you will easily find it worth the price thanks to its quality.
Weapons are often considered a Vuari trade. If your looking to arm an army in a short amount of time, then the Vuari can supply you with the weapons needed that are reliable and come in often a good quality compared to other tribes. Not as fine as Kishin weapons, but the Vuari make up for it in their ability to mass produce and usage of good quality metals. And these products often bare the seal of the Vuari forges. A sign and symbol of their dedication and respect for their crafts.
Armour and weapons are often made with the ability to modify in mind, as such. It leads to one of the creation like modular armour, the " Armata " armour is a prime example. As the tribes main use of body armour in their armed forces. The Armata comes with the ability to be fitted with plates of steel. Often they can hold to about 8 or 10. While others can be fitted with 20 plates. Giving the user the ability to modify their armour to best fit in any situation. Alongside the ability to easily maintain such armour, as it is easy to replace broken plates with new ones.
Message Tharasis so that I can put your name in the member roster if I have not done so! also, if you want to reapply for another rank feel free to DM me on Discord! ;j
Royal Ranks
King and Queen - Tharasis, Xenithe
Hair - Jinjuri, Cassius, Shula
Sage -
Kion Sage - Cassius,
High Ranks
Mestra -
Emara - Sapphire, Feluxious,
Tsunrok -
Marana -
Nrokna -
Legas Sheram -
Merkava -
Common Ranks
Onari - Fate,
Seften -
Serir -
Osirin -
Shenri -
Naraknu -
Heshin -
Strana -
Norai - Hyruu,
Frensil -
Narina -
Naru - Shudaar, Sagitarius, Sokatsu
Considered the tribes beating heart of industrial might, the Vestula forges is a large industry area that houses the tribes giant forges of power. From there there tribe makes most of their exports, from weapons, tools, equipment, and everything else that is needed or wanted. It is also the main supplier of the tribes building materials, hence the tribe refers to it as the heart of their industry. And rightfully so. The Vestula is directly connected to the Hezion steam network with large piping and tunnels, it even has a couple of Geothermal vents directly vented exclusively to the forges. As a means of maintaining its efficiency and reliability. From here you will feel the heat and hear the roaring and thumping of metal. The Vestula is located in one of the few mountains that has volcanic activity. And while they are in no time at all coming to a point of exploding, their lava veins are still close enough to where they can be extracted and used for the Vestula forges.
Technology is probably more noticeable here than any other place, take a good look and you will see innovative new pieces of simple to complex machines. Or perhaps new kinds of architecture and designs all meant to further the Vestulas efficiency in production.
WIP
Vuari Capital Palace
Perhaps the most important structure. Or for better word, complex. As the palace is a large gathering of specialized buildings protected by the royal guard, all the while surrounded by tall walls. It's where the Vuari government operate from, while it is the place where the royal family lives. Inside this guarded complex you will find:
-Main Palace-
The largest structure inside, it is where the king, queen, and their children live. It is where they also spend most of their day inside the complex, it has everything one of royalty would need. Large dining halls, bathing rooms, personal grand library. It is also where the throne room is located inside, and from there do the King and Queen alongside their most trusted advisers reside in. Though they mostly reside there for symbolic purposes. And is only ever used when there are important ceremonies and the like.
-Government assembly building-
This is where most of the important political decisions are made. Mostly because it has much more room for the many dragons than the throne room. But it does have a center stage at the back where the king and queen sit, alongside their children if need be. And in front of the royal rulers, would be the many advisers and political governing figures. Often this building is restricted from all other dragons, Only those of the government and royalty are allowed inside the building. The exception being if you are needed as a representative. This is also probably the most loudest building. Since politics are discussed it can sometimes make a ruckus.
-Guest buildings-
6 medium sized structures, each built in the image of another tribes architectural design. Or they borrow some aspects. These buildings are often where the important guest of the Vuari are taken to. So that they may find comfort and shelter from the coldness of the Etcan mountain range. And while this may seem just like a normal large sleeping area. You will be surprised just how much the Vuari wants you to feel comfy, and admire their works. As inside each building are assortments of pictures, sculptures, statues, books, and even tools that all reflect the Vuari's culture. Alongside these nice little things, you are also served the best Vuarian cuisine. All in the effort to help you see just how lovely this tribe is, even when its on top of one of the worlds most coldest mountains.
-War hall-
This is where the generals and top brass of the armed forces spend their days working. Planning, preparing, or simply remaking things, such as tactics, army positioning, defence planning and the like. It is also where the Armed forces leaders go to train their skills in the war room. Often hosting simulated war games to hone their strategies and skills in tactical adaptability. In wartime, the war hall is the main building where every order will be planned, prepared, sent, and receive back, the home of central command. And the one place where you will find the top military leaders. In peacetime, this is often a place to not find many such leaders, as they are either busy inspecting the army of the regions, at the war academy, or simply on break.
-Palace gardens-
The most largest and loveliest areas to visit, as everything other square foot of open soil on the palace grounds has been turned into a lovely little garden connected by many stone/tiled/brick path. This is where one goes to relax and just breath in the air, though cold it is. It has the most lovely looking flowers that can survive on the mountain. Alongside many statues and sculptures. There are also many trees here for you to just lay down beneath and enjoy the scenery. As the palace gardens are positioned at the front of the palace. Meaning that you will have a grand view of the Etcan mountain range from there, as well as a beautiful angle to see the upper and if the clouds are few above, the lower capital. It is especially lovely to be here during the night, as while it can be very cold there. You will find yourself at arguably the most perfect spot in the world. From the edge of the palace gardens platform, you will have view at the mountain range, the city lights below, the vast sea of clouds, and the most amazing sight of the stars and moon. As there is nothing there to obstruct your vision.
