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Artemise Rynnuria, of the Kaamil

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Artemise Rynnuria, of the Kaamil

Post by Artemise on Thu Nov 10, 2016 2:38 am

First topic message reminder :

Personality and the Basics


Name: Artemise Rynnuria
Gender: Female
Type: Western Dragon
Species: Hyosetsu Fuyu - Western dragons are known for their ability to manipulate ice and snow and withstand subzero temperatures.
Age: 440
Date of Birth: April 13
Personality: Artemise has a tendency to rush into things in a headstrong manner, which often gives others an impression of bad-tempered bull who others stay away from, but she is actually a pleasant dragoness to hang out with, though she can get whiny or sulky at times. She is outgoing, unafraid to approach others for help, and is enthusiastic and friendly, albeit a bit too playful or rough at times. She welcomes new ideas different from her own, and won't get all snarky and sarcastic just because she wants to have her way. Unafraid to state her opinion, she speaks with the confidence one will get from years of fearlessly chatting up anyone they see, and she doesn't fear negative comments from anybody. This is because she had been so rudely remarked about when she was younger that insults seem to bounce off her. Unlike most ice dragons, who are known for being coolheaded, she has an extremely hot temper that is easily triggered, and often she lets her emotions get the best of her. Even the smallest of things can trigger her annoyance, but her temper can die down as quickly as it flares. She doesn't forgive easily, though, and will hold grudges, but it actually depends on how badly she has been offended. She is rather vengeful as well, and will never forget a grudge until revenge has been taken, but she never turns down an apology.

Artemise is the type of dragoness who will stand up for what she believes is right, even if she's going to get punished for it. She feels that as long as she's standing up for the right thing, any punishment she receives is okay, because it's worth it. Tending to be rather defiant as well, she will purposely go against someone's orders if she dislikes them. And while she might seem to be full of never-ending positive energy, she can get sarcastic or cold when she wants to. She's sarcastic to snobbish dragons, elders who demand respect...generally to every dragon she dislikes, or if she starts in a really bad mood. Artemise, however, can act immature when she's irritated, but it's usually when she's feeling sulky after being told off.

Hobbies:
- Reading fantasy novels
- Flying - more specifically, performing complicating aerial maneuvers and impressing everyone. She loves attention.
- Drawing other dragons/made-up ones, or painting sceneries.
- Sparring with others to sharpen her fighting skills/practicing knife throwing to improve her aim/carrying out activities to improve her reaction speed
- Exploring other territories
- Hunting down animals, especially if they're the speedy type
Likes:
- Aerial combat.
- Being praised.
- Seeing the good result of something awesome she's done.
- Eating fish, especially if they're cooked
- Making and admiring art.
- Performing impressive aerial maneuvers.
Dislikes:
- Rude/Arrogant/Selfish dragons/Show-offs.
- Damp places.
- Dragons who are constantly criticising her.
- Conflicts.
Fears:
- Night dragons - or dark-scaled dragons in general.
- Losing someone close to her.


Origin, Culture, and Family


Place of Origin: The Iceilo Region
Tribe: Kaamil Tribe
Position: Huin, formerly Morai
Language: Fluent Kenarun, Urisa and Universal, taught by her parents who were rogues
Home: Icelio Region
Parents: Vyllinia and Aeolus were her parents; however, they were killed by a mad rogue when Artemise was 3, leaving her to fend for herself.
Siblings: Artemise was the only child that her parents had.
Relatives: No! Stop asking!
Mate: She's currently looking for one~
Offspring: ;-;
History: It'll be revealed through RP because I'm too lazy to write it out now

Physical Appearance and Accessories


[Art credits go to Neru~]

Height: 85 feet
Length: 180 feet
Wingspan: 223 feet
Scale/Fur/Feathers: Diamond-shaped scales that are sky blue in colour. They interlock so well that they're invisible unless one looks at it really closely.
Eyes: Midnight blue


Accessories: None.
Armor: None.
Horns/Spikes: Two white horns protruding from the back of her head, and midnight blue spines starting from her neck and ending at her tail.
Overall Appearance: Located above each of her eyes is an eye ridge, which acts like an eyebrow. The eye ridge, unlike the curling pattern and her eyes, is white in colour, with decorative lines running vertically down it. Another facial feature of hers is a special, curling pattern which decorates both sides of her face. The patterns are perfectly identical, and they are of the same colour of her eyes: a deep midnight blue. The pattern starts with a swirl a few centimetres away from her nose, and ends by branching into two lines. One line will go towards the small, tiny area between the base of her horn and the top part of her ear, where it will suddenly curl down and vanish; the other line is shorter, and ends a few centimetres away from the base of her ruff.