Hezion Steam network
Less of a structure, but more so a large network of pipes that branch throughout deep within the mountains where the Capital is located. From beneath steam work machines use active geothermal sites, harvesting their heat to provide warmth to the tribes lower and upper capital. They also use these steam to power very simple machines, automating mostly industrial level machinery. But it is also used to power elevators that allow access to the very bottom of the mountain. This is especially useful for transporting heavy trade goods. The steam, is also widely used in many bath houses. For every building there is usually only one heat vent inside to provide warmth, but if the owner had some spare coins laying around they could install additional pipes for more heat.
Kaliti's Tunnel
And ancient tunnel that was made long ago. Perhaps a project that was made from way way before even the old age of the Vuari. This tunnel leads towards the Kaamil tribe, entering from the border of the Vuari and exiting close to the Kaamil. The tunnel has managed to hold itself for so long, even during the reconstruction of the Vuari the tunnel was still able to play a big role in helping increase trade. And to this day the Kalitis tunnel is still used as a highway of trade goods between the Vuari and Kaamil, giving both easy and safe passage to one another.
Cassatrian Academy
- Cassatrian Academy:
The academy is built at just the perfect spot that allows it to train its students on a more hands on approach. With the valley being filled with animals, and the land perfect for placing parks and flight training paths. You'd find yourself always seeing a group of students out and about of the academies boundary to explore and do many activities out on the open valley. Usually to swim, run, read in peace, study alone, or just fly around.
The subjects here vary in great scale, while you are taught about your main class. The secondary offer you many side courses. These often include things that are optional to learn and are not required to be good at your main course. They can be another tribe cultures, lore, language, sports, etiquette, and so on.
Of course, there is a very special sports that has been a great favorite of the Academy. And that's the aerobatic sports, races, and performances. As the valley where the Academy is built is perfect for fielding flying races. And as such, every 5 months there is always a great race. And everyone is always there to watch the fastest flyers race it out on the deck of the land and lake.
Of course, the military also wanted in the fun. And placed its own military dedicated wing on the academy grounds. Its a little ways away separated on a different platform. Its purpose to train the future leaders of the military. Alongside its spies. They have their own separate training grounds, flying space, and lake area.
Of course, such an academy would be a valuable target for any rouge force looking to cause a big mess on the tribe. So in response to this possible threat. The Tribe has placed a strong fortress on the opposite side of the mountain that overlooks the valley. Mostly so that it does not ruin the valleys beauty, all the while being close enough so that anyone who would think about attacking such a place of learning would think twice. Unless they are ready to face off against a powerful sentinel guard.
The trade of the Vuari is best described as, efficient and reliable. Their main exports being weapons and tools, alongside with craft tools. Bars of metals are also another export, though at a more limited amount since the tribe always needs it. They are the official exports of the Vuari to other tribes in trading agreements.
Traders coming from the tribe often bring with them high quality crafts, made from the finest of ores and refined into great works. They can come in a hefty price, but you will easily find it worth the price thanks to its quality.
Weapons are often considered a Vuari trade. If your looking to arm an army in a short amount of time, then the Vuari can supply you with the weapons needed that are reliable and come in often a good quality compared to other tribes. Not as fine as Kishin weapons, but the Vuari make up for it in their ability to mass produce and usage of good quality metals. And these products often bare the seal of the Vuari forges. A sign and symbol of their dedication and respect for their crafts.
Armour and weapons are often made with the ability to modify in mind, as such. It leads to one of the creation like modular armour, the " Armata " armour is a prime example. As the tribes main use of body armour in their armed forces. The Armata comes with the ability to be fitted with plates of steel. Often they can hold to about 8 or 10. While others can be fitted with 20 plates. Giving the user the ability to modify their armour to best fit in any situation. Alongside the ability to easily maintain such armour, as it is easy to replace broken plates with new ones.
Message Tharasis so that I can put your name in the member roster if I have not done so! also, if you want to reapply for another rank feel free to DM me on Discord! ;j
Royal Ranks
King and Queen - Tharasis, Xenithe
Hair - Jinjuri, Cassius, Shula
Sage -
Kion Sage - Cassius,
High Ranks
Mestra -
Emara - Sapphire, Feluxious,
Tsunrok -
Marana -
Nrokna -
Legas Sheram -
Merkava -
Common Ranks
Onari - Fate,
Seften -
Serir -
Osirin -
Shenri -
Naraknu -
Heshin -
Strana -
Norai - Hyruu,
Frensil -
Narina -
Naru - Shudaar, Sagitarius, Sokatsu
Tharasis- Status :
Online Offline
Posts : 94
Join date : 2018-12-24
Location : Im here Im there Im everywhere!
Rank : Ruler
Tribe : Vuari
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» Tribe Names
» Tribe Vote
» Status of Tribe Ki'Sha (Saiya)
» Hey I'm from Drf ~ I'm uncertain which tribe I should join.
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