Protruding from the back of her head is a set of two horns, with an ear covering some of each horn's base. Both are, similar to her eye ridges, white in colour. They are straight, but they curve upwards slightly at the tips. Located below each horn is a ruff. The ruff, with some of its base covered by her ear, are formed by four thin spikes, each coloured with a midnight blue similar to her eyes'. An icy blue membrane connects her ruff spikes; unfortunately the membrane is soft and velvety and is easy to pierce through. There are also some spikes that start below the last, and bottommost, spike of her ruff, and they line her neck, body, and tail, and eventually ends somewhere in the middle of her tail. Again, it has the same shade of midnight blue as her eyes, ruff, etc. The spikes can flare and stand straight to form a line of long, stiff spikes, or semi-flare, which is to say, her spikes can be neither standing stiffly upright nor laying flat against each other. They can also lay flat against each other. Her spikes are usually in the semi-flare position (refer to picture), and they are rarely seen standing straight up.

There is another pattern decorating the left side of her neck. It is shaped like some kind of lightning, and it starts at the bottom of her jaw and ends right next to her left shoulder. Artemise's body is slim and catlike, with a length of 180 feet. She is also very flexible, and is able to bend her body with more ease compared to the average dragon's. Add that to her silent tread, and you get an oversized, wrongly coloured cat with wings. Her wings are like the larger version of her ruff, with a wingspan of 223 feet. Her legs are long and graceful, similar to a dancer's. Blue at the top, it eventually darkens to midnight blue at her paws, giving them her paws the appearance of having socks on. And lastly, her tail. Her tail is rather long, and whiplike, with spikes decorating its tip. The longer ones are at the back, and they become shorter and shorter as they near the tip of her tail. They are exactly like the spikes lining her back, with the same colouring and ability to flare or lay flat against each other, which will make a pointy spear.




Abilities and Strengths



Abilities:
- Snow and ice manipulation
She can float snow around, or melt it into water - if it's water she can't control it, but she can turn it into snow again - and same for ice. Combined with her ice shards manipulation, this otherwise useless ability can become useful as she can crumble an ice dagger into water and quickly form it into a dagger again; she also can harden or soften ice and snow, so ice can become soft, and snow can become as hard as ice.
- Ice shards manipulation
Artemise can control sharp daggers/shards of ice without touching them, moving them around with just a thought. She also can use ice or snow (floating them from their original places) to form an object, like a tiny statue. Nothing much to say, really.
Strengths:
- Skilled at aerial combat and hunting.
- Has a pretty good memory.
- A strong instinct for survival.
Weaknesses:
- She is very stubborn and rarely listens to advice. This often leads her into rather difficult situations.
- She has a hot temper, and often lets her anger control her actions.
- Her scales have no resistance against fire. After consistent exposure to fire for one post, her scales will melt into liquid slush, and her tender pink skin will be exposed. Or if they dry and reform on wrong parts of her body, it makes her uncomfortable as well. She will need a week to regrow her scales, which will push off the melted scales, if there are any.
- Bad balance. She might be able to fly well, but a single bump against her can cause her to lose balance and even plummet to the ground. As for being on the ground, Artemise has her claws firmly stuck into the ground (not really), so she isn't that easy to knock down. But making her stand on unsteady places will also be a disadvantage for her.
Fighting Style: Artemise moves surprisingly quickly for a dragoness her size, but is even faster in combat. She will repeatedly strike at the opponent if it's hand-to-hand combat, aiming to disable first then kill as cleanly as possible. She has good reflexes, enabling her to react to most attacks in time, and her deadly accuracy allows her to hit her target 99% of the time. She is also able to adapt to the opponent and change her fighting style if necessary, and can even imitate others' fighting styles and make them her own if she wants to, making her a tough opponent to defeat. Usually she prefers long ranged attacks and ambushes to weaken her enemy, before going in for the kill. Artemise does play dirty in a fight; she does all she can to win.
Magic:
~ Creation
Artemise can also conjure up stuff related to snow, such as:

- Ice Armour
»The ice armour is exactly like the normal armour, with the same resistance as the normal armour against elemental attacks and physical attacks, but it is cold, providing the ice dragon wearer with more comfort. She can conjure up any shape and size of the ice armour, with any type of designs she wants. The ice armour she conjures, however, is easily melted, by consistent exposure to fire for more than half a post.
- Mini ice sculpture (maximum height: 10 feet tall)
- An ice shard
- An ice sword
»The ice sword she conjures is the exact same thing as a normal sword, but only with cold radiating off it, like the ice armour she conjures. Like the ice armour, Artemise can conjure up ice swords of any shapes, sizes and designs.
- Ice daggers/knives

In order to conjure up something, Artemise has to picture the thing she wants to conjure up, and then focus on bringing it into existence. If she succeeds, the object will materialise in front of her, at eye level, and drop to the ground. If she fails, nothing happens. She can also conjure up snow leopards. But in the case of the snow leopards, she can't just picture it in her mind. She has to carry out a series of steps. Artemise has to draw the snow leopards on the ground/any solid surface, then she will have to determine the skill of the leopard (if she wants to), by drawing snowflake(s) onto a certain part of the snow leopard's body. (Note that the snowflake that is used to determine the skill must be drawn by Artemise.) Example, if snowflakes were to land on all four of the snow leopard's paws, the snow leopard would be able to run quickly. A normal snow leopard will run at a maximum speed of 55MPH, but one with snowflakes on their paws will run at a speed of 50-70MPH, depending on a few things:

- The amount of energy it still has. If the snow leopard has been running for quite a while [2 posts minimum], of course it will be running at a slower speed.

- The wind, and where it's blowing. If the wind is blowing against the snow leopard, its speed will be slowed to 45MPH, but if the wind is blowing in the direction the snow leopard is heading, it will have a little boost and can run 1-5MPH faster, depending on how strong the wind is.

- What it's carrying. If the snow leopard is carrying something light, its speed will not be affected, but if it's something heavy [at least 3kg], its speed will decrease by 5MPH or more, depending on the item's weight.

- Wounds. If it has suffered numerous wounds, it would be weak and run slower.

If Artemise doesn't want the snow leopard to have any particular skill, she can just jump to the last step, and that is to freeze the drawing of the snow leopard with her frostbreath. Any normal dragon can do that, you say, but the snow leopard will come alive only if Artemise's frostbreath is used. Other frostbreath from other dragons will not affect the drawing. When the snow leopard comes to life, a fuzzy image will appear above the drawing, and as the fuzzy image becomes clearer, the drawing slowly vanishes.

All snow leopards conjured by Artemise are completely loyal to her, and they can communicate mentally with her, unless one of them is asleep, blocked by some kind of magic, or is too far away from each other (300 feet is the cut-off point; any more than 300 feet and the mental communication will not work).

There is a way to differentiate between a normal snow leopard and one made by Artemise. The normal snow leopard has a fur that is any colour but pure white - Artemise's snow leopards have pure white fur and black markings (the markings are similar to the normal snow leopard's), and brilliant blue eyes. Her snow leopards have slightly thicker fur as well, with sharper claws and a leaner body, almost resembling a cheetah's. But they still can't do much damage against dragons, so Artemise uses them mainly to carry letters.


Artemise's snow leopard:


A few abilities of empowered snow leopards:

- Faster speed (snowflakes on paws)
- Better eyesight (snowflakes on eyes); it will be able to see things that are at least 50 feet away and report it to her
- Slightly sharper claws/fangs to cut through stuff Arte's too lazy to cut through (snowflakes on fangs/claws); the snow leopard will be able to leave a deep scratch on dragons' scales, which it will not be able to do without sharper claws/fangs.
- Better balance, so it won't lose its balance and fall so easily (snowflakes on tail)
- Keener sense of smell (snowflakes on nose); the snow leopard will be able smell things that are 300 feet away.


Note that her snow leopards can only have a maximum of three abilities at one time. She can conjure up 5 five snow leopards at one time.


Last edited by Artemise on Sat Dec 02, 2017 10:35 pm; edited 51 times in total
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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Fri Nov 25, 2016 12:55 am

Bump.
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Re: Artemise Rynnuria, of the Kaamil

Post by Neru on Fri Nov 25, 2016 3:52 pm

Approval 1/2 Given.
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Re: Artemise Rynnuria, of the Kaamil

Post by Oculus on Fri Nov 25, 2016 6:24 pm

~2/2 Approved~
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Re: Artemise Rynnuria, of the Kaamil

Post by Oculus on Wed Jan 04, 2017 8:21 am

~out for edits~

Please bump and list changes when done ^^
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Re: Artemise Rynnuria, of the Kaamil

Post by Scortia on Wed Jan 18, 2017 6:06 pm

Arty are u like done editing this

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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Thu Jan 19, 2017 3:22 am

Nope c:
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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Sat Feb 04, 2017 1:15 am

Bump. Edits:

- Personality, which had some parts deleted or rewritten.
- Rank and language
- Abilities. The old ones - ice breath and orbs of ice - have been replaced with two new abilities.
- Strengths
- Fighting style, which was rewritten
- Weaknesses
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Re: Artemise Rynnuria, of the Kaamil

Post by Artemise on Fri Feb 24, 2017 8:53 pm

Bump~
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Re: Artemise Rynnuria, of the Kaamil

Post by Oculus on Sat Feb 25, 2017 11:52 am

~Approved~
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Re: Artemise Rynnuria, of the Kaamil

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